Revert "Core/Battlegrounds: Remove player on leave from battleground player map only after battleground-specific code"

Some battlegrounds (arenas) need access to the updated player map in RemovePlayer(), pass team as parameter instead
This commit is contained in:
Shocker
2011-06-18 14:08:51 +03:00
parent 06690cb4b8
commit 7f0af21fcd
28 changed files with 39 additions and 40 deletions
@@ -42,7 +42,7 @@ class BattlegroundAA : public Battleground
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
void RemovePlayer(Player *plr, uint64 guid);
void RemovePlayer(Player *plr, uint64 guid, uint32 team);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void HandleKillPlayer(Player* player, Player* killer);