Revert "Core/Battlegrounds: Remove player on leave from battleground player map only after battleground-specific code"

Some battlegrounds (arenas) need access to the updated player map in RemovePlayer(), pass team as parameter instead
This commit is contained in:
Shocker
2011-06-18 14:08:51 +03:00
parent 06690cb4b8
commit 7f0af21fcd
28 changed files with 39 additions and 40 deletions
@@ -84,7 +84,7 @@ void BattlegroundRL::AddPlayer(Player *plr)
UpdateArenaWorldState();
}
void BattlegroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
void BattlegroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/, uint32 /*team*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;