*Do not call reset in construct funciton of script.
*Add function doaction to safely pass parameters between scripts. --HG-- branch : trunk
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@@ -616,6 +616,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
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i_motionMaster.Initialize();
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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IsAIEnabled = true;
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i_AI->Reset();
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return true;
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}
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