Core/Spells: Fix vigilance taunt cooldown spell targeting. cleanup some whitespace
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@@ -8322,6 +8322,12 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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RemoveAuraFromStack(auraSpellInfo->Id);
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return false;
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}
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if (auraSpellInfo->Id == 50720)
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{
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target = triggeredByAura->GetCaster();
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if (!target)
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return false;
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}
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break;
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case SPELLFAMILY_WARLOCK:
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{
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