*Do not set civilians as react state defensive as default.
--HG-- branch : trunk
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@@ -365,8 +365,8 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
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if(isTotem() || isTrigger()
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if(isTotem() || isTrigger()
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|| GetCreatureType() == CREATURE_TYPE_CRITTER)
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|| GetCreatureType() == CREATURE_TYPE_CRITTER)
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SetReactState(REACT_PASSIVE);
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SetReactState(REACT_PASSIVE);
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else if(isCivilian())
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/*else if(isCivilian())
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SetReactState(REACT_DEFENSIVE);
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SetReactState(REACT_DEFENSIVE);*/
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else
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else
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SetReactState(REACT_AGGRESSIVE);
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SetReactState(REACT_AGGRESSIVE);
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