Core/Units: Offset z coordinate only if MOVEMENTFLAG_HOVER is present, not MOVEMENTFLAG_DISABLE_GRAVITY.
(Remnant from an early incorrect version of my UNIT_FIELD_HOVERHEIGHT patch)
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@@ -763,7 +763,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
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return false;
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return false;
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//! Need to be called after CreateFromProto
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//! Need to be called after CreateFromProto
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if (HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY))
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if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
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z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
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z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
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Relocate(x, y, z, ang);
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Relocate(x, y, z, ang);
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