Revert "Core/Battlegrounds: Remove player on leave from battleground player map only after battleground-specific code"
Some battlegrounds (arenas) need access to the updated player map in RemovePlayer(), pass team as parameter instead
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@@ -481,7 +481,7 @@ class BattlegroundSA : public Battleground
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void EndBattleground(uint32 winner);
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/// CAlled when a player leave battleground
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void RemovePlayer(Player *plr, uint64 guid);
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void RemovePlayer(Player *plr, uint64 guid, uint32 team);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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/* Scorekeeping */
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