[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos

* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
      add and use BattleGroundScoreMap typedef
    * Delete AreaTeam objects stored in global map at shutdown
    * Delete Corpse objects stored in global map at shutdown
    * Store guild bank log entries as objectes instead pointers in log event lists

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-06 17:45:37 -05:00
parent e8556b879d
commit 7f8ce1d809
13 changed files with 118 additions and 147 deletions
+5 -4
View File
@@ -384,8 +384,9 @@ class BattleGround
BattleGroundPlayerMap const& GetPlayers() const { return m_Players; }
uint32 GetPlayersSize() const { return m_Players.size(); }
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
typedef std::map<uint64, BattleGroundScore*> BattleGroundScoreMap;
BattleGroundScoreMap::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
BattleGroundScoreMap::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); }
uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
@@ -530,8 +531,8 @@ class BattleGround
void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */
// Player scores
std::map<uint64, BattleGroundScore*> m_PlayerScores;
BattleGroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}