Core/Auction House: Fix item loss issue when inserting multiple stacks (by Elron103)
Closes #5428
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@@ -336,6 +336,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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}
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}
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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newItem->SaveToDB(trans);
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AH->SaveToDB(trans);
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AH->SaveToDB(trans);
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_player->SaveInventoryAndGoldToDB(trans);
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_player->SaveInventoryAndGoldToDB(trans);
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CharacterDatabase.CommitTransaction(trans);
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CharacterDatabase.CommitTransaction(trans);
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