*Fix crash caused by Waypoint movement.
--HG-- branch : trunk
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@@ -100,8 +100,8 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
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StopedByPlayer = false;
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if(!path_id)
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path_id = u.GetWaypointPath();
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/*i_currentNode = 0;
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waypoints = WaypointMgr.GetPath(path_id);
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/*i_currentNode = 0;
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if(waypoints && waypoints->size())
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{
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Traveller<Creature> traveller(u);
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