* Move VMap code to game.
--HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,304 @@
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BIH.h"
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void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
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{
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// create space for the first node
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tempTree.push_back(3 << 30); // dummy leaf
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tempTree.insert(tempTree.end(), 2, 0);
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//tempTree.add(0);
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// seed bbox
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AABound gridBox = { bounds.low(), bounds.high() };
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AABound nodeBox = gridBox;
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// seed subdivide function
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subdivide(0, dat.numPrims - 1, tempTree, dat, gridBox, nodeBox, 0, 1, stats);
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}
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void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats)
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{
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if ((right - left + 1) <= dat.maxPrims || depth >= MAX_STACK_SIZE)
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{
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// write leaf node
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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// calculate extents
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int axis = -1, prevAxis, rightOrig;
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float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan();
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float split = G3D::fnan(), prevSplit;
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bool wasLeft = true;
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while (true)
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{
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prevAxis = axis;
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prevSplit = split;
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// perform quick consistency checks
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Vector3 d( gridBox.hi - gridBox.lo );
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if (d.x < 0 || d.y < 0 || d.z < 0)
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throw std::logic_error("negative node extents");
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for (int i = 0; i < 3; i++)
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{
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if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i])
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{
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//UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1);
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throw std::logic_error("invalid node overlap");
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}
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}
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// find longest axis
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axis = d.primaryAxis();
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split = 0.5f * (gridBox.lo[axis] + gridBox.hi[axis]);
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// partition L/R subsets
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clipL = -G3D::inf();
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clipR = G3D::inf();
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rightOrig = right; // save this for later
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float nodeL = G3D::inf();
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float nodeR = -G3D::inf();
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for (int i = left; i <= right;)
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{
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int obj = dat.indices[i];
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float minb = dat.primBound[obj].low()[axis];
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float maxb = dat.primBound[obj].high()[axis];
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float center = (minb + maxb) * 0.5f;
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if (center <= split)
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{
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// stay left
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i++;
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if (clipL < maxb)
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clipL = maxb;
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}
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else
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{
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// move to the right most
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int t = dat.indices[i];
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dat.indices[i] = dat.indices[right];
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dat.indices[right] = t;
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right--;
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if (clipR > minb)
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clipR = minb;
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}
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nodeL = std::min(nodeL, minb);
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nodeR = std::max(nodeR, maxb);
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}
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// check for empty space
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if (nodeL > nodeBox.lo[axis] && nodeR < nodeBox.hi[axis])
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{
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float nodeBoxW = nodeBox.hi[axis] - nodeBox.lo[axis];
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float nodeNewW = nodeR - nodeL;
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// node box is too big compare to space occupied by primitives?
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if (1.3f * nodeNewW < nodeBoxW)
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{
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stats.updateBVH2();
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int nextIndex = tempTree.size();
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// allocate child
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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// write bvh2 clip node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (axis << 30) | (1 << 29) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(nodeL);
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tempTree[nodeIndex + 2] = floatToRawIntBits(nodeR);
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// update nodebox and recurse
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nodeBox.lo[axis] = nodeL;
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nodeBox.hi[axis] = nodeR;
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subdivide(left, rightOrig, tempTree, dat, gridBox, nodeBox, nextIndex, depth + 1, stats);
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return;
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}
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}
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// ensure we are making progress in the subdivision
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if (right == rightOrig)
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{
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// all left
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if (prevAxis == axis && prevSplit == split) {
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// we are stuck here - create a leaf
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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if (clipL <= split) {
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// keep looping on left half
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gridBox.hi[axis] = split;
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prevClip = clipL;
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wasLeft = true;
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continue;
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}
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gridBox.hi[axis] = split;
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prevClip = G3D::fnan();
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}
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else if (left > right)
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{
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// all right
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if (prevAxis == axis && prevSplit == split) {
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// we are stuck here - create a leaf
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stats.updateLeaf(depth, right - left + 1);
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createNode(tempTree, nodeIndex, left, right);
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return;
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}
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right = rightOrig;
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if (clipR >= split) {
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// keep looping on right half
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gridBox.lo[axis] = split;
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prevClip = clipR;
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wasLeft = false;
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continue;
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}
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gridBox.lo[axis] = split;
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prevClip = G3D::fnan();
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}
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else
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{
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// we are actually splitting stuff
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if (prevAxis != -1 && !isnan(prevClip))
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{
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// second time through - lets create the previous split
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// since it produced empty space
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int nextIndex = tempTree.size();
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// allocate child node
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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if (wasLeft) {
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// create a node with a left child
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip);
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tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::inf());
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} else {
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// create a node with a right child
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3);
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tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::inf());
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tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip);
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}
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// count stats for the unused leaf
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depth++;
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stats.updateLeaf(depth, 0);
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// now we keep going as we are, with a new nodeIndex:
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nodeIndex = nextIndex;
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}
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break;
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}
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}
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// compute index of child nodes
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int nextIndex = tempTree.size();
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// allocate left node
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int nl = right - left + 1;
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int nr = rightOrig - (right + 1) + 1;
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if (nl > 0) {
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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} else
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nextIndex -= 3;
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// allocate right node
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if (nr > 0) {
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tempTree.push_back(0);
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tempTree.push_back(0);
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tempTree.push_back(0);
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}
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// write leaf node
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stats.updateInner();
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tempTree[nodeIndex + 0] = (axis << 30) | nextIndex;
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tempTree[nodeIndex + 1] = floatToRawIntBits(clipL);
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tempTree[nodeIndex + 2] = floatToRawIntBits(clipR);
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// prepare L/R child boxes
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AABound gridBoxL(gridBox), gridBoxR(gridBox);
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AABound nodeBoxL(nodeBox), nodeBoxR(nodeBox);
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gridBoxL.hi[axis] = gridBoxR.lo[axis] = split;
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nodeBoxL.hi[axis] = clipL;
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nodeBoxR.lo[axis] = clipR;
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// recurse
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if (nl > 0)
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subdivide(left, right, tempTree, dat, gridBoxL, nodeBoxL, nextIndex, depth + 1, stats);
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else
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stats.updateLeaf(depth + 1, 0);
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if (nr > 0)
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subdivide(right + 1, rightOrig, tempTree, dat, gridBoxR, nodeBoxR, nextIndex + 3, depth + 1, stats);
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else
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stats.updateLeaf(depth + 1, 0);
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}
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bool BIH::writeToFile(FILE *wf) const
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{
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uint32 treeSize = tree.size();
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uint32 check=0, count=0;
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check += fwrite(&bounds.low(), sizeof(float), 3, wf);
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check += fwrite(&bounds.high(), sizeof(float), 3, wf);
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check += fwrite(&treeSize, sizeof(uint32), 1, wf);
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check += fwrite(&tree[0], sizeof(uint32), treeSize, wf);
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count = objects.size();
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check += fwrite(&count, sizeof(uint32), 1, wf);
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check += fwrite(&objects[0], sizeof(uint32), count, wf);
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return check == (3 + 3 + 2 + treeSize + count);
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}
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bool BIH::readFromFile(FILE *rf)
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{
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uint32 treeSize;
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Vector3 lo, hi;
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uint32 check=0, count=0;
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check += fread(&lo, sizeof(float), 3, rf);
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check += fread(&hi, sizeof(float), 3, rf);
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bounds = AABox(lo, hi);
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check += fread(&treeSize, sizeof(uint32), 1, rf);
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tree.resize(treeSize);
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check += fread(&tree[0], sizeof(uint32), treeSize, rf);
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check += fread(&count, sizeof(uint32), 1, rf);
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objects.resize(count); // = new uint32[nObjects];
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check += fread(&objects[0], sizeof(uint32), count, rf);
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return check == (3 + 3 + 2 + treeSize + count);
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}
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void BIH::BuildStats::updateLeaf(int depth, int n)
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{
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numLeaves++;
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minDepth = std::min(depth, minDepth);
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maxDepth = std::max(depth, maxDepth);
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sumDepth += depth;
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minObjects = std::min(n, minObjects);
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maxObjects = std::max(n, maxObjects);
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sumObjects += n;
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int nl = std::min(n, 5);
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++numLeavesN[nl];
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}
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void BIH::BuildStats::printStats()
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{
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printf("Tree stats:\n");
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printf(" * Nodes: %d\n", numNodes);
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printf(" * Leaves: %d\n", numLeaves);
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printf(" * Objects: min %d\n", minObjects);
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printf(" avg %.2f\n", (float) sumObjects / numLeaves);
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printf(" avg(n>0) %.2f\n", (float) sumObjects / (numLeaves - numLeavesN[0]));
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printf(" max %d\n", maxObjects);
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printf(" * Depth: min %d\n", minDepth);
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printf(" avg %.2f\n", (float) sumDepth / numLeaves);
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printf(" max %d\n", maxDepth);
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printf(" * Leaves w/: N=0 %3d%%\n", 100 * numLeavesN[0] / numLeaves);
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printf(" N=1 %3d%%\n", 100 * numLeavesN[1] / numLeaves);
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printf(" N=2 %3d%%\n", 100 * numLeavesN[2] / numLeaves);
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printf(" N=3 %3d%%\n", 100 * numLeavesN[3] / numLeaves);
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printf(" N=4 %3d%%\n", 100 * numLeavesN[4] / numLeaves);
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printf(" N>4 %3d%%\n", 100 * numLeavesN[5] / numLeaves);
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printf(" * BVH2 nodes: %d (%3d%%)\n", numBVH2, 100 * numBVH2 / (numNodes + numLeaves - 2 * numBVH2));
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}
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@@ -0,0 +1,391 @@
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/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _BIH_H
|
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#define _BIH_H
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#include <G3D/Vector3.h>
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#include <G3D/Ray.h>
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#include <G3D/AABox.h>
|
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|
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#include <Platform/Define.h>
|
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|
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#include <stdexcept>
|
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#include <vector>
|
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#include <algorithm>
|
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#include <limits>
|
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#include <cmath>
|
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|
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#define MAX_STACK_SIZE 64
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|
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#ifdef _MSC_VER
|
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#define isnan(x) _isnan(x)
|
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#endif
|
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|
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using G3D::Vector3;
|
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using G3D::AABox;
|
||||
using G3D::Ray;
|
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|
||||
static inline uint32 floatToRawIntBits(float f)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint32 ival;
|
||||
float fval;
|
||||
} temp;
|
||||
temp.fval=f;
|
||||
return temp.ival;
|
||||
}
|
||||
|
||||
static inline float intBitsToFloat(uint32 i)
|
||||
{
|
||||
union
|
||||
{
|
||||
uint32 ival;
|
||||
float fval;
|
||||
} temp;
|
||||
temp.ival=i;
|
||||
return temp.fval;
|
||||
}
|
||||
|
||||
struct AABound
|
||||
{
|
||||
Vector3 lo, hi;
|
||||
};
|
||||
|
||||
/** Bounding Interval Hierarchy Class.
|
||||
Building and Ray-Intersection functions based on BIH from
|
||||
Sunflow, a Java Raytracer, released under MIT/X11 License
|
||||
http://sunflow.sourceforge.net/
|
||||
Copyright (c) 2003-2007 Christopher Kulla
|
||||
*/
|
||||
|
||||
class BIH
|
||||
{
|
||||
public:
|
||||
BIH() {};
|
||||
template< class T, class BoundsFunc >
|
||||
void build(const std::vector<T> &primitives, BoundsFunc &getBounds, uint32 leafSize = 3, bool printStats=false)
|
||||
{
|
||||
if(primitives.size() == 0)
|
||||
return;
|
||||
buildData dat;
|
||||
dat.maxPrims = leafSize;
|
||||
dat.numPrims = primitives.size();
|
||||
dat.indices = new uint32[dat.numPrims];
|
||||
dat.primBound = new AABox[dat.numPrims];
|
||||
getBounds(primitives[0], bounds);
|
||||
for (uint32 i=0; i<dat.numPrims; ++i)
|
||||
{
|
||||
dat.indices[i] = i;
|
||||
AABox tb;
|
||||
getBounds(primitives[i], dat.primBound[i]);
|
||||
bounds.merge(dat.primBound[i]);
|
||||
}
|
||||
std::vector<uint32> tempTree;
|
||||
BuildStats stats;
|
||||
buildHierarchy(tempTree, dat, stats);
|
||||
if (printStats)
|
||||
stats.printStats();
|
||||
|
||||
objects.resize(dat.numPrims);
|
||||
for (uint32 i=0; i<dat.numPrims; ++i)
|
||||
objects[i] = dat.indices[i];
|
||||
//nObjects = dat.numPrims;
|
||||
tree = tempTree;
|
||||
delete[] dat.primBound;
|
||||
delete[] dat.indices;
|
||||
}
|
||||
uint32 primCount() { return objects.size(); }
|
||||
|
||||
template<typename RayCallback>
|
||||
void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
|
||||
{
|
||||
float intervalMin = 0.f;
|
||||
float intervalMax = maxDist;
|
||||
Vector3 org = r.origin();
|
||||
Vector3 dir = r.direction();
|
||||
Vector3 invDir;
|
||||
float t1, t2;
|
||||
for(int i=0; i<3; ++i)
|
||||
{
|
||||
invDir[i] = 1.f / dir[i];
|
||||
t1 = (bounds.low()[i] - org[i]) * invDir[i];
|
||||
t2 = (bounds.high()[i] - org[i]) * invDir[i];
|
||||
if (invDir[i] > 0) {
|
||||
if (t1 > intervalMin)
|
||||
intervalMin = t1;
|
||||
if (t2 < intervalMax)
|
||||
intervalMax = t2;
|
||||
} else {
|
||||
if (t2 > intervalMin)
|
||||
intervalMin = t2;
|
||||
if (t1 < intervalMax)
|
||||
intervalMax = t1;
|
||||
}
|
||||
if (intervalMin > intervalMax)
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 offsetFront[3];
|
||||
uint32 offsetBack[3];
|
||||
uint32 offsetFront3[3];
|
||||
uint32 offsetBack3[3];
|
||||
// compute custom offsets from direction sign bit
|
||||
|
||||
for(int i=0; i<3; ++i)
|
||||
{
|
||||
offsetFront[i] = floatToRawIntBits(dir[i]) >> 31;
|
||||
offsetBack[i] = offsetFront[i] ^ 1;
|
||||
offsetFront3[i] = offsetFront[i] * 3;
|
||||
offsetBack3[i] = offsetBack[i] * 3;
|
||||
|
||||
// avoid always adding 1 during the inner loop
|
||||
++offsetFront[i];
|
||||
++offsetBack[i];
|
||||
}
|
||||
|
||||
StackNode stack[MAX_STACK_SIZE];
|
||||
int stackPos = 0;
|
||||
int node = 0;
|
||||
|
||||
while (true) {
|
||||
while (true)
|
||||
{
|
||||
uint32 tn = tree[node];
|
||||
uint32 axis = (tn & (3 << 30)) >> 30;
|
||||
bool BVH2 = tn & (1 << 29);
|
||||
int offset = tn & ~(7 << 29);
|
||||
if (!BVH2)
|
||||
{
|
||||
if (axis < 3)
|
||||
{
|
||||
// "normal" interior node
|
||||
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
|
||||
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
|
||||
// ray passes between clip zones
|
||||
if (tf < intervalMin && tb > intervalMax)
|
||||
break;
|
||||
int back = offset + offsetBack3[axis];
|
||||
node = back;
|
||||
// ray passes through far node only
|
||||
if (tf < intervalMin) {
|
||||
intervalMin = (tb >= intervalMin) ? tb : intervalMin;
|
||||
continue;
|
||||
}
|
||||
node = offset + offsetFront3[axis]; // front
|
||||
// ray passes through near node only
|
||||
if (tb > intervalMax) {
|
||||
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
|
||||
continue;
|
||||
}
|
||||
// ray passes through both nodes
|
||||
// push back node
|
||||
stack[stackPos].node = back;
|
||||
stack[stackPos].tnear = (tb >= intervalMin) ? tb : intervalMin;
|
||||
stack[stackPos].tfar = intervalMax;
|
||||
stackPos++;
|
||||
// update ray interval for front node
|
||||
intervalMax = (tf <= intervalMax) ? tf : intervalMax;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// leaf - test some objects
|
||||
int n = tree[node + 1];
|
||||
while (n > 0) {
|
||||
bool hit = intersectCallback(r, objects[offset], maxDist, stopAtFirst);
|
||||
if(stopAtFirst && hit) return;
|
||||
--n;
|
||||
++offset;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (axis>2)
|
||||
return; // should not happen
|
||||
float tf = (intBitsToFloat(tree[node + offsetFront[axis]]) - org[axis]) * invDir[axis];
|
||||
float tb = (intBitsToFloat(tree[node + offsetBack[axis]]) - org[axis]) * invDir[axis];
|
||||
node = offset;
|
||||
intervalMin = (tf >= intervalMin) ? tf : intervalMin;
|
||||
intervalMax = (tb <= intervalMax) ? tb : intervalMax;
|
||||
if (intervalMin > intervalMax)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
} // traversal loop
|
||||
do
|
||||
{
|
||||
// stack is empty?
|
||||
if (stackPos == 0)
|
||||
return;
|
||||
// move back up the stack
|
||||
stackPos--;
|
||||
intervalMin = stack[stackPos].tnear;
|
||||
if (maxDist < intervalMin)
|
||||
continue;
|
||||
node = stack[stackPos].node;
|
||||
intervalMax = stack[stackPos].tfar;
|
||||
break;
|
||||
} while (true);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename IsectCallback>
|
||||
void intersectPoint(const Vector3 &p, IsectCallback& intersectCallback) const
|
||||
{
|
||||
if (!bounds.contains(p))
|
||||
return;
|
||||
|
||||
StackNode stack[MAX_STACK_SIZE];
|
||||
int stackPos = 0;
|
||||
int node = 0;
|
||||
|
||||
while (true) {
|
||||
while (true)
|
||||
{
|
||||
uint32 tn = tree[node];
|
||||
uint32 axis = (tn & (3 << 30)) >> 30;
|
||||
bool BVH2 = tn & (1 << 29);
|
||||
int offset = tn & ~(7 << 29);
|
||||
if (!BVH2)
|
||||
{
|
||||
if (axis < 3)
|
||||
{
|
||||
// "normal" interior node
|
||||
float tl = intBitsToFloat(tree[node + 1]);
|
||||
float tr = intBitsToFloat(tree[node + 2]);
|
||||
// point is between clip zones
|
||||
if (tl < p[axis] && tr > p[axis])
|
||||
break;
|
||||
int right = offset + 3;
|
||||
node = right;
|
||||
// point is in right node only
|
||||
if (tl < p[axis]) {
|
||||
continue;
|
||||
}
|
||||
node = offset; // left
|
||||
// point is in left node only
|
||||
if (tr > p[axis]) {
|
||||
continue;
|
||||
}
|
||||
// point is in both nodes
|
||||
// push back right node
|
||||
stack[stackPos].node = right;
|
||||
stackPos++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// leaf - test some objects
|
||||
int n = tree[node + 1];
|
||||
while (n > 0) {
|
||||
intersectCallback(p, objects[offset]); // !!!
|
||||
--n;
|
||||
++offset;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // BVH2 node (empty space cut off left and right)
|
||||
{
|
||||
if (axis>2)
|
||||
return; // should not happen
|
||||
float tl = intBitsToFloat(tree[node + 1]);
|
||||
float tr = intBitsToFloat(tree[node + 2]);
|
||||
node = offset;
|
||||
if (tl > p[axis] || tr < p[axis])
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
} // traversal loop
|
||||
|
||||
// stack is empty?
|
||||
if (stackPos == 0)
|
||||
return;
|
||||
// move back up the stack
|
||||
stackPos--;
|
||||
node = stack[stackPos].node;
|
||||
}
|
||||
}
|
||||
|
||||
bool writeToFile(FILE *wf) const;
|
||||
bool readFromFile(FILE *rf);
|
||||
|
||||
protected:
|
||||
std::vector<uint32> tree;
|
||||
std::vector<uint32> objects;
|
||||
AABox bounds;
|
||||
|
||||
struct buildData
|
||||
{
|
||||
uint32 *indices;
|
||||
AABox *primBound;
|
||||
uint32 numPrims;
|
||||
int maxPrims;
|
||||
};
|
||||
struct StackNode
|
||||
{
|
||||
uint32 node;
|
||||
float tnear;
|
||||
float tfar;
|
||||
};
|
||||
|
||||
class BuildStats
|
||||
{
|
||||
private:
|
||||
int numNodes;
|
||||
int numLeaves;
|
||||
int sumObjects;
|
||||
int minObjects;
|
||||
int maxObjects;
|
||||
int sumDepth;
|
||||
int minDepth;
|
||||
int maxDepth;
|
||||
int numLeavesN[6];
|
||||
int numBVH2;
|
||||
|
||||
public:
|
||||
BuildStats():
|
||||
numNodes(0), numLeaves(0), sumObjects(0), minObjects(0x0FFFFFFF),
|
||||
maxObjects(0xFFFFFFFF), sumDepth(0), minDepth(0x0FFFFFFF),
|
||||
maxDepth(0xFFFFFFFF), numBVH2(0)
|
||||
{
|
||||
for(int i=0; i<6; ++i) numLeavesN[i] = 0;
|
||||
}
|
||||
|
||||
void updateInner() { numNodes++; }
|
||||
void updateBVH2() { numBVH2++; }
|
||||
void updateLeaf(int depth, int n);
|
||||
void printStats();
|
||||
};
|
||||
|
||||
void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats);
|
||||
|
||||
void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) {
|
||||
// write leaf node
|
||||
tempTree[nodeIndex + 0] = (3 << 30) | left;
|
||||
tempTree[nodeIndex + 1] = right - left + 1;
|
||||
}
|
||||
|
||||
void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats);
|
||||
};
|
||||
|
||||
#endif // _BIH_H
|
||||
@@ -0,0 +1,30 @@
|
||||
|
||||
########### next target ###############
|
||||
|
||||
SET(vmaps_STAT_SRCS
|
||||
BIH.h
|
||||
BIH.cpp
|
||||
IVMapManager.h
|
||||
MapTree.cpp
|
||||
MapTree.h
|
||||
ModelInstance.cpp
|
||||
ModelInstance.h
|
||||
TileAssembler.cpp
|
||||
TileAssembler.h
|
||||
VMapDefinitions.h
|
||||
VMapFactory.cpp
|
||||
VMapFactory.h
|
||||
VMapManager2.cpp
|
||||
VMapManager2.h
|
||||
VMapTools.h
|
||||
WorldModel.cpp
|
||||
WorldModel.h
|
||||
)
|
||||
|
||||
include_directories(
|
||||
${ACE_INCLUDE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/src/server/framework
|
||||
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
|
||||
)
|
||||
|
||||
add_library(vmaps STATIC ${vmaps_STAT_SRCS})
|
||||
@@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _IVMAPMANAGER_H
|
||||
#define _IVMAPMANAGER_H
|
||||
|
||||
#include<string>
|
||||
#include <Platform/Define.h>
|
||||
|
||||
//===========================================================
|
||||
|
||||
/**
|
||||
This is the minimum interface to the VMapMamager.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
enum VMAP_LOAD_RESULT
|
||||
{
|
||||
VMAP_LOAD_RESULT_ERROR,
|
||||
VMAP_LOAD_RESULT_OK,
|
||||
VMAP_LOAD_RESULT_IGNORED,
|
||||
};
|
||||
|
||||
#define VMAP_INVALID_HEIGHT -100000.0f // for check
|
||||
#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
|
||||
|
||||
//===========================================================
|
||||
class IVMapManager
|
||||
{
|
||||
private:
|
||||
bool iEnableLineOfSightCalc;
|
||||
bool iEnableHeightCalc;
|
||||
|
||||
public:
|
||||
IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {}
|
||||
|
||||
virtual ~IVMapManager(void) {}
|
||||
|
||||
virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
|
||||
|
||||
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
|
||||
|
||||
virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
|
||||
virtual void unloadMap(unsigned int pMapId) = 0;
|
||||
|
||||
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
|
||||
virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0;
|
||||
/**
|
||||
test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found
|
||||
return a position, that is pReduceDist closer to the origin
|
||||
*/
|
||||
virtual bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist) = 0;
|
||||
/**
|
||||
send debug commands
|
||||
*/
|
||||
virtual bool processCommand(char *pCommand)= 0;
|
||||
|
||||
/**
|
||||
Enable/disable LOS calculation
|
||||
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
|
||||
*/
|
||||
void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
|
||||
/**
|
||||
Enable/disable model height calculation
|
||||
It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
|
||||
*/
|
||||
void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
|
||||
|
||||
bool isLineOfSightCalcEnabled() const { return(iEnableLineOfSightCalc); }
|
||||
bool isHeightCalcEnabled() const { return(iEnableHeightCalc); }
|
||||
bool isMapLoadingEnabled() const { return(iEnableLineOfSightCalc || iEnableHeightCalc ); }
|
||||
|
||||
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
|
||||
/**
|
||||
Block maps from being used.
|
||||
parameter: String of map ids. Delimiter = ","
|
||||
e.g.: "0,1,530"
|
||||
*/
|
||||
virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0;
|
||||
/**
|
||||
Query world model area info.
|
||||
\param z gets adjusted to the ground height for which this are info is valid
|
||||
*/
|
||||
virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0;
|
||||
virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,450 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
class MapRayCallback
|
||||
{
|
||||
public:
|
||||
MapRayCallback(ModelInstance *val): prims(val) {}
|
||||
ModelInstance *prims;
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
|
||||
{
|
||||
return prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
|
||||
//std::cout << "trying to intersect '" << entity->name << "'\n";
|
||||
}
|
||||
};
|
||||
|
||||
class AreaInfoCallback
|
||||
{
|
||||
public:
|
||||
AreaInfoCallback(ModelInstance *val): prims(val) {}
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "trying to intersect '" << prims[entry].name << "'\n";
|
||||
#endif
|
||||
prims[entry].intersectPoint(point, aInfo);
|
||||
}
|
||||
|
||||
ModelInstance *prims;
|
||||
AreaInfo aInfo;
|
||||
};
|
||||
|
||||
class LocationInfoCallback
|
||||
{
|
||||
public:
|
||||
LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "trying to intersect '" << prims[entry].name << "'\n";
|
||||
#endif
|
||||
if (prims[entry].GetLocationInfo(point, locInfo))
|
||||
result = true;
|
||||
}
|
||||
|
||||
ModelInstance *prims;
|
||||
LocationInfo &locInfo;
|
||||
bool result;
|
||||
};
|
||||
|
||||
|
||||
//=========================================================
|
||||
|
||||
std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << std::setw(3) << mapID << "_";
|
||||
//tilefilename << std::setw(2) << tileX << "_" << std::setw(2) << tileY << ".vmtile";
|
||||
tilefilename << std::setw(2) << tileY << "_" << std::setw(2) << tileX << ".vmtile";
|
||||
return tilefilename.str();
|
||||
}
|
||||
|
||||
bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
||||
{
|
||||
AreaInfoCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
if (intersectionCallBack.aInfo.result)
|
||||
{
|
||||
flags = intersectionCallBack.aInfo.flags;
|
||||
adtId = intersectionCallBack.aInfo.adtId;
|
||||
rootId = intersectionCallBack.aInfo.rootId;
|
||||
groupId = intersectionCallBack.aInfo.groupId;
|
||||
pos.z = intersectionCallBack.aInfo.ground_Z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
|
||||
{
|
||||
LocationInfoCallback intersectionCallBack(iTreeValues, info);
|
||||
iTree.intersectPoint(pos, intersectionCallBack);
|
||||
return intersectionCallBack.result;
|
||||
}
|
||||
|
||||
StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath):
|
||||
iMapID(mapID), /* iTree(0), */ iTreeValues(0), iBasePath(basePath)
|
||||
{
|
||||
if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
|
||||
{
|
||||
iBasePath.append("/");
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
//! Make sure to call unloadMap() to unregister acquired model references before destroying
|
||||
StaticMapTree::~StaticMapTree()
|
||||
{
|
||||
delete[] iTreeValues;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
return dist to hit or inf() if no hit
|
||||
*/
|
||||
|
||||
float StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const
|
||||
{
|
||||
float distance = pMaxDist;
|
||||
MapRayCallback intersectionCallBack(iTreeValues);
|
||||
iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
|
||||
return distance;
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
|
||||
{
|
||||
bool result = true;
|
||||
float maxDist = (pos2 - pos1).magnitude();
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
return true;
|
||||
// direction with length of 1
|
||||
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
|
||||
float resultDist = getIntersectionTime(ray, maxDist, true);
|
||||
if (resultDist < maxDist)
|
||||
{
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
//=========================================================
|
||||
/**
|
||||
When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
|
||||
Return the hit pos or the original dest pos
|
||||
*/
|
||||
|
||||
bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
|
||||
{
|
||||
bool result=false;
|
||||
float maxDist = (pPos2 - pPos1).magnitude();
|
||||
// prevent NaN values which can cause BIH intersection to enter infinite loop
|
||||
if (maxDist < 1e-10f)
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
return false;
|
||||
}
|
||||
Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
|
||||
G3D::Ray ray(pPos1, dir);
|
||||
float dist = getIntersectionTime(ray, maxDist, false);
|
||||
if (dist < maxDist)
|
||||
{
|
||||
pResultHitPos = pPos1 + dir * dist;
|
||||
if (pModifyDist < 0)
|
||||
{
|
||||
if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pResultHitPos + dir*pModifyDist;
|
||||
}
|
||||
result = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pResultHitPos = pPos2;
|
||||
result = false;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
float StaticMapTree::getHeight(const Vector3& pPos) const
|
||||
{
|
||||
float height = G3D::inf();
|
||||
Vector3 dir = Vector3(0,0,-1);
|
||||
G3D::Ray ray(pPos, dir); // direction with length of 1
|
||||
float maxDist = VMapDefinitions::getMaxCanFallDistance();
|
||||
float dist = getIntersectionTime(ray, maxDist, false);
|
||||
if (dist < maxDist)
|
||||
{
|
||||
height = pPos.z - dist;
|
||||
}
|
||||
return(height);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
std::string basePath = vmapPath;
|
||||
if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
|
||||
basePath.append("/");
|
||||
std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
|
||||
bool success = true;
|
||||
FILE *rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
// TODO: check magic number when implemented...
|
||||
char tiled;
|
||||
char chunk[8];
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
|
||||
{
|
||||
fclose(rf);
|
||||
return false;
|
||||
}
|
||||
if (tiled)
|
||||
{
|
||||
std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (!tf)
|
||||
success = false;
|
||||
else
|
||||
fclose(tf);
|
||||
}
|
||||
fclose(rf);
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm)
|
||||
{
|
||||
std::cout << "Initializing StaticMapTree '" << fname << "'\n";
|
||||
bool success = true;
|
||||
std::string fullname = iBasePath + fname;
|
||||
FILE *rf = fopen(fullname.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
char chunk[8];
|
||||
//general info
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
|
||||
char tiled;
|
||||
if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
|
||||
iIsTiled = bool(tiled);
|
||||
// Nodes
|
||||
if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
|
||||
if (success) success = iTree.readFromFile(rf);
|
||||
if (success)
|
||||
{
|
||||
iNTreeValues = iTree.primCount();
|
||||
iTreeValues = new ModelInstance[iNTreeValues];
|
||||
}
|
||||
|
||||
if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
|
||||
// global model spawns
|
||||
// only non-tiled maps have them, and if so exactly one (so far at least...)
|
||||
ModelSpawn spawn;
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "Map isTiled:" << bool(iIsTiled) << std::endl;
|
||||
#endif
|
||||
if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
|
||||
{
|
||||
WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
std::cout << "StaticMapTree::InitMap(): loading " << spawn.name << std::endl;
|
||||
if (model)
|
||||
{
|
||||
// assume that global model always is the first and only tree value (could be improved...)
|
||||
iTreeValues[0] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[0] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
success = false;
|
||||
std::cout << "error: could not acquire WorldModel pointer!\n";
|
||||
}
|
||||
}
|
||||
|
||||
fclose(rf);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMap(VMapManager2 *vm)
|
||||
{
|
||||
for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
|
||||
{
|
||||
iTreeValues[i->first].setUnloaded();
|
||||
for (uint32 refCount = 0; refCount < i->second; ++refCount)
|
||||
vm->releaseModelInstance(iTreeValues[i->first].name);
|
||||
}
|
||||
iLoadedSpawns.clear();
|
||||
iLoadedTiles.clear();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
|
||||
{
|
||||
if (!iIsTiled)
|
||||
{
|
||||
// currently, core creates grids for all maps, whether it has terrain tiles or not
|
||||
// so we need "fake" tile loads to know when we can unload map geometry
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return true;
|
||||
}
|
||||
if (!iTreeValues)
|
||||
{
|
||||
std::cout << "Tree has not been initialized!\n";
|
||||
return false;
|
||||
}
|
||||
bool result = true;
|
||||
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
uint32 numSpawns;
|
||||
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// acquire model instance
|
||||
WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
|
||||
if (!model) std::cout << "error: could not acquire WorldModel pointer!\n";
|
||||
|
||||
// update tree
|
||||
uint32 referencedVal;
|
||||
|
||||
fread(&referencedVal, sizeof(uint32), 1, tf);
|
||||
if (!iLoadedSpawns.count(referencedVal))
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
if (referencedVal > iNTreeValues)
|
||||
{
|
||||
std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
iTreeValues[referencedVal] = ModelInstance(spawn, model);
|
||||
iLoadedSpawns[referencedVal] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++iLoadedSpawns[referencedVal];
|
||||
#ifdef VMAP_DEBUG
|
||||
if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
|
||||
else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = true;
|
||||
fclose(tf);
|
||||
}
|
||||
else
|
||||
iLoadedTiles[packTileID(tileX, tileY)] = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
|
||||
{
|
||||
uint32 tileID = packTileID(tileX, tileY);
|
||||
loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
|
||||
if (tile == iLoadedTiles.end())
|
||||
{
|
||||
std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
|
||||
return;
|
||||
}
|
||||
if (tile->second) // file associated with tile
|
||||
{
|
||||
std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
|
||||
FILE* tf = fopen(tilefile.c_str(), "rb");
|
||||
if (tf)
|
||||
{
|
||||
bool result=true;
|
||||
uint32 numSpawns;
|
||||
if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
|
||||
result = false;
|
||||
for (uint32 i=0; i<numSpawns && result; ++i)
|
||||
{
|
||||
// read model spawns
|
||||
ModelSpawn spawn;
|
||||
result = ModelSpawn::readFromFile(tf, spawn);
|
||||
if (result)
|
||||
{
|
||||
// release model instance
|
||||
vm->releaseModelInstance(spawn.name);
|
||||
|
||||
// update tree
|
||||
uint32 referencedNode;
|
||||
|
||||
fread(&referencedNode, sizeof(uint32), 1, tf);
|
||||
if (!iLoadedSpawns.count(referencedNode))
|
||||
{
|
||||
std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
|
||||
}
|
||||
else if (--iLoadedSpawns[referencedNode] == 0)
|
||||
{
|
||||
//std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
|
||||
iTreeValues[referencedNode].setUnloaded();
|
||||
iLoadedSpawns.erase(referencedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(tf);
|
||||
}
|
||||
}
|
||||
iLoadedTiles.erase(tile);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _MAPTREE_H
|
||||
#define _MAPTREE_H
|
||||
|
||||
#include "Platform/Define.h"
|
||||
#include "Utilities/UnorderedMap.h"
|
||||
#include "BIH.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class ModelInstance;
|
||||
class GroupModel;
|
||||
class VMapManager2;
|
||||
|
||||
struct LocationInfo
|
||||
{
|
||||
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
|
||||
const ModelInstance *hitInstance;
|
||||
const GroupModel *hitModel;
|
||||
float ground_Z;
|
||||
};
|
||||
|
||||
class StaticMapTree
|
||||
{
|
||||
typedef UNORDERED_MAP<uint32, bool> loadedTileMap;
|
||||
typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap;
|
||||
private:
|
||||
uint32 iMapID;
|
||||
bool iIsTiled;
|
||||
BIH iTree;
|
||||
ModelInstance *iTreeValues; // the tree entries
|
||||
uint32 iNTreeValues;
|
||||
|
||||
// Store all the map tile idents that are loaded for that map
|
||||
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
|
||||
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
|
||||
loadedTileMap iLoadedTiles;
|
||||
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
|
||||
loadedSpawnMap iLoadedSpawns;
|
||||
std::string iBasePath;
|
||||
|
||||
private:
|
||||
float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const;
|
||||
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
|
||||
public:
|
||||
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
|
||||
static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
|
||||
static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
StaticMapTree(uint32 mapID, const std::string &basePath);
|
||||
~StaticMapTree();
|
||||
|
||||
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
|
||||
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
|
||||
float getHeight(const G3D::Vector3& pPos) const;
|
||||
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
|
||||
bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;
|
||||
|
||||
bool InitMap(const std::string &fname, VMapManager2 *vm);
|
||||
void UnloadMap(VMapManager2 *vm);
|
||||
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
|
||||
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
|
||||
bool isTiled() const { return iIsTiled; }
|
||||
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
|
||||
};
|
||||
|
||||
struct AreaInfo
|
||||
{
|
||||
AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
|
||||
bool result;
|
||||
float ground_Z;
|
||||
uint32 flags;
|
||||
int32 adtId;
|
||||
int32 rootId;
|
||||
int32 groupId;
|
||||
};
|
||||
} // VMAP
|
||||
|
||||
#endif // _MAPTREE_H
|
||||
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
#include "MapTree.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::Ray;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel *model): ModelSpawn(spawn), iModel(model)
|
||||
{
|
||||
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
|
||||
iInvScale = 1.f/iScale;
|
||||
}
|
||||
|
||||
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
//std::cout << "<object not loaded>\n";
|
||||
return false;
|
||||
}
|
||||
float time = pRay.intersectionTime(iBound);
|
||||
if (time == G3D::inf())
|
||||
{
|
||||
// std::cout << "Ray does not hit '" << name << "'\n";
|
||||
|
||||
return false;
|
||||
}
|
||||
// std::cout << "Ray crosses bound of '" << name << "'\n";
|
||||
/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
|
||||
<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
|
||||
<< " t/tmax:" << time << "/" << pMaxDist;
|
||||
std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
|
||||
<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
|
||||
// child bounds are defined in object space:
|
||||
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
|
||||
Ray modRay(p, iInvRot * pRay.direction());
|
||||
float distance = pMaxDist * iInvScale;
|
||||
bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
|
||||
distance *= iScale;
|
||||
pMaxDist = distance;
|
||||
return hit;
|
||||
}
|
||||
|
||||
void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "<object not loaded>\n";
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// M2 files don't contain area info, only WMO files
|
||||
if (flags & MOD_M2)
|
||||
return;
|
||||
if (!iBound.contains(p))
|
||||
return;
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
|
||||
{
|
||||
Vector3 modelGround = pModel + zDist * zDirModel;
|
||||
// Transform back to world space. Note that:
|
||||
// Mat * vec == vec * Mat.transpose()
|
||||
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
||||
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
||||
if (info.ground_Z < world_Z)
|
||||
{
|
||||
info.ground_Z = world_Z;
|
||||
info.adtId = adtId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
#ifdef VMAP_DEBUG
|
||||
std::cout << "<object not loaded>\n";
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
// M2 files don't contain area info, only WMO files
|
||||
if (flags & MOD_M2)
|
||||
return false;
|
||||
if (!iBound.contains(p))
|
||||
return false;
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
|
||||
{
|
||||
Vector3 modelGround = pModel + zDist * zDirModel;
|
||||
// Transform back to world space. Note that:
|
||||
// Mat * vec == vec * Mat.transpose()
|
||||
// and for rotation matrices: Mat.inverse() == Mat.transpose()
|
||||
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
|
||||
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
|
||||
{
|
||||
info.ground_Z = world_Z;
|
||||
info.hitInstance = this;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
|
||||
{
|
||||
// child bounds are defined in object space:
|
||||
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
|
||||
//Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
|
||||
float zDist;
|
||||
if (info.hitModel->GetLiquidLevel(pModel, zDist))
|
||||
{
|
||||
// calculate world height (zDist in model coords):
|
||||
// assume WMO not tilted (wouldn't make much sense anyway)
|
||||
liqHeight = zDist * iScale + iPos.z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ModelSpawn::readFromFile(FILE *rf, ModelSpawn &spawn)
|
||||
{
|
||||
uint32 check=0, nameLen;
|
||||
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
|
||||
// EoF?
|
||||
if (!check)
|
||||
{
|
||||
if (ferror(rf))
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
|
||||
check += fread(&spawn.ID, sizeof(uint32), 1, rf);
|
||||
check += fread(&spawn.iPos, sizeof(float), 3, rf);
|
||||
check += fread(&spawn.iRot, sizeof(float), 3, rf);
|
||||
check += fread(&spawn.iScale, sizeof(float), 1, rf);
|
||||
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
||||
if (has_bound) // only WMOs have bound in MPQ, only available after computation
|
||||
{
|
||||
Vector3 bLow, bHigh;
|
||||
check += fread(&bLow, sizeof(float), 3, rf);
|
||||
check += fread(&bHigh, sizeof(float), 3, rf);
|
||||
spawn.iBound = G3D::AABox(bLow, bHigh);
|
||||
}
|
||||
check += fread(&nameLen, sizeof(uint32), 1, rf);
|
||||
if(check != (has_bound ? 17 : 11))
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
char nameBuff[500];
|
||||
if (nameLen>500) // file names should never be that long, must be file error
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn, file name too long!\n";
|
||||
return false;
|
||||
}
|
||||
check = fread(nameBuff, sizeof(char), nameLen, rf);
|
||||
if (check != nameLen)
|
||||
{
|
||||
std::cout << "Error reading ModelSpawn!\n";
|
||||
return false;
|
||||
}
|
||||
spawn.name = std::string(nameBuff, nameLen);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelSpawn::writeToFile(FILE *wf, const ModelSpawn &spawn)
|
||||
{
|
||||
uint32 check=0;
|
||||
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
|
||||
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
|
||||
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
|
||||
check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
|
||||
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
|
||||
if(has_bound) // only WMOs have bound in MPQ, only available after computation
|
||||
{
|
||||
check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
|
||||
check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
|
||||
}
|
||||
uint32 nameLen = spawn.name.length();
|
||||
check += fwrite(&nameLen, sizeof(uint32), 1, wf);
|
||||
if(check != (has_bound ? 17 : 11)) return false;
|
||||
check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
|
||||
if(check != nameLen) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _MODELINSTANCE_H_
|
||||
#define _MODELINSTANCE_H_
|
||||
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
|
||||
#include "Platform/Define.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class WorldModel;
|
||||
struct AreaInfo;
|
||||
struct LocationInfo;
|
||||
|
||||
enum ModelFlags
|
||||
{
|
||||
MOD_M2 = 1,
|
||||
MOD_WORLDSPAWN = 1<<1,
|
||||
MOD_HAS_BOUND = 1<<2
|
||||
};
|
||||
|
||||
class ModelSpawn
|
||||
{
|
||||
public:
|
||||
//mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
|
||||
uint32 flags;
|
||||
uint16 adtId;
|
||||
uint32 ID;
|
||||
G3D::Vector3 iPos;
|
||||
G3D::Vector3 iRot;
|
||||
float iScale;
|
||||
G3D::AABox iBound;
|
||||
std::string name;
|
||||
bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
|
||||
//uint32 hashCode() const { return ID; }
|
||||
// temp?
|
||||
const G3D::AABox& getBounds() const { return iBound; }
|
||||
|
||||
|
||||
static bool readFromFile(FILE *rf, ModelSpawn &spawn);
|
||||
static bool writeToFile(FILE *rw, const ModelSpawn &spawn);
|
||||
};
|
||||
|
||||
class ModelInstance: public ModelSpawn
|
||||
{
|
||||
public:
|
||||
ModelInstance(): iModel(0) {}
|
||||
ModelInstance(const ModelSpawn &spawn, WorldModel *model);
|
||||
void setUnloaded() { iModel = 0; }
|
||||
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
|
||||
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
|
||||
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
|
||||
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
|
||||
protected:
|
||||
G3D::Matrix3 iInvRot;
|
||||
float iInvScale;
|
||||
WorldModel *iModel;
|
||||
};
|
||||
} // namespace VMAP
|
||||
|
||||
#endif // _MODELINSTANCE
|
||||
@@ -0,0 +1,494 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "WorldModel.h"
|
||||
#include "TileAssembler.h"
|
||||
#include "MapTree.h"
|
||||
#include "BIH.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
#include <set>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::AABox;
|
||||
using G3D::inf;
|
||||
using std::pair;
|
||||
|
||||
template<> struct BoundsTrait<VMAP::ModelSpawn*>
|
||||
{
|
||||
static void getBounds(const VMAP::ModelSpawn* const &obj, G3D::AABox& out) { out = obj->getBounds(); }
|
||||
};
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
|
||||
{
|
||||
if (fread(dest, sizeof(char), len, rf) != len) return false;
|
||||
return memcmp(dest, compare, len) == 0;
|
||||
}
|
||||
|
||||
Vector3 ModelPosition::transform(const Vector3& pIn) const
|
||||
{
|
||||
Vector3 out = pIn * iScale;
|
||||
out = iRotation * out;
|
||||
return(out);
|
||||
}
|
||||
|
||||
//=================================================================
|
||||
|
||||
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
|
||||
{
|
||||
iCurrentUniqueNameId = 0;
|
||||
iFilterMethod = NULL;
|
||||
iSrcDir = pSrcDirName;
|
||||
iDestDir = pDestDirName;
|
||||
//mkdir(iDestDir);
|
||||
//init();
|
||||
}
|
||||
|
||||
TileAssembler::~TileAssembler()
|
||||
{
|
||||
//delete iCoordModelMapping;
|
||||
}
|
||||
|
||||
bool TileAssembler::convertWorld2()
|
||||
{
|
||||
std::set<std::string> spawnedModelFiles;
|
||||
bool success = readMapSpawns();
|
||||
if (!success)
|
||||
return false;
|
||||
|
||||
// export Map data
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
|
||||
{
|
||||
// build global map tree
|
||||
std::vector<ModelSpawn*> mapSpawns;
|
||||
UniqueEntryMap::iterator entry;
|
||||
for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry)
|
||||
{
|
||||
// M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail
|
||||
if (entry->second.flags & MOD_M2)
|
||||
{
|
||||
if (!calculateTransformedBound(entry->second))
|
||||
break;
|
||||
}
|
||||
else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
|
||||
{
|
||||
// TODO: remove extractor hack and uncomment below line:
|
||||
//entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
|
||||
}
|
||||
mapSpawns.push_back(&(entry->second));
|
||||
spawnedModelFiles.insert(entry->second.name);
|
||||
}
|
||||
|
||||
BIH pTree;
|
||||
pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds);
|
||||
|
||||
// ===> possibly move this code to StaticMapTree class
|
||||
std::map<uint32, uint32> modelNodeIdx;
|
||||
for (uint32 i=0; i<mapSpawns.size(); ++i)
|
||||
modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
|
||||
if (!modelNodeIdx.empty())
|
||||
printf("min GUID: %u, max GUID: %u\n", modelNodeIdx.begin()->first, modelNodeIdx.rbegin()->first);
|
||||
|
||||
// write map tree file
|
||||
std::stringstream mapfilename;
|
||||
mapfilename << iDestDir << "/" << std::setfill('0') << std::setw(3) << map_iter->first << ".vmtree";
|
||||
FILE *mapfile = fopen(mapfilename.str().c_str(), "wb");
|
||||
if (!mapfile)
|
||||
{
|
||||
success = false;
|
||||
printf("Cannot open %s\n", mapfilename.str().c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
//general info
|
||||
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
|
||||
uint32 globalTileID = StaticMapTree::packTileID(65, 65);
|
||||
pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
|
||||
char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
|
||||
if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
|
||||
// Nodes
|
||||
if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
|
||||
if (success) success = pTree.writeToFile(mapfile);
|
||||
// global map spawns (WDT), if any (most instances)
|
||||
if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
|
||||
|
||||
for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob)
|
||||
{
|
||||
success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]);
|
||||
}
|
||||
|
||||
fclose(mapfile);
|
||||
|
||||
// <====
|
||||
|
||||
// write map tile files, similar to ADT files, only with extra BSP tree node info
|
||||
TileMap &tileEntries = map_iter->second->TileEntries;
|
||||
TileMap::iterator tile;
|
||||
for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile)
|
||||
{
|
||||
const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second];
|
||||
if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
|
||||
continue;
|
||||
uint32 nSpawns = tileEntries.count(tile->first);
|
||||
std::stringstream tilefilename;
|
||||
tilefilename.fill('0');
|
||||
tilefilename << iDestDir << "/" << std::setw(3) << map_iter->first << "_";
|
||||
uint32 x, y;
|
||||
StaticMapTree::unpackTileID(tile->first, x, y);
|
||||
tilefilename << std::setw(2) << x << "_" << std::setw(2) << y << ".vmtile";
|
||||
FILE *tilefile = fopen(tilefilename.str().c_str(), "wb");
|
||||
// write number of tile spawns
|
||||
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
// write tile spawns
|
||||
for (uint32 s=0; s<nSpawns; ++s)
|
||||
{
|
||||
if (s)
|
||||
++tile;
|
||||
const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
|
||||
success = success && ModelSpawn::writeToFile(tilefile, spawn2);
|
||||
// MapTree nodes to update when loading tile:
|
||||
std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
|
||||
if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
|
||||
}
|
||||
fclose(tilefile);
|
||||
}
|
||||
// break; //test, extract only first map; TODO: remvoe this line
|
||||
}
|
||||
|
||||
// export objects
|
||||
std::cout << "\nConverting Model Files" << std::endl;
|
||||
for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile)
|
||||
{
|
||||
std::cout << "Converting " << *mfile << std::endl;
|
||||
if (!convertRawFile(*mfile))
|
||||
{
|
||||
std::cout << "error converting " << *mfile << std::endl;
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//cleanup:
|
||||
for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end(); ++map_iter)
|
||||
{
|
||||
delete map_iter->second;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::readMapSpawns()
|
||||
{
|
||||
std::string fname = iSrcDir + "/dir_bin";
|
||||
FILE *dirf = fopen(fname.c_str(), "rb");
|
||||
if (!dirf)
|
||||
{
|
||||
printf("Could not read dir_bin file!\n");
|
||||
return false;
|
||||
}
|
||||
printf("Read coordinate mapping...\n");
|
||||
uint32 mapID, tileX, tileY, check=0;
|
||||
G3D::Vector3 v1, v2;
|
||||
ModelSpawn spawn;
|
||||
while (!feof(dirf))
|
||||
{
|
||||
check = 0;
|
||||
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
|
||||
check += fread(&mapID, sizeof(uint32), 1, dirf);
|
||||
if (check == 0) // EoF...
|
||||
break;
|
||||
check += fread(&tileX, sizeof(uint32), 1, dirf);
|
||||
check += fread(&tileY, sizeof(uint32), 1, dirf);
|
||||
if (!ModelSpawn::readFromFile(dirf, spawn))
|
||||
break;
|
||||
|
||||
MapSpawns *current;
|
||||
MapData::iterator map_iter = mapData.find(mapID);
|
||||
if (map_iter == mapData.end())
|
||||
{
|
||||
printf("spawning Map %d\n", mapID);
|
||||
mapData[mapID] = current = new MapSpawns();
|
||||
}
|
||||
else current = (*map_iter).second;
|
||||
current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
|
||||
current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
|
||||
}
|
||||
bool success = (ferror(dirf) == 0);
|
||||
fclose(dirf);
|
||||
return success;
|
||||
}
|
||||
|
||||
bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
|
||||
{
|
||||
std::string modelFilename = iSrcDir + "/" + spawn.name;
|
||||
ModelPosition modelPosition;
|
||||
modelPosition.iDir = spawn.iRot;
|
||||
modelPosition.iScale = spawn.iScale;
|
||||
modelPosition.init();
|
||||
|
||||
FILE *rf = fopen(modelFilename.c_str(), "rb");
|
||||
if (!rf)
|
||||
{
|
||||
printf("ERROR: Can't open model file: %s\n", modelFilename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
AABox modelBound;
|
||||
bool boundEmpty=true;
|
||||
char ident[8];
|
||||
|
||||
int readOperation = 1;
|
||||
|
||||
// temporary use defines to simplify read/check code (close file and return at fail)
|
||||
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
|
||||
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
|
||||
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
|
||||
|
||||
READ_OR_RETURN(&ident, 8);
|
||||
CMP_OR_RETURN(ident, "VMAP003");
|
||||
|
||||
// we have to read one int. This is needed during the export and we have to skip it here
|
||||
uint32 tempNVectors;
|
||||
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
|
||||
|
||||
uint32 groups, wmoRootId;
|
||||
char blockId[5];
|
||||
blockId[4] = 0;
|
||||
int blocksize;
|
||||
float *vectorarray = 0;
|
||||
|
||||
READ_OR_RETURN(&groups, sizeof(uint32));
|
||||
READ_OR_RETURN(&wmoRootId, sizeof(uint32));
|
||||
if (groups != 1) printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
|
||||
|
||||
for (uint32 g=0; g<groups; ++g) // should be only one for M2 files...
|
||||
{
|
||||
fseek(rf, 3*sizeof(uint32) + 6*sizeof(float), SEEK_CUR);
|
||||
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "GRP ");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
fseek(rf, blocksize, SEEK_CUR);
|
||||
|
||||
// ---- indexes
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "INDX");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
fseek(rf, blocksize, SEEK_CUR);
|
||||
|
||||
// ---- vectors
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "VERT");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nvectors;
|
||||
READ_OR_RETURN(&nvectors, sizeof(uint32));
|
||||
|
||||
if (nvectors >0)
|
||||
{
|
||||
vectorarray = new float[nvectors*3];
|
||||
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint32 i=0, indexNo=0; indexNo<nvectors; indexNo++, i+=3)
|
||||
{
|
||||
Vector3 v = Vector3(vectorarray[i+0], vectorarray[i+1], vectorarray[i+2]);
|
||||
v = modelPosition.transform(v);
|
||||
|
||||
if (boundEmpty)
|
||||
modelBound = AABox(v, v), boundEmpty=false;
|
||||
else
|
||||
modelBound.merge(v);
|
||||
}
|
||||
delete[] vectorarray;
|
||||
// drop of temporary use defines
|
||||
#undef READ_OR_RETURN
|
||||
#undef CMP_OR_RETURN
|
||||
}
|
||||
spawn.iBound = modelBound + spawn.iPos;
|
||||
spawn.flags |= MOD_HAS_BOUND;
|
||||
fclose(rf);
|
||||
return true;
|
||||
}
|
||||
|
||||
struct WMOLiquidHeader
|
||||
{
|
||||
int xverts, yverts, xtiles, ytiles;
|
||||
float pos_x;
|
||||
float pos_y;
|
||||
float pos_z;
|
||||
short type;
|
||||
};
|
||||
//=================================================================
|
||||
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
|
||||
{
|
||||
bool success = true;
|
||||
std::string filename = iSrcDir;
|
||||
if (filename.length() >0)
|
||||
filename.append("/");
|
||||
filename.append(pModelFilename);
|
||||
FILE *rf = fopen(filename.c_str(), "rb");
|
||||
|
||||
if (!rf)
|
||||
{
|
||||
printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
|
||||
printf("... or form: %s",filename.c_str() );
|
||||
return false;
|
||||
}
|
||||
|
||||
char ident[8];
|
||||
|
||||
int readOperation = 1;
|
||||
|
||||
// temporary use defines to simplify read/check code (close file and return at fail)
|
||||
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
|
||||
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
|
||||
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
|
||||
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
|
||||
|
||||
READ_OR_RETURN(&ident, 8);
|
||||
CMP_OR_RETURN(ident, "VMAP003");
|
||||
|
||||
// we have to read one int. This is needed during the export and we have to skip it here
|
||||
uint32 tempNVectors;
|
||||
READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
|
||||
|
||||
uint32 groups;
|
||||
uint32 RootWMOID;
|
||||
char blockId[5];
|
||||
blockId[4] = 0;
|
||||
int blocksize;
|
||||
|
||||
READ_OR_RETURN(&groups, sizeof(uint32));
|
||||
READ_OR_RETURN(&RootWMOID, sizeof(uint32));
|
||||
|
||||
std::vector<GroupModel> groupsArray;
|
||||
|
||||
for (uint32 g=0; g<groups; ++g)
|
||||
{
|
||||
std::vector<MeshTriangle> triangles;
|
||||
std::vector<Vector3> vertexArray;
|
||||
|
||||
uint32 mogpflags, GroupWMOID;
|
||||
READ_OR_RETURN(&mogpflags, sizeof(uint32));
|
||||
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
|
||||
|
||||
float bbox1[3], bbox2[3];
|
||||
READ_OR_RETURN(bbox1, sizeof(float)*3);
|
||||
READ_OR_RETURN(bbox2, sizeof(float)*3);
|
||||
|
||||
uint32 liquidflags;
|
||||
READ_OR_RETURN(&liquidflags, sizeof(uint32));
|
||||
|
||||
// will this ever be used? what is it good for anyway??
|
||||
uint32 branches;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "GRP ");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&branches, sizeof(uint32));
|
||||
for (uint32 b=0; b<branches; ++b)
|
||||
{
|
||||
uint32 indexes;
|
||||
// indexes for each branch (not used jet)
|
||||
READ_OR_RETURN(&indexes, sizeof(uint32));
|
||||
}
|
||||
|
||||
// ---- indexes
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "INDX");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nindexes;
|
||||
READ_OR_RETURN(&nindexes, sizeof(uint32));
|
||||
if (nindexes >0)
|
||||
{
|
||||
uint16 *indexarray = new uint16[nindexes];
|
||||
READ_OR_RETURN(indexarray, nindexes*sizeof(uint16));
|
||||
for (uint32 i=0; i<nindexes; i+=3)
|
||||
{
|
||||
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
|
||||
}
|
||||
delete[] indexarray;
|
||||
}
|
||||
|
||||
// ---- vectors
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "VERT");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
uint32 nvectors;
|
||||
READ_OR_RETURN(&nvectors, sizeof(uint32));
|
||||
|
||||
if (nvectors >0)
|
||||
{
|
||||
float *vectorarray = new float[nvectors*3];
|
||||
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
|
||||
for (uint32 i=0; i<nvectors; ++i)
|
||||
{
|
||||
vertexArray.push_back( Vector3(vectorarray + 3*i) );
|
||||
}
|
||||
delete[] vectorarray;
|
||||
}
|
||||
// ----- liquid
|
||||
WmoLiquid *liquid = 0;
|
||||
if (liquidflags& 1)
|
||||
{
|
||||
WMOLiquidHeader hlq;
|
||||
READ_OR_RETURN(&blockId, 4);
|
||||
CMP_OR_RETURN(blockId, "LIQU");
|
||||
READ_OR_RETURN(&blocksize, sizeof(int));
|
||||
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
|
||||
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
|
||||
uint32 size = hlq.xverts*hlq.yverts;
|
||||
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
|
||||
size = hlq.xtiles*hlq.ytiles;
|
||||
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
|
||||
}
|
||||
|
||||
groupsArray.push_back(GroupModel(mogpflags, GroupWMOID, AABox(Vector3(bbox1), Vector3(bbox2))));
|
||||
groupsArray.back().setMeshData(vertexArray, triangles);
|
||||
groupsArray.back().setLiquidData(liquid);
|
||||
|
||||
// drop of temporary use defines
|
||||
#undef READ_OR_RETURN
|
||||
#undef CMP_OR_RETURN
|
||||
|
||||
}
|
||||
fclose(rf);
|
||||
|
||||
// write WorldModel
|
||||
WorldModel model;
|
||||
model.setRootWmoID(RootWMOID);
|
||||
if (groupsArray.size())
|
||||
{
|
||||
model.setGroupModels(groupsArray);
|
||||
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
|
||||
}
|
||||
|
||||
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
|
||||
return success;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _TILEASSEMBLER_H_
|
||||
#define _TILEASSEMBLER_H_
|
||||
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/Matrix3.h>
|
||||
#include <map>
|
||||
|
||||
#include "ModelInstance.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
/**
|
||||
This Class is used to convert raw vector data into balanced BSP-Trees.
|
||||
To start the conversion call convertWorld().
|
||||
*/
|
||||
//===============================================
|
||||
|
||||
class ModelPosition
|
||||
{
|
||||
private:
|
||||
G3D::Matrix3 iRotation;
|
||||
public:
|
||||
G3D::Vector3 iPos;
|
||||
G3D::Vector3 iDir;
|
||||
float iScale;
|
||||
void init()
|
||||
{
|
||||
iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iDir.y/180.f, G3D::pi()*iDir.x/180.f, G3D::pi()*iDir.z/180.f);
|
||||
}
|
||||
G3D::Vector3 transform(const G3D::Vector3& pIn) const;
|
||||
void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
|
||||
};
|
||||
|
||||
typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
|
||||
typedef std::multimap<uint32, uint32> TileMap;
|
||||
|
||||
struct MapSpawns
|
||||
{
|
||||
UniqueEntryMap UniqueEntries;
|
||||
TileMap TileEntries;
|
||||
};
|
||||
|
||||
typedef std::map<uint32, MapSpawns*> MapData;
|
||||
//===============================================
|
||||
|
||||
class TileAssembler
|
||||
{
|
||||
private:
|
||||
std::string iDestDir;
|
||||
std::string iSrcDir;
|
||||
bool (*iFilterMethod)(char *pName);
|
||||
G3D::Table<std::string, unsigned int > iUniqueNameIds;
|
||||
unsigned int iCurrentUniqueNameId;
|
||||
MapData mapData;
|
||||
|
||||
public:
|
||||
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
|
||||
virtual ~TileAssembler();
|
||||
|
||||
bool convertWorld2();
|
||||
bool readMapSpawns();
|
||||
bool calculateTransformedBound(ModelSpawn &spawn);
|
||||
|
||||
bool convertRawFile(const std::string& pModelFilename);
|
||||
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
|
||||
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
|
||||
unsigned int getUniqueNameId(const std::string pName);
|
||||
};
|
||||
|
||||
} // VMAP
|
||||
#endif /*_TILEASSEMBLER_H_*/
|
||||
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _VMAPDEFINITIONS_H
|
||||
#define _VMAPDEFINITIONS_H
|
||||
#include <cstring>
|
||||
|
||||
#define LIQUID_TILE_SIZE (533.333f / 128.f)
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
//=====================================
|
||||
#define MAX_CAN_FALL_DISTANCE 10.0f
|
||||
const char VMAP_MAGIC[] = "VMAP_3.0";
|
||||
|
||||
class VMapDefinitions
|
||||
{
|
||||
public:
|
||||
static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; }
|
||||
};
|
||||
|
||||
//======================================
|
||||
|
||||
// defined in TileAssembler.cpp currently...
|
||||
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len);
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include <sys/types.h>
|
||||
#include "VMapFactory.h"
|
||||
#include "VMapManager2.h"
|
||||
|
||||
using namespace G3D;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
void chompAndTrim(std::string& str)
|
||||
{
|
||||
while(str.length() >0)
|
||||
{
|
||||
char lc = str[str.length()-1];
|
||||
if(lc == '\r' || lc == '\n' || lc == ' ' || lc == '"' || lc == '\'')
|
||||
{
|
||||
str = str.substr(0,str.length()-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
while(str.length() >0)
|
||||
{
|
||||
char lc = str[0];
|
||||
if(lc == ' ' || lc == '"' || lc == '\'')
|
||||
{
|
||||
str = str.substr(1,str.length()-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IVMapManager *gVMapManager = 0;
|
||||
Table<unsigned int , bool>* iIgnoreSpellIds=0;
|
||||
|
||||
//===============================================
|
||||
// result false, if no more id are found
|
||||
|
||||
bool getNextId(const std::string& pString, unsigned int& pStartPos, unsigned int& pId)
|
||||
{
|
||||
bool result = false;
|
||||
unsigned int i;
|
||||
for(i=pStartPos;i<pString.size(); ++i)
|
||||
{
|
||||
if(pString[i] == ',')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(i>pStartPos)
|
||||
{
|
||||
std::string idString = pString.substr(pStartPos, i-pStartPos);
|
||||
pStartPos = i+1;
|
||||
chompAndTrim(idString);
|
||||
pId = atoi(idString.c_str());
|
||||
result = true;
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
//===============================================
|
||||
/**
|
||||
parameter: String of map ids. Delimiter = ","
|
||||
*/
|
||||
|
||||
void VMapFactory::preventSpellsFromBeingTestedForLoS(const char* pSpellIdString)
|
||||
{
|
||||
if(!iIgnoreSpellIds)
|
||||
iIgnoreSpellIds = new Table<unsigned int , bool>();
|
||||
if(pSpellIdString != NULL)
|
||||
{
|
||||
unsigned int pos =0;
|
||||
unsigned int id;
|
||||
std::string confString(pSpellIdString);
|
||||
chompAndTrim(confString);
|
||||
while(getNextId(confString, pos, id))
|
||||
{
|
||||
iIgnoreSpellIds->set(id, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===============================================
|
||||
|
||||
bool VMapFactory::checkSpellForLoS(unsigned int pSpellId)
|
||||
{
|
||||
return(!iIgnoreSpellIds->containsKey(pSpellId));
|
||||
}
|
||||
|
||||
//===============================================
|
||||
// just return the instance
|
||||
IVMapManager* VMapFactory::createOrGetVMapManager()
|
||||
{
|
||||
if(gVMapManager == 0)
|
||||
gVMapManager= new VMapManager2(); // should be taken from config ... Please change if you like :-)
|
||||
return gVMapManager;
|
||||
}
|
||||
|
||||
//===============================================
|
||||
// delete all internal data structures
|
||||
void VMapFactory::clear()
|
||||
{
|
||||
if(iIgnoreSpellIds)
|
||||
{
|
||||
delete iIgnoreSpellIds;
|
||||
iIgnoreSpellIds = NULL;
|
||||
}
|
||||
if(gVMapManager)
|
||||
{
|
||||
delete gVMapManager;
|
||||
gVMapManager = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _VMAPFACTORY_H
|
||||
#define _VMAPFACTORY_H
|
||||
|
||||
#include "IVMapManager.h"
|
||||
|
||||
/**
|
||||
This is the access point to the VMapManager.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
//===========================================================
|
||||
|
||||
class VMapFactory
|
||||
{
|
||||
public:
|
||||
static IVMapManager* createOrGetVMapManager();
|
||||
static void clear();
|
||||
|
||||
static void preventSpellsFromBeingTestedForLoS(const char* pSpellIdString);
|
||||
static bool checkSpellForLoS(unsigned int pSpellId);
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,336 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include "VMapManager2.h"
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
//=========================================================
|
||||
|
||||
VMapManager2::VMapManager2()
|
||||
{
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
VMapManager2::~VMapManager2(void)
|
||||
{
|
||||
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
|
||||
{
|
||||
delete i->second.getModel();
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
|
||||
{
|
||||
Vector3 pos;
|
||||
const float mid = 0.5 * 64.0 * 533.33333333f;
|
||||
pos.x = mid - x;
|
||||
pos.y = mid - y;
|
||||
pos.z = z;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
|
||||
{
|
||||
Vector3 pos;
|
||||
const float mid = 0.5 * 64.0 * 533.33333333f;
|
||||
pos.x = mid - x;
|
||||
pos.y = mid - y;
|
||||
pos.z = z;
|
||||
|
||||
return pos;
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
// move to MapTree too?
|
||||
std::string VMapManager2::getMapFileName(unsigned int pMapId)
|
||||
{
|
||||
std::stringstream fname;
|
||||
fname.width(3);
|
||||
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
|
||||
return fname.str();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
Block maps from being used.
|
||||
parameter: String of map ids. Delimiter = ","
|
||||
e.g.: "0,1,590"
|
||||
*/
|
||||
|
||||
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
|
||||
{
|
||||
iIgnoreMapIds.clear();
|
||||
if (pMapIdString != NULL)
|
||||
{
|
||||
std::string map_str;
|
||||
std::stringstream map_ss;
|
||||
map_ss.str(std::string(pMapIdString));
|
||||
while (std::getline(map_ss, map_str, ','))
|
||||
{
|
||||
std::stringstream ss2(map_str);
|
||||
int map_num = -1;
|
||||
ss2 >> map_num;
|
||||
if (map_num >= 0)
|
||||
{
|
||||
std::cout << "ingoring Map " << map_num << " for VMaps\n";
|
||||
iIgnoreMapIds[map_num] = true;
|
||||
// unload map in case it is loaded
|
||||
unloadMap(map_num);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
|
||||
{
|
||||
int result = VMAP_LOAD_RESULT_IGNORED;
|
||||
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
|
||||
{
|
||||
if (_loadMap(pMapId, pBasePath, x, y))
|
||||
result = VMAP_LOAD_RESULT_OK;
|
||||
else
|
||||
result = VMAP_LOAD_RESULT_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// load one tile (internal use only)
|
||||
|
||||
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree == iInstanceMapTrees.end())
|
||||
{
|
||||
std::string mapFileName = getMapFileName(pMapId);
|
||||
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
|
||||
if (!newTree->InitMap(mapFileName, this))
|
||||
return false;
|
||||
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
|
||||
}
|
||||
return instanceTree->second->LoadMapTile(tileX, tileY, this);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int pMapId)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMap(this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(pMapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMapTile(x, y, this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(pMapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================
|
||||
|
||||
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
if (!isLineOfSightCalcEnabled()) return true;
|
||||
bool result = true;
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
|
||||
if (pos1 != pos2)
|
||||
{
|
||||
result = instanceTree->second->isInLineOfSight(pos1, pos2);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
//=========================================================
|
||||
/**
|
||||
get the hit position and return true if we hit something
|
||||
otherwise the result pos will be the dest pos
|
||||
*/
|
||||
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
|
||||
{
|
||||
bool result = false;
|
||||
rx=x2;
|
||||
ry=y2;
|
||||
rz=z2;
|
||||
if (isLineOfSightCalcEnabled())
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
|
||||
Vector3 resultPos;
|
||||
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
|
||||
resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
|
||||
rx = resultPos.x;
|
||||
ry = resultPos.y;
|
||||
rz = resultPos.z;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
get height or INVALID_HEIGHT if no height available
|
||||
*/
|
||||
|
||||
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
|
||||
{
|
||||
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
|
||||
if (isHeightCalcEnabled())
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x,y,z);
|
||||
height = instanceTree->second->getHeight(pos);
|
||||
if (!(height < G3D::inf()))
|
||||
{
|
||||
height = VMAP_INVALID_HEIGHT_VALUE; //no height
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
||||
{
|
||||
bool result=false;
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
|
||||
// z is not touched by convertPositionToMangosRep(), so just copy
|
||||
z = pos.z;
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
|
||||
{
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
LocationInfo info;
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
if (instanceTree->second->GetLocationInfo(pos, info))
|
||||
{
|
||||
floor = info.ground_Z;
|
||||
type = info.hitModel->GetLiquidType();
|
||||
if (ReqLiquidType && !(type & ReqLiquidType))
|
||||
return false;
|
||||
if (info.hitInstance->GetLiquidLevel(pos, info, level))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
|
||||
{
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
WorldModel *worldmodel = new WorldModel();
|
||||
if (!worldmodel->readFile(basepath + filename + ".vmo"))
|
||||
{
|
||||
std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n";
|
||||
delete worldmodel;
|
||||
return NULL;
|
||||
}
|
||||
std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n";
|
||||
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
|
||||
model->second.setModel(worldmodel);
|
||||
}
|
||||
model->second.incRefCount();
|
||||
return model->second.getModel();
|
||||
}
|
||||
|
||||
void VMapManager2::releaseModelInstance(const std::string &filename)
|
||||
{
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n";
|
||||
return;
|
||||
}
|
||||
if( model->second.decRefCount() == 0)
|
||||
{
|
||||
std::cout << "VMapManager2: unloading file '" << filename << "'.\n";
|
||||
delete model->second.getModel();
|
||||
iLoadedModelFiles.erase(model);
|
||||
}
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
|
||||
{
|
||||
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
|
||||
}
|
||||
|
||||
} // namespace VMAP
|
||||
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _VMAPMANAGER2_H
|
||||
#define _VMAPMANAGER2_H
|
||||
|
||||
#include "IVMapManager.h"
|
||||
#include "Utilities/UnorderedMap.h"
|
||||
#include "Platform/Define.h"
|
||||
#include <G3D/Vector3.h>
|
||||
|
||||
//===========================================================
|
||||
|
||||
#define MAP_FILENAME_EXTENSION2 ".vmtree"
|
||||
|
||||
#define FILENAMEBUFFER_SIZE 500
|
||||
|
||||
/**
|
||||
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
|
||||
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
|
||||
Each global map or instance has its own dynamic BSP-Tree.
|
||||
The loaded ModelContainers are included in one of these BSP-Trees.
|
||||
Additionally a table to match map ids and map names is used.
|
||||
*/
|
||||
|
||||
//===========================================================
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class StaticMapTree;
|
||||
class WorldModel;
|
||||
|
||||
class ManagedModel
|
||||
{
|
||||
public:
|
||||
ManagedModel(): iModel(0), iRefCount(0) {}
|
||||
void setModel(WorldModel *model) { iModel = model; }
|
||||
WorldModel *getModel() { return iModel; }
|
||||
void incRefCount() { ++iRefCount; }
|
||||
int decRefCount() { return --iRefCount; }
|
||||
protected:
|
||||
WorldModel *iModel;
|
||||
int iRefCount;
|
||||
};
|
||||
|
||||
typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap;
|
||||
typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap;
|
||||
|
||||
class VMapManager2 : public IVMapManager
|
||||
{
|
||||
protected:
|
||||
// Tree to check collision
|
||||
ModelFileMap iLoadedModelFiles;
|
||||
InstanceTreeMap iInstanceMapTrees;
|
||||
// UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles;
|
||||
UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds;
|
||||
|
||||
bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
|
||||
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
|
||||
|
||||
public:
|
||||
// public for debug
|
||||
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
|
||||
G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
|
||||
static std::string getMapFileName(unsigned int pMapId);
|
||||
|
||||
VMapManager2();
|
||||
~VMapManager2(void);
|
||||
|
||||
int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
|
||||
|
||||
void unloadMap(unsigned int pMapId, int x, int y);
|
||||
void unloadMap(unsigned int pMapId);
|
||||
|
||||
bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
|
||||
/**
|
||||
fill the hit pos and return true, if an object was hit
|
||||
*/
|
||||
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
|
||||
float getHeight(unsigned int pMapId, float x, float y, float z);
|
||||
|
||||
bool processCommand(char *pCommand) { return false; } // for debug and extensions
|
||||
|
||||
void preventMapsFromBeingUsed(const char* pMapIdString);
|
||||
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
|
||||
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;
|
||||
|
||||
WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename);
|
||||
void releaseModelInstance(const std::string &filename);
|
||||
|
||||
// what's the use of this? o.O
|
||||
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const
|
||||
{
|
||||
return getMapFileName(pMapId);
|
||||
}
|
||||
virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _VMAPTOOLS_H
|
||||
#define _VMAPTOOLS_H
|
||||
|
||||
#include <G3D/CollisionDetection.h>
|
||||
#include <G3D/AABox.h>
|
||||
|
||||
#include "NodeValueAccess.h"
|
||||
|
||||
/**
|
||||
The Class is mainly taken from G3D/AABSPTree.h but modified to be able to use our internal data structure.
|
||||
This is an iterator that helps us analysing the BSP-Trees.
|
||||
The collision detection is modified to return true, if we are inside an object.
|
||||
*/
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
template<class TValue>
|
||||
class IntersectionCallBack {
|
||||
public:
|
||||
TValue* closestEntity;
|
||||
G3D::Vector3 hitLocation;
|
||||
G3D::Vector3 hitNormal;
|
||||
|
||||
void operator()(const G3D::Ray& ray, const TValue* entity, bool pStopAtFirstHit, float& distance) {
|
||||
entity->intersect(ray, distance, pStopAtFirstHit, hitLocation, hitNormal);
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
//==============================================================
|
||||
//==============================================================
|
||||
|
||||
class MyCollisionDetection
|
||||
{
|
||||
private:
|
||||
public:
|
||||
|
||||
static bool collisionLocationForMovingPointFixedAABox(
|
||||
const G3D::Vector3& origin,
|
||||
const G3D::Vector3& dir,
|
||||
const G3D::AABox& box,
|
||||
G3D::Vector3& location,
|
||||
bool& Inside)
|
||||
{
|
||||
|
||||
// Integer representation of a floating-point value.
|
||||
#define IR(x) (reinterpret_cast<G3D::uint32 const&>(x))
|
||||
|
||||
Inside = true;
|
||||
const G3D::Vector3& MinB = box.low();
|
||||
const G3D::Vector3& MaxB = box.high();
|
||||
G3D::Vector3 MaxT(-1.0f, -1.0f, -1.0f);
|
||||
|
||||
// Find candidate planes.
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (origin[i] < MinB[i])
|
||||
{
|
||||
location[i] = MinB[i];
|
||||
Inside = false;
|
||||
|
||||
// Calculate T distances to candidate planes
|
||||
if (IR(dir[i]))
|
||||
{
|
||||
MaxT[i] = (MinB[i] - origin[i]) / dir[i];
|
||||
}
|
||||
}
|
||||
else if (origin[i] > MaxB[i])
|
||||
{
|
||||
location[i] = MaxB[i];
|
||||
Inside = false;
|
||||
|
||||
// Calculate T distances to candidate planes
|
||||
if (IR(dir[i]))
|
||||
{
|
||||
MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Inside)
|
||||
{
|
||||
// definite hit
|
||||
location = origin;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get largest of the maxT's for final choice of intersection
|
||||
int WhichPlane = 0;
|
||||
if (MaxT[1] > MaxT[WhichPlane])
|
||||
{
|
||||
WhichPlane = 1;
|
||||
}
|
||||
|
||||
if (MaxT[2] > MaxT[WhichPlane])
|
||||
{
|
||||
WhichPlane = 2;
|
||||
}
|
||||
|
||||
// Check final candidate actually inside box
|
||||
if (IR(MaxT[WhichPlane]) & 0x80000000)
|
||||
{
|
||||
// Miss the box
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (i != WhichPlane)
|
||||
{
|
||||
location[i] = origin[i] + MaxT[WhichPlane] * dir[i];
|
||||
if ((location[i] < MinB[i]) ||
|
||||
(location[i] > MaxB[i]))
|
||||
{
|
||||
// On this plane we're outside the box extents, so
|
||||
// we miss the box
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
// Choose the normal to be the plane normal facing into the ray
|
||||
normal = G3D::Vector3::zero();
|
||||
normal[WhichPlane] = (dir[WhichPlane] > 0) ? -1.0 : 1.0;
|
||||
*/
|
||||
return true;
|
||||
|
||||
#undef IR
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,535 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "WorldModel.h"
|
||||
#include "VMapDefinitions.h"
|
||||
#include "MapTree.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
using G3D::Ray;
|
||||
|
||||
template<> struct BoundsTrait<VMAP::GroupModel>
|
||||
{
|
||||
static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
|
||||
};
|
||||
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance)
|
||||
{
|
||||
static const float EPS = 1e-5f;
|
||||
|
||||
// See RTR2 ch. 13.7 for the algorithm.
|
||||
|
||||
const Vector3 e1 = points[tri.idx1] - points[tri.idx0];
|
||||
const Vector3 e2 = points[tri.idx2] - points[tri.idx0];
|
||||
const Vector3 p(ray.direction().cross(e2));
|
||||
const float a = e1.dot(p);
|
||||
|
||||
if (abs(a) < EPS) {
|
||||
// Determinant is ill-conditioned; abort early
|
||||
return false;
|
||||
}
|
||||
|
||||
const float f = 1.0f / a;
|
||||
const Vector3 s(ray.origin() - points[tri.idx0]);
|
||||
const float u = f * s.dot(p);
|
||||
|
||||
if ((u < 0.0f) || (u > 1.0f)) {
|
||||
// We hit the plane of the m_geometry, but outside the m_geometry
|
||||
return false;
|
||||
}
|
||||
|
||||
const Vector3 q(s.cross(e1));
|
||||
const float v = f * ray.direction().dot(q);
|
||||
|
||||
if ((v < 0.0f) || ((u + v) > 1.0f)) {
|
||||
// We hit the plane of the triangle, but outside the triangle
|
||||
return false;
|
||||
}
|
||||
|
||||
const float t = f * e2.dot(q);
|
||||
|
||||
if ((t > 0.0f) && (t < distance))
|
||||
{
|
||||
// This is a new hit, closer than the previous one
|
||||
distance = t;
|
||||
|
||||
/* baryCoord[0] = 1.0 - u - v;
|
||||
baryCoord[1] = u;
|
||||
baryCoord[2] = v; */
|
||||
|
||||
return true;
|
||||
}
|
||||
// This hit is after the previous hit, so ignore it
|
||||
return false;
|
||||
}
|
||||
|
||||
class TriBoundFunc
|
||||
{
|
||||
public:
|
||||
TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {}
|
||||
void operator()(const MeshTriangle &tri, G3D::AABox &out) const
|
||||
{
|
||||
G3D::Vector3 lo = vertices[tri.idx0];
|
||||
G3D::Vector3 hi = lo;
|
||||
|
||||
lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]);
|
||||
hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]);
|
||||
|
||||
out = G3D::AABox(lo, hi);
|
||||
}
|
||||
protected:
|
||||
const std::vector<Vector3>::const_iterator vertices;
|
||||
};
|
||||
|
||||
// ===================== WmoLiquid ==================================
|
||||
|
||||
WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
|
||||
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
|
||||
{
|
||||
iHeight = new float[(width+1)*(height+1)];
|
||||
iFlags = new uint8[width*height];
|
||||
}
|
||||
|
||||
WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
|
||||
{
|
||||
*this = other; // use assignment operator...
|
||||
}
|
||||
|
||||
WmoLiquid::~WmoLiquid()
|
||||
{
|
||||
delete[] iHeight;
|
||||
delete[] iFlags;
|
||||
}
|
||||
|
||||
WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other)
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
iTilesX = other.iTilesX;
|
||||
iTilesY = other.iTilesY;
|
||||
iCorner = other.iCorner;
|
||||
iType = other.iType;
|
||||
delete iHeight;
|
||||
delete iFlags;
|
||||
if (other.iHeight)
|
||||
{
|
||||
iHeight = new float[(iTilesX+1)*(iTilesY+1)];
|
||||
memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
|
||||
}
|
||||
else
|
||||
iHeight = 0;
|
||||
if (other.iFlags)
|
||||
{
|
||||
iFlags = new uint8[iTilesX * iTilesY];
|
||||
memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
|
||||
}
|
||||
else
|
||||
iFlags = 0;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
|
||||
{
|
||||
uint32 tx = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
|
||||
if (tx<0 || tx >= iTilesX) return false;
|
||||
uint32 ty = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
|
||||
if (ty<0 || ty >= iTilesY) return false;
|
||||
// checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
|
||||
if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F)
|
||||
return false;
|
||||
//placeholder...use only lower left corner vertex
|
||||
liqHeight = /* iCorner.z + */ iHeight[tx + ty*(iTilesX+1)];
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 WmoLiquid::GetFileSize()
|
||||
{
|
||||
return 2 * sizeof(uint32) +
|
||||
sizeof(Vector3) +
|
||||
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
|
||||
iTilesX * iTilesY;
|
||||
}
|
||||
|
||||
bool WmoLiquid::writeToFile(FILE *wf)
|
||||
{
|
||||
bool result = true;
|
||||
if (result && fwrite(&iTilesX, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iTilesY, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iCorner, sizeof(Vector3), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iType, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
uint32 size = (iTilesX + 1)*(iTilesY + 1);
|
||||
if (result && fwrite(iHeight, sizeof(float), size, wf) != size) result = false;
|
||||
size = iTilesX*iTilesY;
|
||||
if (result && fwrite(iFlags, sizeof(uint8), size, wf) != size) result = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool WmoLiquid::readFromFile(FILE *rf, WmoLiquid *&out)
|
||||
{
|
||||
bool result = true;
|
||||
WmoLiquid *liquid = new WmoLiquid();
|
||||
if (result && fread(&liquid->iTilesX, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&liquid->iTilesY, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&liquid->iCorner, sizeof(Vector3), 1, rf) != 1) result = false;
|
||||
if (result && fread(&liquid->iType, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
uint32 size = (liquid->iTilesX + 1)*(liquid->iTilesY + 1);
|
||||
liquid->iHeight = new float[size];
|
||||
if (result && fread(liquid->iHeight, sizeof(float), size, rf) != size) result = false;
|
||||
size = liquid->iTilesX * liquid->iTilesY;
|
||||
liquid->iFlags = new uint8[size];
|
||||
if (result && fread(liquid->iFlags, sizeof(uint8), size, rf) != size) result = false;
|
||||
if (!result)
|
||||
delete liquid;
|
||||
out = liquid;
|
||||
return result;
|
||||
}
|
||||
|
||||
// ===================== GroupModel ==================================
|
||||
|
||||
GroupModel::GroupModel(const GroupModel &other):
|
||||
iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
|
||||
vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
|
||||
{
|
||||
if (other.iLiquid)
|
||||
iLiquid = new WmoLiquid(*other.iLiquid);
|
||||
}
|
||||
|
||||
void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri)
|
||||
{
|
||||
vertices.swap(vert);
|
||||
triangles.swap(tri);
|
||||
TriBoundFunc bFunc(vertices);
|
||||
meshTree.build(triangles, bFunc);
|
||||
}
|
||||
|
||||
bool GroupModel::writeToFile(FILE *wf)
|
||||
{
|
||||
bool result = true;
|
||||
uint32 chunkSize, count;
|
||||
|
||||
if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
|
||||
// write vertices
|
||||
if (result && fwrite("VERT", 1, 4, wf) != 4) result = false;
|
||||
count = vertices.size();
|
||||
chunkSize = sizeof(uint32)+ sizeof(Vector3)*count;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (!count) // models without (collision) geometry end here, unsure if they are useful
|
||||
return result;
|
||||
if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false;
|
||||
|
||||
// write triangle mesh
|
||||
if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false;
|
||||
count = triangles.size();
|
||||
chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false;
|
||||
|
||||
// write mesh BIH
|
||||
if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false;
|
||||
if (result) result = meshTree.writeToFile(wf);
|
||||
|
||||
// write liquid data
|
||||
if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false;
|
||||
if (!iLiquid)
|
||||
{
|
||||
chunkSize = 0;
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
return result;
|
||||
}
|
||||
chunkSize = iLiquid->GetFileSize();
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result) result = iLiquid->writeToFile(wf);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GroupModel::readFromFile(FILE *rf)
|
||||
{
|
||||
char chunk[8];
|
||||
bool result = true;
|
||||
uint32 chunkSize, count;
|
||||
triangles.clear();
|
||||
vertices.clear();
|
||||
delete iLiquid;
|
||||
iLiquid = 0;
|
||||
|
||||
if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
|
||||
if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
// read vertices
|
||||
if (result && !readChunk(rf, chunk, "VERT", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (!count) // models without (collision) geometry end here, unsure if they are useful
|
||||
return result;
|
||||
if (result) vertices.resize(count);
|
||||
if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false;
|
||||
|
||||
// read triangle mesh
|
||||
if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result) triangles.resize(count);
|
||||
if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false;
|
||||
|
||||
// read mesh BIH
|
||||
if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false;
|
||||
if (result) result = meshTree.readFromFile(rf);
|
||||
|
||||
// write liquid data
|
||||
if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && chunkSize > 0)
|
||||
result = WmoLiquid::readFromFile(rf, iLiquid);
|
||||
return result;
|
||||
}
|
||||
|
||||
struct GModelRayCallback
|
||||
{
|
||||
GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
|
||||
vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
|
||||
{
|
||||
bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
|
||||
if (result) hit=true;
|
||||
return hit;
|
||||
}
|
||||
std::vector<Vector3>::const_iterator vertices;
|
||||
std::vector<MeshTriangle>::const_iterator triangles;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
|
||||
{
|
||||
if (!triangles.size())
|
||||
return false;
|
||||
GModelRayCallback callback(triangles, vertices);
|
||||
meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
|
||||
return callback.hit;
|
||||
}
|
||||
|
||||
bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
|
||||
{
|
||||
if (!triangles.size() || !iBound.contains(pos))
|
||||
return false;
|
||||
GModelRayCallback callback(triangles, vertices);
|
||||
Vector3 rPos = pos - 0.1f * down;
|
||||
float dist = G3D::inf();
|
||||
G3D::Ray ray(rPos, down);
|
||||
bool hit = IntersectRay(ray, dist, false);
|
||||
if (hit)
|
||||
z_dist = dist - 0.1f;
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const
|
||||
{
|
||||
if (iLiquid)
|
||||
return iLiquid->GetLiquidHeight(pos, liqHeight);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GroupModel::GetLiquidType() const
|
||||
{
|
||||
// convert to type mask, matching MAP_LIQUID_TYPE_* defines in Map.h
|
||||
if (iLiquid)
|
||||
return (1 << iLiquid->GetType());
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ===================== WorldModel ==================================
|
||||
|
||||
void WorldModel::setGroupModels(std::vector<GroupModel> &models)
|
||||
{
|
||||
groupModels.swap(models);
|
||||
groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
|
||||
}
|
||||
|
||||
struct WModelRayCallBack
|
||||
{
|
||||
WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {}
|
||||
bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
|
||||
{
|
||||
bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
|
||||
if (result) hit=true;
|
||||
return hit;
|
||||
}
|
||||
std::vector<GroupModel>::const_iterator models;
|
||||
bool hit;
|
||||
};
|
||||
|
||||
bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
|
||||
{
|
||||
// small M2 workaround, maybe better make separate class with virtual intersection funcs
|
||||
// in any case, there's no need to use a bound tree if we only have one submodel
|
||||
if (groupModels.size() == 1)
|
||||
return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit);
|
||||
|
||||
WModelRayCallBack isc(groupModels);
|
||||
groupTree.intersectRay(ray, isc, distance, stopAtFirstHit);
|
||||
return isc.hit;
|
||||
}
|
||||
|
||||
class WModelAreaCallback {
|
||||
public:
|
||||
WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
|
||||
prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {}
|
||||
std::vector<GroupModel>::const_iterator prims;
|
||||
std::vector<GroupModel>::const_iterator hit;
|
||||
float minVol;
|
||||
float zDist;
|
||||
Vector3 zVec;
|
||||
void operator()(const Vector3& point, uint32 entry)
|
||||
{
|
||||
float group_Z;
|
||||
//float pVol = prims[entry].GetBound().volume();
|
||||
//if(pVol < minVol)
|
||||
//{
|
||||
/* if (prims[entry].iBound.contains(point)) */
|
||||
if (prims[entry].IsInsideObject(point, zVec, group_Z))
|
||||
{
|
||||
//minVol = pVol;
|
||||
//hit = prims + entry;
|
||||
if (group_Z < zDist)
|
||||
{
|
||||
zDist = group_Z;
|
||||
hit = prims + entry;
|
||||
}
|
||||
#ifdef VMAP_DEBUG
|
||||
const GroupModel &gm = prims[entry];
|
||||
printf("%10u %8X %7.3f,%7.3f,%7.3f | %7.3f,%7.3f,%7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(),
|
||||
gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z,
|
||||
gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z);
|
||||
#endif
|
||||
}
|
||||
//}
|
||||
//std::cout << "trying to intersect '" << prims[entry].name << "'\n";
|
||||
}
|
||||
};
|
||||
|
||||
bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
|
||||
{
|
||||
if (!groupModels.size())
|
||||
return false;
|
||||
WModelAreaCallback callback(groupModels, down);
|
||||
groupTree.intersectPoint(p, callback);
|
||||
if (callback.hit != groupModels.end())
|
||||
{
|
||||
info.rootId = RootWMOID;
|
||||
info.groupId = callback.hit->GetWmoID();
|
||||
info.flags = callback.hit->GetMogpFlags();
|
||||
info.result = true;
|
||||
dist = callback.zDist;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
|
||||
{
|
||||
if (!groupModels.size())
|
||||
return false;
|
||||
WModelAreaCallback callback(groupModels, down);
|
||||
groupTree.intersectPoint(p, callback);
|
||||
if (callback.hit != groupModels.end())
|
||||
{
|
||||
info.hitModel = &(*callback.hit);
|
||||
dist = callback.zDist;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WorldModel::writeFile(const std::string &filename)
|
||||
{
|
||||
FILE *wf = fopen(filename.c_str(), "wb");
|
||||
if (!wf)
|
||||
return false;
|
||||
|
||||
bool result = true;
|
||||
uint32 chunkSize, count;
|
||||
result = fwrite(VMAP_MAGIC,1,8,wf) == 8;
|
||||
if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
|
||||
chunkSize = sizeof(uint32) + sizeof(uint32);
|
||||
if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
|
||||
// write group models
|
||||
count=groupModels.size();
|
||||
if (count)
|
||||
{
|
||||
if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false;
|
||||
//chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count;
|
||||
//if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
|
||||
for (uint32 i=0; i<groupModels.size() && result; ++i)
|
||||
result = groupModels[i].writeToFile(wf);
|
||||
|
||||
// write group BIH
|
||||
if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false;
|
||||
if (result) result = groupTree.writeToFile(wf);
|
||||
}
|
||||
|
||||
fclose(wf);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool WorldModel::readFile(const std::string &filename)
|
||||
{
|
||||
FILE *rf = fopen(filename.c_str(), "rb");
|
||||
if (!rf)
|
||||
return false;
|
||||
|
||||
bool result = true;
|
||||
uint32 chunkSize, count;
|
||||
char chunk[8]; // Ignore the added magic header
|
||||
if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false;
|
||||
|
||||
if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false;
|
||||
if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
// read group models
|
||||
if (result && readChunk(rf, chunk, "GMOD", 4))
|
||||
{
|
||||
//if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
|
||||
if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
|
||||
if (result) groupModels.resize(count);
|
||||
//if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false;
|
||||
for (uint32 i=0; i<count && result; ++i)
|
||||
result = groupModels[i].readFromFile(rf);
|
||||
|
||||
// read group BIH
|
||||
if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false;
|
||||
if (result) result = groupTree.readFromFile(rf);
|
||||
}
|
||||
|
||||
fclose(rf);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _WORLDMODEL_H
|
||||
#define _WORLDMODEL_H
|
||||
|
||||
#include <G3D/HashTrait.h>
|
||||
#include <G3D/Vector3.h>
|
||||
#include <G3D/AABox.h>
|
||||
#include <G3D/Ray.h>
|
||||
#include "BIH.h"
|
||||
|
||||
#include "Platform/Define.h"
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
class TreeNode;
|
||||
struct AreaInfo;
|
||||
struct LocationInfo;
|
||||
|
||||
class MeshTriangle
|
||||
{
|
||||
public:
|
||||
MeshTriangle(){};
|
||||
MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {};
|
||||
|
||||
uint32 idx0;
|
||||
uint32 idx1;
|
||||
uint32 idx2;
|
||||
};
|
||||
|
||||
class WmoLiquid
|
||||
{
|
||||
public:
|
||||
WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type);
|
||||
WmoLiquid(const WmoLiquid &other);
|
||||
~WmoLiquid();
|
||||
WmoLiquid& operator=(const WmoLiquid &other);
|
||||
bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const;
|
||||
uint32 GetType() const { return iType; }
|
||||
float *GetHeightStorage() { return iHeight; }
|
||||
uint8 *GetFlagsStorage() { return iFlags; }
|
||||
uint32 GetFileSize();
|
||||
bool writeToFile(FILE *wf);
|
||||
static bool readFromFile(FILE *rf, WmoLiquid *&liquid);
|
||||
private:
|
||||
WmoLiquid(): iHeight(0), iFlags(0) {};
|
||||
uint32 iTilesX; //!< number of tiles in x direction, each
|
||||
uint32 iTilesY;
|
||||
Vector3 iCorner; //!< the lower corner
|
||||
uint32 iType; //!< liquid type
|
||||
float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
|
||||
uint8 *iFlags; //!< info if liquid tile is used
|
||||
};
|
||||
|
||||
/*! holding additional info for WMO group files */
|
||||
class GroupModel
|
||||
{
|
||||
public:
|
||||
GroupModel(): iLiquid(0) {}
|
||||
GroupModel(const GroupModel &other);
|
||||
GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound):
|
||||
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {}
|
||||
~GroupModel() { delete iLiquid; }
|
||||
|
||||
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
|
||||
void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri);
|
||||
void setLiquidData(WmoLiquid *liquid) { iLiquid = liquid; }
|
||||
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
|
||||
bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const;
|
||||
bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const;
|
||||
uint32 GetLiquidType() const;
|
||||
bool writeToFile(FILE *wf);
|
||||
bool readFromFile(FILE *rf);
|
||||
const G3D::AABox& GetBound() const { return iBound; }
|
||||
uint32 GetMogpFlags() const { return iMogpFlags; }
|
||||
uint32 GetWmoID() const { return iGroupWMOID; }
|
||||
protected:
|
||||
G3D::AABox iBound;
|
||||
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
|
||||
uint32 iGroupWMOID;
|
||||
std::vector<Vector3> vertices;
|
||||
std::vector<MeshTriangle> triangles;
|
||||
BIH meshTree;
|
||||
WmoLiquid *iLiquid;
|
||||
};
|
||||
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
|
||||
class WorldModel
|
||||
{
|
||||
public:
|
||||
WorldModel(): RootWMOID(0) {}
|
||||
|
||||
//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
|
||||
void setGroupModels(std::vector<GroupModel> &models);
|
||||
void setRootWmoID(uint32 id) { RootWMOID = id; }
|
||||
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
|
||||
bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
|
||||
bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
|
||||
bool writeFile(const std::string &filename);
|
||||
bool readFile(const std::string &filename);
|
||||
protected:
|
||||
uint32 RootWMOID;
|
||||
std::vector<GroupModel> groupModels;
|
||||
BIH groupTree;
|
||||
};
|
||||
} // namespace VMAP
|
||||
|
||||
#endif // _WORLDMODEL_H
|
||||
Reference in New Issue
Block a user