Core/Spells:

- rename SpellInfo::IsAOE to SpellInfo::IsTargetingArea due to ambiguity of old name.
- add IsAffectingArea function to check whenever spell or it's effects are affecting objects in area and use new function to fix problems with hunter flares.
Closes #3310. Thanks to Kaelima and Warpten for research.
This commit is contained in:
QAston
2012-02-03 22:24:03 +01:00
parent aae833a759
commit 7e99e5f094
5 changed files with 23 additions and 13 deletions
+4 -4
View File
@@ -2412,7 +2412,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell)
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
if (spell->IsAOE())
if (spell->IsTargetingArea())
modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
// Decrease hit chance from victim rating bonus
@@ -12081,7 +12081,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
return false;
// can't attack invisible (ignore stealth for aoe spells)
if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAOE()))
if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
return false;
// can't attack dead
@@ -12176,7 +12176,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
return false;
// can't assist invisible
if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAOE()))
if ((!bySpell || !(bySpell->AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !canSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
return false;
// can't assist dead
@@ -14871,7 +14871,7 @@ uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectTyp
break;
}
if (spellProto->Effects[i].IsArea())
if (spellProto->Effects[i].IsTargetingArea())
AreaEffect = true;
}