More compiler error fixes

This commit is contained in:
Subv
2012-02-14 14:06:31 -05:00
parent 104674e269
commit 7d30b061f0
+18 -18
View File
@@ -1928,15 +1928,15 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex))))
if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & (1 << uint32(effIndex))))
continue;
switch ((*i_spellST)->mConditionValue1)
switch ((*i_spellST)->ConditionValue1)
{
case SPELL_TARGET_TYPE_CONTROLLED:
for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range))
if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 && (*itr)->IsWithinDistInMap(m_caster, range))
{
goScriptTarget = NULL;
creatureScriptTarget = (*itr)->ToCreature();
@@ -1944,9 +1944,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
}
break;
case SPELL_TARGET_TYPE_GAMEOBJECT:
if ((*i_spellST)->mConditionValue2)
if ((*i_spellST)->ConditionValue2)
{
if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->mConditionValue2, range))
if (GameObject* go = m_caster->FindNearestGameObject((*i_spellST)->ConditionValue2, range))
{
// remember found target and range, next attempt will find more near target with another entry
goScriptTarget = go;
@@ -1966,11 +1966,11 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
}
break;
case SPELL_TARGET_TYPE_CREATURE:
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->mConditionValue2)
if (m_targets.GetUnitTarget() && m_targets.GetUnitTarget()->GetEntry() == (*i_spellST)->ConditionValue2)
return m_targets.GetUnitTarget();
case SPELL_TARGET_TYPE_DEAD:
default:
if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->mConditionValue2, range, (*i_spellST)->mConditionValue1 != SPELL_TARGET_TYPE_DEAD))
if (Creature* cre = m_caster->FindNearestCreature((*i_spellST)->ConditionValue2, range, (*i_spellST)->ConditionValue1 != SPELL_TARGET_TYPE_DEAD))
{
creatureScriptTarget = cre;
goScriptTarget = NULL;
@@ -2531,16 +2531,16 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask))
if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->mConditionValue2);
else if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->ConditionValue2);
else if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
{
for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == (*i_spellST)->mConditionValue2 &&
if ((*itr)->GetEntry() == (*i_spellST)->ConditionValue2 &&
(*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
unitList.push_back(*itr);
}
@@ -2626,12 +2626,12 @@ uint32 Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
for (ConditionList::const_iterator i_spellST = conditions.begin(); i_spellST != conditions.end(); ++i_spellST)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
if ((*i_spellST)->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & effectMask))
if ((*i_spellST)->ConditionValue3 && !((*i_spellST)->ConditionValue3 & effectMask))
continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->mConditionValue2);
if ((*i_spellST)->ConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->ConditionValue2);
}
}
else