Added ScriptName to transports table for script system rewrite
--HG-- branch : trunk
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@@ -744,6 +744,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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void EventInform(uint32 eventId);
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uint64 GetRotation() const { return m_rotation; }
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virtual uint32 GetScriptId() const { return GetGOInfo()->ScriptId; }
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protected:
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uint32 m_spellId;
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time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
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