Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script

This commit is contained in:
Machiavelli
2011-03-13 22:28:37 +01:00
parent a874fe0764
commit 7b62bfc1c5
3 changed files with 1 additions and 4 deletions
@@ -518,6 +518,7 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
if (instance)
@@ -284,7 +284,6 @@ public:
if (me->HasAura(SPELL_TWILIGHT_REVENGE))
me->RemoveAurasDueToSpell(SPELL_TWILIGHT_REVENGE);
me->ResetLootMode();
me->SetHomePosition(3246.57f, 551.263f, 58.6164f, 4.66003f);
achievProgress = 0;
@@ -106,9 +106,6 @@ public:
{
_Reset();
events.Reset();
summons.DespawnAll();
me->ResetLootMode();
bShadowDodger = true;
bSmellSaronite = true;
bAnimusDead = false;