Core/Vehicles: Remove Vehicle.h dependency from other header files
This commit is contained in:
@@ -31,6 +31,7 @@
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#include "SmartScript.h"
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#include "SmartAI.h"
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#include "Group.h"
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#include "Vehicle.h"
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SmartScript::SmartScript()
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{
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@@ -411,4 +411,29 @@ enum SummonPropFlags
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SUMMON_PROP_FLAG_UNK16 = 0x00008000, // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related?
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};
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enum VehicleSeatFlags
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{
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VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
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VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
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VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
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VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
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VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
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VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle
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VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
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VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
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VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
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};
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enum VehicleSeatFlagsB
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{
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VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
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VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI
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VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
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VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
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VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
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};
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#endif
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@@ -24,7 +24,6 @@
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#include "Define.h"
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#include "Path.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include <map>
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#include <set>
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@@ -20,92 +20,13 @@
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#define __TRINITY_VEHICLE_H
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#include "ObjectDefines.h"
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#include "VehicleDefines.h"
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struct VehicleEntry;
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struct VehicleSeatEntry;
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class Unit;
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enum PowerType
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{
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POWER_STEAM = 61,
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POWER_PYRITE = 41,
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POWER_HEAT = 101,
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POWER_OOZE = 121,
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POWER_BLOOD = 141,
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POWER_WRATH = 142
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};
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enum VehicleFlags
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{
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VEHICLE_FLAG_NO_STRAFE = 0x00000001, // Sets MOVEFLAG2_NO_STRAFE
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VEHICLE_FLAG_NO_JUMPING = 0x00000002, // Sets MOVEFLAG2_NO_JUMPING
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VEHICLE_FLAG_FULLSPEEDTURNING = 0x00000004, // Sets MOVEFLAG2_FULLSPEEDTURNING
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VEHICLE_FLAG_ALLOW_PITCHING = 0x00000010, // Sets MOVEFLAG2_ALLOW_PITCHING
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VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
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VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
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VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
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VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
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};
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enum VehicleSeatFlags
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{
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VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
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VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
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VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
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VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
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VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
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VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle
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VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
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VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
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VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
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};
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enum VehicleSeatFlagsB
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{
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VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
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VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI
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VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
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VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
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VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
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};
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enum VehicleSpells
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{
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VEHICLE_SPELL_RIDE_HARDCODED = 46598,
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VEHICLE_SPELL_PARACHUTE = 45472
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};
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struct VehicleSeat
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{
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explicit VehicleSeat(VehicleSeatEntry const *seatInfo) : SeatInfo(seatInfo), Passenger(0) {}
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VehicleSeatEntry const *SeatInfo;
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uint64 Passenger;
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};
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struct VehicleAccessory
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{
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VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
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AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {}
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uint32 AccessoryEntry;
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int8 SeatId;
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uint32 IsMinion;
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uint8 SummonedType;
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uint32 SummonTime;
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};
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typedef std::vector<VehicleAccessory> VehicleAccessoryList;
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typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
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typedef std::map<int8, VehicleSeat> SeatMap;
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class Vehicle
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{
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friend class Unit;
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friend class WorldSession;
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friend class Spell;
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public:
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explicit Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry);
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virtual ~Vehicle();
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@@ -135,8 +56,6 @@ class Vehicle
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SeatMap Seats;
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protected:
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uint16 GetExtraMovementFlagsForBase() const;
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VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
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private:
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@@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __TRINITY_VEHICLEDEFINES_H
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#define __TRINITY_VEHICLEDEFINES_H
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#include "Define.h"
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struct VehicleSeatEntry;
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enum PowerType
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{
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POWER_STEAM = 61,
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POWER_PYRITE = 41,
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POWER_HEAT = 101,
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POWER_OOZE = 121,
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POWER_BLOOD = 141,
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POWER_WRATH = 142
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};
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enum VehicleFlags
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{
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VEHICLE_FLAG_NO_STRAFE = 0x00000001, // Sets MOVEFLAG2_NO_STRAFE
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VEHICLE_FLAG_NO_JUMPING = 0x00000002, // Sets MOVEFLAG2_NO_JUMPING
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VEHICLE_FLAG_FULLSPEEDTURNING = 0x00000004, // Sets MOVEFLAG2_FULLSPEEDTURNING
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VEHICLE_FLAG_ALLOW_PITCHING = 0x00000010, // Sets MOVEFLAG2_ALLOW_PITCHING
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VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
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VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
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VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
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VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
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};
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enum VehicleSpells
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{
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VEHICLE_SPELL_RIDE_HARDCODED = 46598,
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VEHICLE_SPELL_PARACHUTE = 45472
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};
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struct VehicleSeat
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{
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explicit VehicleSeat(VehicleSeatEntry const *seatInfo) : SeatInfo(seatInfo), Passenger(0) {}
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VehicleSeatEntry const *SeatInfo;
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uint64 Passenger;
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};
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struct VehicleAccessory
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{
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VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
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AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {}
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uint32 AccessoryEntry;
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int8 SeatId;
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uint32 IsMinion;
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uint8 SummonedType;
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uint32 SummonTime;
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};
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typedef std::vector<VehicleAccessory> VehicleAccessoryList;
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typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryMap;
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typedef std::map<int8, VehicleSeat> SeatMap;
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#endif
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@@ -8993,3 +8993,20 @@ CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry)
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return NULL;
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}
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VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
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{
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if (Creature* cre = veh->GetBase()->ToCreature())
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{
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// Give preference to GUID-based accessories
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VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(cre->GetDBTableGUIDLow());
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if (itr != m_VehicleAccessoryMap.end())
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return &itr->second;
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}
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// Otherwise return entry-based
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VehicleAccessoryMap::const_iterator itr = m_VehicleTemplateAccessoryMap.find(veh->GetCreatureEntry());
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if (itr != m_VehicleTemplateAccessoryMap.end())
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return &itr->second;
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return NULL;
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}
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@@ -36,7 +36,7 @@
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#include "ObjectAccessor.h"
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#include "ObjectDefines.h"
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#include <ace/Singleton.h>
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#include "Vehicle.h"
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#include "VehicleDefines.h"
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#include <string>
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#include <map>
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#include <limits>
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@@ -772,22 +772,7 @@ class ObjectMgr
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return NULL;
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}
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VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const
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{
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if (Creature* cre = veh->GetBase()->ToCreature())
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{
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// Give preference to GUID-based accessories
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VehicleAccessoryMap::const_iterator itr = m_VehicleAccessoryMap.find(cre->GetDBTableGUIDLow());
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if (itr != m_VehicleAccessoryMap.end())
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return &itr->second;
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}
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// Otherwise return entry-based
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VehicleAccessoryMap::const_iterator itr = m_VehicleTemplateAccessoryMap.find(veh->GetCreatureEntry());
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if (itr != m_VehicleTemplateAccessoryMap.end())
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return &itr->second;
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return NULL;
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}
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VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const;
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DungeonEncounterList const* GetDungeonEncounterList(uint32 mapId, Difficulty difficulty)
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{
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@@ -26,6 +26,7 @@
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#include "ScriptLoader.h"
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#include "ScriptSystem.h"
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#include "Transport.h"
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#include "Vehicle.h"
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// This is the global static registry of scripts.
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template<class TScript>
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@@ -35,6 +35,7 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "ScriptMgr.h"
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#include "Vehicle.h"
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class Aura;
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//
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@@ -34,6 +34,7 @@
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#include "CellImpl.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura * aura, uint8 effMask):
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m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE),
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