From 7e183d6b2f9f6b6f0e819d927f5c06a35cf52d93 Mon Sep 17 00:00:00 2001 From: Anubisss Date: Sat, 16 Jan 2010 20:28:32 +0100 Subject: [PATCH] Fix a mem leak in OutdoorPvPMgr's destructor. log: ==12080== 1,680 (168 direct, 1,512 indirect) bytes in 1 blocks are definitely lost in loss record 106 of 253 ==12080== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230) ==12080== by 0xA63AE9: OutdoorPvPMgr::InitOutdoorPvP() (OutdoorPvPMgr.cpp:51) ==12080== by 0xC01BDA: World::SetInitialWorldSettings() (World.cpp:1650) ==12080== by 0x808EF6: Master::Run() (Master.cpp:235) ==12080== by 0x8083B5: main (Main.cpp:154) --HG-- branch : trunk --- src/game/OutdoorPvPMgr.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index 56e087b366..8ca5a04e3a 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -42,6 +42,7 @@ OutdoorPvPMgr::~OutdoorPvPMgr() for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr) { (*itr)->DeleteSpawns(); + delete *itr; } }