Merge MaNGOS, Gossip System. Autor NoFantasy.
* DB support required * Closes #859 --HG-- branch : trunk
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@@ -81,7 +81,7 @@ class GameObject;
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class WorldPacket;
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class Creature;
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class Unit;
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struct GossipOption;
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struct GossipMenuItems;
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typedef std::set<Player*> PlayerSet;
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@@ -117,7 +117,7 @@ public:
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virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
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virtual bool HandleDropFlag(Player * plr, uint32 spellId);
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@@ -217,7 +217,7 @@ public:
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virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
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virtual bool CanTalkTo(Player * plr, Creature * c, GossipMenuItems gso);
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void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
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protected:
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