Zul'drak: Support for quest The Amphitheater of Anguish: Magnataur!.

--HG--
branch : trunk
This commit is contained in:
maanuel
2009-12-23 02:30:44 -03:00
parent f637efa908
commit 7ea2510980
7 changed files with 164 additions and 1 deletions
@@ -217,14 +217,17 @@ enum eGurgthock
QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
NPC_ORINOKO_TUSKBREAKER = 30020,
NPC_KORRAK_BLOODRAGER = 30023,
NPC_YGGDRAS = 30014,
NPC_STINKBEARD = 30017,
SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
SAY_QUEST_ACCEPT_MAGNATAUR = -1571035
};
const Position SpawnPosition[] =
@@ -307,6 +310,10 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
uiPhase = 6;
uiTimer = 3000;
break;
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
uiTimer = 5000;
uiPhase = 7;
break;
}
break;
}
@@ -361,6 +368,15 @@ struct TRINITY_DLL_DECL npc_gurgthockAI : public ScriptedAI
m_creature->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 0;
break;
case 7:
DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, m_creature);
uiTimer = 3000;
uiPhase = 8;
break;
case 8:
m_creature->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
uiPhase = 0;
break;
}
} else uiTimer -= uiDiff;
}
@@ -394,6 +410,9 @@ bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const
case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
}
return false;
}
@@ -718,6 +737,120 @@ CreatureAI* GetAI_npc_yggdras(Creature* pCreature)
return new npc_yggdrasAI(pCreature);
}
enum eStinkbeard
{
SPELL_ENRAGE_STINKBEARD = 50420,
SPELL_KNOCK_AWAY = 31389,
SPELL_STINKY_BEARD = 55867,
SPELL_THUNDERBLADE = 55866,
SPELL_THUNDERCLAP = 15588
};
/*####
## npc_stinkbeard
####*/
struct TRINITY_DLL_DECL npc_stinkbeardAI : public npc_escortAI
{
npc_stinkbeardAI(Creature* pCreature) : npc_escortAI(pCreature)
{
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
m_creature->SetReactState(REACT_PASSIVE);
Start(true,true, 0, NULL);
SetDespawnAtEnd(false);
}
uint32 uiThunderclapTimer;
uint32 uiKnockAwayTimer;
uint32 uiStinkyBeardTimer;
bool bEnrage;
void Reset()
{
DoCast(m_creature, SPELL_THUNDERBLADE);
uiThunderclapTimer = 5000;
uiKnockAwayTimer = 10000;
uiStinkyBeardTimer = 15000;
bEnrage = false;
}
void EnterEvadeMode()
{
if (m_creature->isSummon())
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->RemoveSummons();
}
void WaypointReached(uint32 uiI)
{
switch(uiI)
{
case 7:
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
m_creature->SetReactState(REACT_AGGRESSIVE);
m_creature->SetHomePosition(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation());
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
if (uiThunderclapTimer <= uiDiff)
{
DoCastAOE(SPELL_THUNDERCLAP);
uiThunderclapTimer = 5000;
} else uiThunderclapTimer -= uiDiff;
if (uiKnockAwayTimer <= uiDiff)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget, SPELL_KNOCK_AWAY);
}
uiKnockAwayTimer = 10000;
} else uiKnockAwayTimer -= uiDiff;
if (uiStinkyBeardTimer <= uiDiff)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
if (pTarget && pTarget->isAlive())
DoCast(pTarget, SPELL_STINKY_BEARD);
}
uiStinkyBeardTimer = 15000;
} else uiStinkyBeardTimer -= uiDiff;
if (!bEnrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 20)
{
DoCast(m_creature, SPELL_ENRAGE_STINKBEARD);
bEnrage = true;
}
DoMeleeAttackIfReady();
}
void JustDied(Unit* pKiller)
{
if (m_creature->isSummon())
if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
CAST_AI(npc_gurgthockAI,CAST_CRE(pSummoner)->AI())->bEventInProgress = false;
if (pKiller->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, CAST_PLR(pKiller));
}
};
CreatureAI* GetAI_npc_stinkbeard(Creature* pCreature)
{
return new npc_stinkbeardAI(pCreature);
}
/*####
## npc_released_offspring_harkoa
####*/
@@ -787,6 +920,11 @@ void AddSC_zuldrak()
newscript->GetAI = &GetAI_npc_yggdras;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_stinkbeard";
newscript->GetAI = &GetAI_npc_stinkbeard;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_released_offspring_harkoa";
newscript->GetAI = &GetAI_npc_released_offspring_harkoa;