Core/Battlefield: cleanup

This commit is contained in:
thomas33
2012-08-20 13:49:16 -04:00
committed by Kandera
parent 2a4b976e41
commit 7b0a7ef4f3
+17 -17
View File
@@ -87,7 +87,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*uiSender */ , uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -99,7 +99,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
switch (uiAction - GOSSIP_ACTION_INFO_DEF)
switch (action - GOSSIP_ACTION_INFO_DEF)
{
case 0:
player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, pCreature->GetGUID());
@@ -150,7 +150,7 @@ class npc_wg_spirit_guide : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 uiAction)
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -160,7 +160,7 @@ class npc_wg_spirit_guide : public CreatureScript
GraveYardVect gy = BfWG->GetGraveYardVect();
for (uint8 i = 0; i < gy.size(); i++)
{
if (uiAction - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
if (action - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
{
WorldSafeLocsEntry const* ws = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveYardId());
player->TeleportTo(ws->map_id, ws->x, ws->y, ws->z, 0);
@@ -210,7 +210,7 @@ class npc_wg_queue : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*uiSender */ , uint32 /*uiAction */ )
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 /*action */ )
{
player->CLOSE_GOSSIP_MENU();
@@ -327,8 +327,8 @@ class npc_wg_quest_giver : public CreatureScript
for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
{
uint32 quest_id = i->second;
Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest_id);
if (!pQuest)
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
switch (quest_id)
@@ -344,9 +344,9 @@ class npc_wg_quest_giver : public CreatureScript
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(pQuest, false))
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
@@ -362,9 +362,9 @@ class npc_wg_quest_giver : public CreatureScript
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(pQuest, false))
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
@@ -378,9 +378,9 @@ class npc_wg_quest_giver : public CreatureScript
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(pQuest, false))
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
@@ -395,18 +395,18 @@ class npc_wg_quest_giver : public CreatureScript
{
QuestStatus status = player->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(pQuest, false))
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
}
break;
default:
QuestStatus status = player->GetQuestStatus(quest_id);
if (pQuest->IsAutoComplete() && player->CanTakeQuest(pQuest, false))
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(pQuest, false))
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(quest_id, 2);
break;
}