Core/Wintergrasp: cleanup some magic numbers and set the destructable state of the final gate to destroyed.
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@@ -176,8 +176,8 @@ bool BattlefieldWG::SetupBattlefield()
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for (uint8 i = 0; i < WG_MAX_OBJ; i++)
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{
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GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o);
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if (!m_IsEnabled && go->GetGOData()->id == 191810)
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go->SwitchDoorOrButton(true);
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if (!m_IsEnabled && go->GetGOData()->id == GO_WINTERGRASP_VAULT_GATE)
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go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
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BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this);
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b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId);
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BuildingsInZone.insert(b);
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@@ -540,6 +540,10 @@ enum WintergraspGameObject
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GO_WINTERGRASP_SHADOWSIGHT_TOWER = 190356,
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GO_WINTERGRASP_WINTER_S_EDGE_TOWER = 190357,
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GO_WINTERGRASP_FLAMEWATCH_TOWER = 190358,
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GO_WINTERGRASP_FORTRESS_GATE = 190375,
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GO_WINTERGRASP_VAULT_GATE = 191810,
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};
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struct WintergraspObjectPositionData
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@@ -610,10 +614,10 @@ const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
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{ 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E },
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// Door of forteress (Not spawned in db)
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{ 190375, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
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{ GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
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// Last door (Not spawned in db)
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{ 191810, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
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{ GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
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};
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