Core/Vehicles: Send proper GUID in SMSG_BREAK_TARGET packet when an unit enters vehicle
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@@ -1507,6 +1507,8 @@ class Unit : public WorldObject
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void SendRemoveFromThreatListOpcode(HostileReference* pHostileReference);
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void SendThreatListUpdate();
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void SendClearTarget();
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void BuildHeartBeatMsg(WorldPacket *data) const;
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bool isAlive() const { return (m_deathState == ALIVE); };
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