Scripts/Ulduar/Freya: Fix chest spawn on death. Note that this needs DB data, both for loot and possibly gobject templates.
Closes #2220 Ref #1928 Ref #1878
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@@ -373,7 +373,7 @@ class boss_freya : public CreatureScript
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{
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me->AddAura(SPELL_DRAINED_OF_POWER, Elder[n]);
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Elder[n]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
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Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT);
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Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT); //! Why?
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Elder[n]->AI()->AttackStart(who);
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Elder[n]->AddThreat(who, 250.0f);
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Elder[n]->SetInCombatWith(who);
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@@ -627,6 +627,21 @@ class boss_freya : public CreatureScript
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waveCount++;
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}
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void JustDied(Unit* who)
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{
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//! Freya's chest is dynamically spawned on death by different spells.
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const uint32 summonSpell[2][4] =
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{
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/* 0Elder, 1Elder, 2Elder, 3Elder */
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/* 10N */ {62950, 62953, 62955, 62957},
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/* 25N */ {62952, 62954, 62956, 62958}
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};
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who->CastSpell((Unit*)NULL, summonSpell[me->GetMap()->GetDifficulty()][elderCount], true);
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_JustDied();
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}
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void JustSummoned(Creature* summoned)
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{
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switch (summoned->GetEntry())
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@@ -423,6 +423,7 @@ class instance_ulduar : public InstanceMapScript
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case BOSS_XT002:
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case BOSS_AURIAYA:
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case BOSS_MIMIRON:
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case BOSS_FREYA:
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break;
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case BOSS_ASSEMBLY_OF_IRON:
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if (state == DONE)
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@@ -466,11 +467,6 @@ class instance_ulduar : public InstanceMapScript
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if (GameObject* gameObject = instance->GetGameObject(ThorimChestGUID))
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gameObject->SetRespawnTime(gameObject->GetRespawnDelay());
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break;
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case BOSS_FREYA:
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if (state == DONE)
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if (GameObject* gameObject = instance->GetGameObject(FreyaChestGUID))
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gameObject->SetRespawnTime(gameObject->GetRespawnDelay());
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break;
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}
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return true;
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@@ -129,8 +129,6 @@ enum UlduarGameObjects
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GO_HODIR_RARE_CACHE_OF_WINTER_HERO = 194201,
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GO_HODIR_CHEST_HERO = 194308,
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GO_HODIR_CHEST = 194307,
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GO_FREYA_CHEST_HERO = 194325,
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GO_FREYA_CHEST = 194324,
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GO_LEVIATHAN_DOOR = 194905,
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GO_LEVIATHAN_GATE = 194630,
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GO_XT_002_DOOR = 194631,
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