New AHBot plus AuctionHouse changes

--HG--
branch : trunk
This commit is contained in:
Paradox
2009-03-06 17:47:11 -06:00
parent ae540b526b
commit 7b47d509e3
27 changed files with 2011 additions and 1185 deletions
+3 -1
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@@ -36,6 +36,7 @@ static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
@@ -178,7 +179,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
const uint32 DBCFilesCount = 56;
const uint32 DBCFilesCount = 57;
barGoLink bar( DBCFilesCount );
@@ -202,6 +203,7 @@ void LoadDBCStores(const std::string& dataPath)
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
+1
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@@ -134,6 +134,7 @@ class DBCStorage
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
+10
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@@ -65,6 +65,16 @@ struct AreaTriggerEntry
float box_orientation; // 9 extent rotation by about z axis
};
struct AuctionHouseEntry
{
uint32 houseId; // 0 index
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
//char* name[16]; // 4-19
// 20 string flag, unused
};
struct BankBagSlotPricesEntry
{
uint32 ID;
+1
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@@ -19,6 +19,7 @@
*/
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx";
const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
const char AreaTriggerEntryfmt[]="niffffffff";
const char BankBagSlotPricesEntryfmt[]="ni";
const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx";