*Use flags for positive spell check to reduce calculation.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-06 11:24:14 -05:00
parent 6bbea44dbb
commit 7dd131a293
2 changed files with 42 additions and 15 deletions
+9 -4
View File
@@ -264,8 +264,8 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}
bool IsPositiveSpell(uint32 spellId, bool deep = false);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep = false);
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def = false);
@@ -703,7 +703,6 @@ inline bool IsProfessionSkill(uint32 skill)
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
//#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
@@ -719,7 +718,10 @@ inline bool IsProfessionSkill(uint32 skill)
#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
#define SPELL_ATTR_CU_MOVEMENT_IMPAIR 0x00004000
#define SPELL_ATTR_CU_EXCLUDE_SELF 0x00008000
#define SPELL_ATTR_CU_NEGATIVE_EFF0 0x00010000
#define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000
#define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000
#define SPELL_ATTR_CU_NEGATIVE 0x00070000
typedef std::vector<uint32> SpellCustomAttribute;
typedef std::vector<bool> EnchantCustomAttribute;
@@ -1105,6 +1107,9 @@ class SpellMgr
bool CheckDB() const;
private:
bool _isPositiveSpell(uint32 spellId, bool deep) const;
bool _isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) const;
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellsRequiringSpellMap mSpellsReqSpell;