Core/ObjectMgr: Static members are no longer accessed through singleton
--HG-- branch : trunk
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@@ -680,7 +680,7 @@ void PoolMgr::LoadFromDB()
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sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
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continue;
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}
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GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(data->id);
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GameObjectInfo const* goinfo = ObjectMgr::GetGameObjectInfo(data->id);
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if (goinfo->type != GAMEOBJECT_TYPE_CHEST &&
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goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
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goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
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