Misc/Util: Add a template function for returning a random element from any container
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@@ -1400,10 +1400,7 @@ void GameObject::Use(Unit* user)
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{
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for (int i = 0; i < info->summoningRitual.casterTargetSpellTargets; i++)
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{
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std::set<uint32>::const_iterator itr = m_unique_users.begin();
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std::advance(itr, rand() % m_unique_users.size());
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if (Unit* target = Unit::GetUnit(*this, uint64(*itr)))
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if (Unit* target = Unit::GetUnit(*this, (uint64)SelectRandomContainerElement(m_unique_users)))
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spellCaster->CastSpell(target, info->summoningRitual.casterTargetSpell, true);
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}
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}
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@@ -14938,9 +14938,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
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return NULL;
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// select random
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std::list<Unit*>::const_iterator tcIter = targets.begin();
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std::advance(tcIter, urand(0, targets.size()-1));
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return *tcIter;
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return SelectRandomContainerElement(targets);
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}
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void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
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