Fix a typo in SOTA that prevented players to respawn in one of the graveyards
--HG-- branch : trunk
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@@ -539,7 +539,7 @@ WorldSafeLocsEntry const* BattleGroundSA::GetClosestGraveYard(Player* player)
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ret = sWorldSafeLocsStore.LookupEntry(safeloc);
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nearest = sqrt((ret->x - x)*(ret->x - x) + (ret->y - y)*(ret->y - y)+(ret->z - z)*(ret->z - z));
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for(uint8 i = BG_SA_LEFT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
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for(uint8 i = BG_SA_RIGHT_CAPTURABLE_GY; i < BG_SA_MAX_GY; i++)
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{
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if(GraveyardStatus[i] != player->GetTeamId())
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continue;
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