Core/Vehicles: Send proper GUID in SMSG_BREAK_TARGET packet when an unit enters vehicle

This commit is contained in:
Shauren
2011-02-19 22:50:09 +01:00
parent c0b29fd0ad
commit 7ac891717c
4 changed files with 11 additions and 10 deletions
-1
View File
@@ -2280,7 +2280,6 @@ class Player : public Unit, public GridObject<Player>
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);
void SendClearFocus(Unit* target);
/*********************************************************/
/*** INSTANCE SYSTEM ***/