*Remove useless class ScriptedInstance.
--HG-- branch : trunk
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@@ -199,10 +199,10 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
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Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {}
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//Called if IsVisible(Unit *who) is true at each *who move
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//void MoveInLineOfSight(Unit *);
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//void MoveInLineOfSight(Unit*);
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//Called at each attack of m_creature by any victim
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void AttackStart(Unit *);
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void AttackStart(Unit*);
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};
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struct TRINITY_DLL_DECL BossAI : public ScriptedAI
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