Core/GameEventMgr: Use correct lock type
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@@ -1620,7 +1620,7 @@ void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
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iter->second->AI()->sOnGameEvent(activate, event_id);
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iter->second->AI()->sOnGameEvent(activate, event_id);
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}
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}
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{
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{
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TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<Creature>::GetLock());
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TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<GameObject>::GetLock());
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HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
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HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
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for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
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for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->second->IsInWorld())
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if (iter->second->IsInWorld())
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