Core/Entities: Updated HighGuid values
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@@ -150,7 +150,7 @@ public:
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Map* map = player->GetMap();
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GameObject* object = new GameObject;
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ObjectGuid::LowType guidLow = sObjectMgr->GetGenerator<HIGHGUID_GAMEOBJECT>()->Generate();
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ObjectGuid::LowType guidLow = sObjectMgr->GetGenerator<HighGuid::GameObject>()->Generate();
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if (!object->Create(guidLow, objectInfo->entry, map, 0, x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
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{
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@@ -328,7 +328,7 @@ public:
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return false;
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}
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GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, guidLow));
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GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HighGuid::GameObject, id, guidLow));
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handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
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