Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended

This reverts commit partly e1bacef346.
This commit is contained in:
Shauren
2011-04-01 23:14:31 +02:00
parent e1bacef346
commit 7b35d73317
9 changed files with 14 additions and 8 deletions
+5
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@@ -9180,6 +9180,11 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
}
uint32 GetScriptId(const char *name)
{
return sObjectMgr->GetScriptId(name);
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
+1
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@@ -1421,5 +1421,6 @@ class ObjectMgr
// scripting access functions
bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
uint32 GetScriptId(const char *name);
#endif
+1 -1
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@@ -1007,7 +1007,7 @@ class ScriptMgr
{
// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
// through a script name (or similar).
uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
uint32 id = GetScriptId(script->GetName().c_str());
if (id)
{
// Try to find an existing script.