Revert part of "Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)", this part wasnt intended
This reverts commit partly e1bacef346.
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@@ -9180,6 +9180,11 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
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return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
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}
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uint32 GetScriptId(const char *name)
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{
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return sObjectMgr->GetScriptId(name);
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}
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CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
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{
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CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
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@@ -1421,5 +1421,6 @@ class ObjectMgr
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// scripting access functions
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bool LoadTrinityStrings(char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
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uint32 GetScriptId(const char *name);
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#endif
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@@ -1007,7 +1007,7 @@ class ScriptMgr
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{
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// Get an ID for the script. An ID only exists if it's a script that is assigned in the database
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// through a script name (or similar).
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uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
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uint32 id = GetScriptId(script->GetName().c_str());
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if (id)
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{
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// Try to find an existing script.
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