*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler

--HG--
branch : trunk
This commit is contained in:
QAston
2010-07-19 21:24:09 +02:00
parent b1fab8caaf
commit 7eaaa06375
5 changed files with 48 additions and 26 deletions
+4 -1
View File
@@ -304,7 +304,8 @@ class Spell
void EffectAddFarsight(uint32 i);
void EffectHealMechanical(uint32 i);
void EffectJump(uint32 i);
void EffectJump2(uint32 i);
void EffectJumpDest(uint32 i);
void EffectLeapBack(uint32 i);
void EffectQuestClear(uint32 i);
void EffectTeleUnitsFaceCaster(uint32 i);
void EffectLearnSkill(uint32 i);
@@ -644,8 +645,10 @@ class Spell
void SpellDamageWeaponDmg(uint32 i);
void SpellDamageHeal(uint32 i);
// effect helpers
void GetSummonPosition(uint32 i, Position &pos, float radius = 0.0f, uint32 count = 0);
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties);
void CalculateJumpSpeeds(uint8 i, float dist, float & speedxy, float & speedz);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);
// -------------------------------------------