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@@ -19,11 +19,13 @@
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/* ScriptData
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SDName: Boss_Gruul
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SD%Complete: 60
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SDComment: Ground Slam need further development (knock back effect and shatter effect must be added to the core)
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SDComment: Ground Slam need further development (knock back effect must be added to the core)
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SDCategory: Gruul's Lair
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EndScriptData */
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#include "ScriptPCH.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "gruuls_lair.h"
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enum eEnums
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@@ -144,12 +146,7 @@ public:
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//this part should be in the core
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if (pSpell->Id == SPELL_SHATTER)
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{
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//this spell must have custom handling in the core, dealing damage based on distance
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target->CastSpell(target, SPELL_SHATTER_EFFECT, true);
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if (target->HasAura(SPELL_STONED))
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target->RemoveAurasDueToSpell(SPELL_STONED);
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// todo: use eventmap to kill this stuff
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//clear this, if we are still performing
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if (m_bPerformingGroundSlam)
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{
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@@ -258,7 +255,83 @@ public:
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};
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class spell_gruul_shatter : public SpellScriptLoader
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{
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public:
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spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
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class spell_gruul_shatter_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gruul_shatter_SpellScript);
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bool Validate(SpellInfo const* /*spell*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_STONED))
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return false;
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if (!sSpellMgr->GetSpellInfo(SPELL_SHATTER_EFFECT))
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return false;
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return true;
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}
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetHitUnit())
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{
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target->RemoveAurasDueToSpell(SPELL_STONED);
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target->CastSpell((Unit*)NULL, SPELL_SHATTER_EFFECT, true);
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_SpellScript();
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}
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};
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class spell_gruul_shatter_effect : public SpellScriptLoader
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{
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public:
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spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
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class spell_gruul_shatter_effect_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
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void CalculateDamage()
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{
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if (!GetHitUnit())
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return;
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float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
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if (!radius)
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return;
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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void Register()
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{
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OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_gruul_shatter_effect_SpellScript();
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}
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};
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void AddSC_boss_gruul()
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{
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new boss_gruul();
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new spell_gruul_shatter();
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new spell_gruul_shatter_effect();
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}
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@@ -16,7 +16,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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enum Texts
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{
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@@ -36,6 +39,7 @@ enum Spells
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SPELL_THUNDERCLAP = 36706,
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SPELL_VOID_BOLT = 39329,
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SPELL_MARK_OF_KAZZAK = 32960,
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SPELL_MARK_OF_KAZZAK_DAMAGE = 32961,
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SPELL_ENRAGE = 32964,
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SPELL_CAPTURE_SOUL = 32966,
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SPELL_TWISTED_REFLECTION = 21063,
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@@ -171,7 +175,55 @@ class boss_doomlord_kazzak : public CreatureScript
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}
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};
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class spell_mark_of_kazzak : public SpellScriptLoader
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{
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public:
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spell_mark_of_kazzak() : SpellScriptLoader("spell_mark_of_kazzak") { }
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class spell_mark_of_kazzak_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_mark_of_kazzak_AuraScript);
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bool Validate(SpellInfo const* /*spell*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_KAZZAK_DAMAGE))
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return false;
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return true;
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}
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void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
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{
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if (Unit* owner = GetUnitOwner())
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amount = CalculatePctU(owner->GetPower(POWER_MANA), 5);
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}
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void OnPeriodic(AuraEffect const* aurEff)
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{
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Unit* target = GetTarget();
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if (target->GetPower(POWER_MANA) == 0)
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{
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target->CastSpell(target, SPELL_MARK_OF_KAZZAK_DAMAGE, true, NULL, aurEff);
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// Remove aura
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SetDuration(0);
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}
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mark_of_kazzak_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_mark_of_kazzak_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_MANA_LEECH);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_mark_of_kazzak_AuraScript();
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}
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};
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void AddSC_boss_doomlordkazzak()
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{
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new boss_doomlord_kazzak();
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new spell_mark_of_kazzak();
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}
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