*Remove aura type by caster in some cases. New function RemoveAuraTypeByCaster.
--HG-- branch : trunk
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@@ -914,10 +914,9 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetViewport(uint64 guid, bool movable);
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void StopCastingCharm() { Uncharm(); }
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void StopBindSight();
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void StopCastingBindSight();
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WorldObject* GetFarsightTarget() const;
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void ClearFarsight();
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void StopCastingBindSight();
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void SetFarsightTarget(WorldObject* target);
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// Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
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void SetFarsightVision(bool apply) { m_farsightVision = apply; }
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