More compiler error fixes

This commit is contained in:
Subv
2012-02-14 14:06:31 -05:00
parent 104674e269
commit 7d30b061f0
+18 -18
View File
@@ -1928,15 +1928,15 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{ {
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue; continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex)))) if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex))))
continue; continue;
switch ((*i_spellST)->mConditionValue1) switch ((*i_spellST)->ConditionValue1)
{ {
case SPELL_TARGET_TYPE_CONTROLLED: case SPELL_TARGET_TYPE_CONTROLLED:
for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range)) if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range))
{ {
goScriptTarget = NULL; goScriptTarget = NULL;
creatureScriptTarget = (*itr)->ToCreature(); creatureScriptTarget = (*itr)->ToCreature();
@@ -1944,9 +1944,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
} }
break; break;
case SPELL_TARGET_TYPE_GAMEOBJECT: case SPELL_TARGET_TYPE_GAMEOBJECT:
if ((*i_spellST)->mConditionValue2) if ((*i_spellST)->ConditionValue2)
{ {
if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range)) if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range))
{ {
// remember found target and range, next attempt will find more near target with another entry // remember found target and range, next attempt will find more near target with another entry
goScriptTarget = go; goScriptTarget = go;
@@ -1966,11 +1966,11 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
} }
break; break;
case SPELL_TARGET_TYPE_CREATURE: case SPELL_TARGET_TYPE_CREATURE:
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->mConditionValue2) if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2)
return m_targets.GetUnitTarget(); return m_targets.GetUnitTarget();
case SPELL_TARGET_TYPE_DEAD: case SPELL_TARGET_TYPE_DEAD:
default: default:
if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD)) if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD))
{ {
creatureScriptTarget = cre; creatureScriptTarget = cre;
goScriptTarget = NULL; goScriptTarget = NULL;
@@ -2531,16 +2531,16 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{ {
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{ {
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue; continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask)) if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
continue; continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CREATURE) if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->mConditionValue2); SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2);
else if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED) else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
{ {
for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 &&
(*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
unitList.push_back(*itr); unitList.push_back(*itr);
} }
@@ -2626,12 +2626,12 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{ {
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST) for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{ {
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET) if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue; continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask)) if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
continue; continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT) if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->mConditionValue2); SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2);
} }
} }
else else