* AHBot rewritten to cause less lag spikes when checking for bids and when adding new auctions.
* AH Deposit function rewritten to generate deposits closer to official. * AH Mail system rewritten to fix some bugs. * MULTI_THREAD_MAP enabled by default (I have no idea why this was commented out before) * CLIENT_VER added for allowing parts of the code to be enabled/disabled depending on the client version supported. Only used in AHBot for now. * Various code cleanups. --HG-- branch : trunk
This commit is contained in:
@@ -137,7 +137,7 @@ typedef uint32 DWORD;
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typedef uint64 OBJECT_HANDLE;
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//#define MULTI_THREAD_MAP
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#define MULTI_THREAD_MAP
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#ifdef MULTI_THREAD_MAP
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#define MAP_BASED_RAND_GEN
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#endif
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@@ -156,6 +156,10 @@ typedef uint64 OBJECT_HANDLE;
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# endif
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#endif
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#ifndef CLIENT_VER
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#define CLIENT_VER 313
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#endif
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#endif //TRINITY_DEFINE_H
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+291
-129
@@ -1,12 +1,34 @@
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#include "AuctionHouseBot.h"
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#include "ObjectMgr.h"
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#include "AuctionHouseMgr.h"
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#if CLIENT_VER > 300
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#else if CLIENT_VER > 100
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#include <vector>
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#endif
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1(AuctionHouseBot);
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using namespace std;
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#if CLIENT_VER > 300
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#else if CLIENT_VER > 100
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vector<uint32> npcItems;
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vector<uint32> lootItems;
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vector<uint32> greyTradeGoodsBin;
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vector<uint32> whiteTradeGoodsBin;
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vector<uint32> greenTradeGoodsBin;
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vector<uint32> blueTradeGoodsBin;
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vector<uint32> purpleTradeGoodsBin;
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vector<uint32> orangeTradeGoodsBin;
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vector<uint32> yellowTradeGoodsBin;
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vector<uint32> greyItemsBin;
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vector<uint32> whiteItemsBin;
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vector<uint32> greenItemsBin;
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vector<uint32> blueItemsBin;
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vector<uint32> purpleItemsBin;
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vector<uint32> orangeItemsBin;
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vector<uint32> yellowItemsBin;
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#endif
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AuctionHouseBot::AuctionHouseBot()
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{
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debug_Out = false;
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@@ -31,7 +53,9 @@ AuctionHouseBot::AuctionHouseBot()
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DisableBeta_PTR_Unused = false;
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DisablePermEnchant = false;
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#if CLIENT_VER > 300
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DisableConjured = false;
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#endif
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DisableGems = false;
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DisableMoney = false;
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DisableMoneyLoot = false;
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@@ -92,10 +116,26 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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return;
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}
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AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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uint32 minItems = config->GetMinItems();
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uint32 maxItems = config->GetMaxItems();
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if (maxItems == 0)
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{
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//if (debug_Out) sLog.outString("AHSeller: Auctions disabled");
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return;
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}
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AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
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if (!ahEntry)
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{
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return;
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}
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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if (!auctionHouse)
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{
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return;
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}
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uint32 auctions = auctionHouse->Getcount();
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if (auctions >= minItems)
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@@ -111,7 +151,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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}
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uint32 items = 0;
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if ((maxItems - auctions) > ItemsPerCycle)
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if ((maxItems - auctions) >= ItemsPerCycle)
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items = ItemsPerCycle;
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else
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items = (maxItems - auctions);
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@@ -158,87 +198,30 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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+ whiteIcount + greenIcount + blueIcount + purpleIcount
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+ orangeIcount + yellowIcount;
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uint32 greyTGoods = 0;
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uint32 whiteTGoods = 0;
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uint32 greenTGoods = 0;
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uint32 blueTGoods = 0;
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uint32 purpleTGoods = 0;
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uint32 orangeTGoods = 0;
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uint32 yellowTGoods = 0;
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uint32 greyTGoods = config->GetItemCounts(AHB_GREY_TG);
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uint32 whiteTGoods = config->GetItemCounts(AHB_WHITE_TG);
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uint32 greenTGoods = config->GetItemCounts(AHB_GREEN_TG);
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uint32 blueTGoods = config->GetItemCounts(AHB_BLUE_TG);
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uint32 purpleTGoods = config->GetItemCounts(AHB_PURPLE_TG);
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uint32 orangeTGoods = config->GetItemCounts(AHB_ORANGE_TG);
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uint32 yellowTGoods = config->GetItemCounts(AHB_YELLOW_TG);
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uint32 greyItems = 0;
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uint32 whiteItems = 0;
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uint32 greenItems = 0;
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uint32 blueItems = 0;
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uint32 purpleItems = 0;
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uint32 orangeItems = 0;
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uint32 yellowItems = 0;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
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{
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AuctionEntry *Aentry = itr->second;
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Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
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if (item)
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{
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ItemPrototype const *prototype = item->GetProto();
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if (prototype)
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{
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switch (prototype->Quality)
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{
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case 0:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++greyTGoods;
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else
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++greyItems;
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break;
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case 1:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++whiteTGoods;
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else
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++whiteItems;
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break;
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case 2:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++greenTGoods;
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else
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++greenItems;
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break;
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case 3:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++blueTGoods;
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else
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++blueItems;
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break;
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case 4:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++purpleTGoods;
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else
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++purpleItems;
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break;
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case 5:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++orangeTGoods;
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else
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++orangeItems;
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break;
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case 6:
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if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
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++yellowTGoods;
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else
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++yellowItems;
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break;
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}
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}
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}
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}
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uint32 greyItems = config->GetItemCounts(AHB_GREY_I);
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uint32 whiteItems = config->GetItemCounts(AHB_WHITE_I);
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uint32 greenItems = config->GetItemCounts(AHB_GREEN_I);
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uint32 blueItems = config->GetItemCounts(AHB_BLUE_I);
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uint32 purpleItems = config->GetItemCounts(AHB_PURPLE_I);
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uint32 orangeItems = config->GetItemCounts(AHB_ORANGE_I);
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uint32 yellowItems = config->GetItemCounts(AHB_YELLOW_I);
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if (debug_Out) sLog.outString("AHSeller: %u items", items);
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// only insert a few at a time, so as not to peg the processor
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for (uint32 cnt = 1;cnt <= items;cnt++)
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{
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if (debug_Out) sLog.outString("AHSeller: %u count", cnt);
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uint32 itemID = 0;
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uint32 loopBreaker = 0;
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uint32 itemColor = 99;
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while (itemID == 0 && loopBreaker < 50)
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while (itemID == 0)
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{
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uint32 choice = urand(0, 13);
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itemColor = choice;
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@@ -347,8 +330,8 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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if (debug_Out) sLog.outError("AHSeller: itemID Switch - Default Reached");
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break;
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}
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++loopBreaker;
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}
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if (itemID == 0)
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{
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if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() - ItemID is 0");
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@@ -363,12 +346,12 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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}
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Item* item = Item::CreateItem(itemID, 1, AHBplayer);
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item->AddToUpdateQueueOf(AHBplayer);
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if (item == NULL)
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{
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if (debug_Out) sLog.outError("AHSeller: Item::CreateItem() returned NULL");
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break;
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}
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item->AddToUpdateQueueOf(AHBplayer);
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uint32 randomPropertyId = Item::GenerateItemRandomPropertyId(itemID);
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if (randomPropertyId != 0)
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@@ -405,6 +388,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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{
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// quality is something it shouldn't be, let's get out of here
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if (debug_Out) sLog.outError("AHBuyer: Quality %u not Supported", prototype->Quality);
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item->RemoveFromUpdateQueueOf(AHBplayer);
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continue;
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}
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@@ -505,31 +489,51 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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return;
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}
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/*
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uint32 AuctioneerGUID = 0;
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switch (config->GetAHID())
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{
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case 2:
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AuctioneerGUID = 79707; //Human in stormwind.
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break;
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case 6:
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AuctioneerGUID = 4656; //orc in Orgrimmar
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break;
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case 7:
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AuctioneerGUID = 23442; //goblin in GZ
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break;
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default:
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if (debug_Out) sLog.outError("AHSeller: GetAHID() - Default switch reached");
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AuctioneerGUID = 23442; //default to neutral 7
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break;
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}
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*/
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QueryResult* result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE itemowner<>%u AND buyguid<>%u", AHBplayerGUID, AHBplayerGUID);
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if (!result)
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{
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delete result;
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return;
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}
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if (result->GetRowCount() == 0)
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{
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delete result;
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return;
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}
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// Fetches content of selected AH
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
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vector<uint32> possibleBids;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
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do
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{
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// Check if the auction is ours
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// if it is, we skip this iteration.
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if (itr->second->owner == AHBplayerGUID)
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{
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//if (debug_Out) sLog.outString("AHBuyer: I own this item.");
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continue;
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}
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// Check that we haven't bidded in this auction already.
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if (itr->second->bidder != AHBplayerGUID)
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{
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uint32 tmpdata = itr->second->Id;
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uint32 tmpdata = result->Fetch()->GetUInt32();
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possibleBids.push_back(tmpdata);
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//if (debug_Out) sLog.outString("AHBuyer: I have not bid on %u"), itr->second->Id;
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}
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else
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{
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//if (debug_Out) sLog.outString("AHBuyer: I have bid on %u"), itr->second->Id;
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}
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}
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}while (result->NextRow());
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delete result;
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for (uint32 count = 1;count <= config->GetBidsPerInterval();++count)
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{
|
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@@ -554,7 +558,6 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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if (!auction)
|
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{
|
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if (debug_Out) sLog.outError("AHBuyer: Item doesn't exist, perhaps bought already?");
|
||||
continue;
|
||||
}
|
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|
||||
@@ -698,18 +701,10 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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else
|
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{
|
||||
//buyout
|
||||
if (AHBplayer->GetGUIDLow() == auction->bidder)
|
||||
{
|
||||
//pl->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||
}
|
||||
else
|
||||
{
|
||||
//pl->ModifyMoney(-int32(auction->buyout));
|
||||
if (auction->bidder)
|
||||
if ((auction->bidder) && (AHBplayer->GetGUIDLow() != auction->bidder))
|
||||
{
|
||||
session->SendAuctionOutbiddedMail(auction, auction->buyout);
|
||||
}
|
||||
}
|
||||
auction->bidder = AHBplayer->GetGUIDLow();
|
||||
auction->bid = auction->buyout;
|
||||
|
||||
@@ -717,14 +712,10 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
|
||||
auctionmgr.SendAuctionSalePendingMail(auction);
|
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auctionmgr.SendAuctionSuccessfulMail(auction);
|
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auctionmgr.SendAuctionWonMail(auction);
|
||||
|
||||
// Remove item from auctionhouse
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
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// Remove auction
|
||||
auctionHouse->RemoveAuction(auction->Id);
|
||||
// Remove from database
|
||||
auction->DeleteFromDB();
|
||||
delete auction;
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -740,6 +731,20 @@ void AuctionHouseBot::Update()
|
||||
_AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
|
||||
ObjectAccessor::Instance().AddObject(&_AHBplayer);
|
||||
|
||||
// Only for testing, this can likely be removed, once I know it's working as expected.
|
||||
/*
|
||||
AuctionHouseObject* auctionHouse1 = auctionmgr.GetAuctionsMap(55);
|
||||
AuctionHouseObject* auctionHouse2 = auctionmgr.GetAuctionsMap(29);
|
||||
AuctionHouseObject* auctionHouse3 = auctionmgr.GetAuctionsMap(120);
|
||||
uint32 totalItemsAH = (auctionHouse1->Getcount() + auctionHouse2->Getcount() + auctionHouse3->Getcount());
|
||||
uint32 totalItems = (AllianceConfig.TotalItemCounts() + HordeConfig.TotalItemCounts() + NeutralConfig.TotalItemCounts());
|
||||
if (totalItemsAH != totalItems)
|
||||
{
|
||||
sLog.outError("AHBot: The AuctionHouses say there are %u auctions, but, I think there are %u auctions...", totalItemsAH, totalItems);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// Add New Bids
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
@@ -805,7 +810,9 @@ void AuctionHouseBot::Initialize()
|
||||
|
||||
DisableBeta_PTR_Unused = sConfig.GetBoolDefault("AuctionHouseBot.DisableBeta_PTR_Unused", false);
|
||||
DisablePermEnchant = sConfig.GetBoolDefault("AuctionHouseBot.DisablePermEnchant", false);
|
||||
#if CLIENT_VER > 300
|
||||
DisableConjured = sConfig.GetBoolDefault("AuctionHouseBot.DisableConjured", false);
|
||||
#endif
|
||||
DisableGems = sConfig.GetBoolDefault("AuctionHouseBot.DisableGems", false);
|
||||
DisableMoney = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoney", false);
|
||||
DisableMoneyLoot = sConfig.GetBoolDefault("AuctionHouseBot.DisableMoneyLoot", false);
|
||||
@@ -844,7 +851,6 @@ void AuctionHouseBot::Initialize()
|
||||
DisableTGsAboveReqSkillRank = sConfig.GetIntDefault("AuctionHouseBot.DisableTGsAboveReqSkillRank", 0);
|
||||
|
||||
//End Filters
|
||||
|
||||
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
LoadValues(&AllianceConfig);
|
||||
@@ -878,7 +884,9 @@ void AuctionHouseBot::Initialize()
|
||||
"SELECT item FROM fishing_loot_template UNION "
|
||||
"SELECT item FROM gameobject_loot_template UNION "
|
||||
"SELECT item FROM item_loot_template UNION "
|
||||
#if CLIENT_VER > 300
|
||||
"SELECT item FROM milling_loot_template UNION "
|
||||
#endif
|
||||
"SELECT item FROM pickpocketing_loot_template UNION "
|
||||
"SELECT item FROM prospecting_loot_template UNION "
|
||||
"SELECT item FROM skinning_loot_template";
|
||||
@@ -909,23 +917,23 @@ void AuctionHouseBot::Initialize()
|
||||
|
||||
switch (prototype->Bonding)
|
||||
{
|
||||
case 0:
|
||||
case NO_BIND:
|
||||
if (!No_Bind)
|
||||
continue;
|
||||
break;
|
||||
case 1:
|
||||
case BIND_WHEN_PICKED_UP:
|
||||
if (!Bind_When_Picked_Up)
|
||||
continue;
|
||||
break;
|
||||
case 2:
|
||||
case BIND_WHEN_EQUIPED:
|
||||
if (!Bind_When_Equipped)
|
||||
continue;
|
||||
break;
|
||||
case 3:
|
||||
case BIND_WHEN_USE:
|
||||
if (!Bind_When_Use)
|
||||
continue;
|
||||
break;
|
||||
case 4:
|
||||
case BIND_QUEST_ITEM:
|
||||
if (!Bind_Quest_Item)
|
||||
continue;
|
||||
break;
|
||||
@@ -1058,12 +1066,14 @@ void AuctionHouseBot::Initialize()
|
||||
continue;
|
||||
}
|
||||
|
||||
#if CLIENT_VER > 300
|
||||
// Disable conjured items
|
||||
if ((DisableConjured) && (prototype->IsConjuredConsumable()))
|
||||
{
|
||||
if (debug_Out_Filters) sLog.outString("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Disable gems
|
||||
if ((DisableGems) && (prototype->Class == ITEM_CLASS_GEM))
|
||||
@@ -1305,49 +1315,49 @@ void AuctionHouseBot::Initialize()
|
||||
|
||||
switch (prototype->Quality)
|
||||
{
|
||||
case 0:
|
||||
case AHB_GREY:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
greyTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
greyItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
case AHB_WHITE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
whiteTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
whiteItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
case AHB_GREEN:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
greenTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
greenItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case AHB_BLUE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
blueTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
blueItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case AHB_PURPLE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
purpleTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
purpleItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case AHB_ORANGE:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
orangeTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
orangeItemsBin.push_back(itemID);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case AHB_YELLOW:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
yellowTradeGoodsBin.push_back(itemID);
|
||||
else
|
||||
@@ -1374,6 +1384,7 @@ void AuctionHouseBot::Initialize()
|
||||
sLog.outError("AuctionHouseBot: No items");
|
||||
AHBSeller = 0;
|
||||
}
|
||||
|
||||
sLog.outString("AuctionHouseBot:");
|
||||
sLog.outString("loaded %u grey trade goods", greyTradeGoodsBin.size());
|
||||
sLog.outString("loaded %u white trade goods", whiteTradeGoodsBin.size());
|
||||
@@ -1394,6 +1405,80 @@ void AuctionHouseBot::Initialize()
|
||||
sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
|
||||
}
|
||||
|
||||
void AuctionHouseBot::IncrementItemCounts(AuctionEntry* ah)
|
||||
{
|
||||
// from auctionhousehandler.cpp, creates auction pointer & player pointer
|
||||
|
||||
// get exact item information
|
||||
Item *pItem = auctionmgr.GetAItem(ah->item_guidlow);
|
||||
if (!pItem)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: Item %u doesn't exist, perhaps bought already?", ah->item_guidlow);
|
||||
return;
|
||||
}
|
||||
|
||||
// get item prototype
|
||||
ItemPrototype const* prototype = objmgr.GetItemPrototype(ah->item_template);
|
||||
|
||||
AHBConfig *config;
|
||||
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
|
||||
if (!u_entry)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
|
||||
config = &AllianceConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
|
||||
config = &HordeConfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
|
||||
config->IncItemCounts(prototype->Class, prototype->Quality);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::DecrementItemCounts(AuctionEntry* ah, uint32 item_template)
|
||||
{
|
||||
// get item prototype
|
||||
ItemPrototype const* prototype = objmgr.GetItemPrototype(item_template);
|
||||
|
||||
AHBConfig *config;
|
||||
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(ah->GetHouseId());
|
||||
if (!u_entry)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. No Entry", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Alliance", ah->GetHouseId());
|
||||
config = &AllianceConfig;
|
||||
}
|
||||
else if (u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Horde", ah->GetHouseId());
|
||||
config = &HordeConfig;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (debug_Out) sLog.outError("AHBot: %u returned as House ID. Neutral", ah->GetHouseId());
|
||||
config = &NeutralConfig;
|
||||
}
|
||||
|
||||
config->DecItemCounts(prototype->Class, prototype->Quality);
|
||||
}
|
||||
|
||||
void AuctionHouseBot::Commands(uint32 command, uint32 ahMapID, uint32 col, char* args)
|
||||
{
|
||||
AHBConfig *config;
|
||||
@@ -1709,6 +1794,83 @@ void AuctionHouseBot::LoadValues(AHBConfig *config)
|
||||
sLog.outString("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));
|
||||
sLog.outString("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));
|
||||
}
|
||||
AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
|
||||
|
||||
config->ResetItemCounts();
|
||||
uint32 auctions = auctionHouse->Getcount();
|
||||
|
||||
if (auctions)
|
||||
{
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
||||
if (item)
|
||||
{
|
||||
ItemPrototype const *prototype = item->GetProto();
|
||||
if (prototype)
|
||||
{
|
||||
switch (prototype->Quality)
|
||||
{
|
||||
case 0:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_GREY_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_GREY_I);
|
||||
break;
|
||||
case 1:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_WHITE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_WHITE_I);
|
||||
break;
|
||||
case 2:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_GREEN_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_GREEN_I);
|
||||
break;
|
||||
case 3:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_BLUE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_BLUE_I);
|
||||
break;
|
||||
case 4:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_PURPLE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_PURPLE_I);
|
||||
break;
|
||||
case 5:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_ORANGE_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_ORANGE_I);
|
||||
break;
|
||||
case 6:
|
||||
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
|
||||
config->IncItemCounts(AHB_YELLOW_TG);
|
||||
else
|
||||
config->IncItemCounts(AHB_YELLOW_I);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (debug_Out)
|
||||
{
|
||||
sLog.outString("Current Items in %s Auctionhouses:", CharacterDatabase.PQuery("SELECT name FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetString());
|
||||
sLog.outString("Grey Trade Goods\t%u\tGrey Items\t%u", config->GetItemCounts(AHB_GREY_TG), config->GetItemCounts(AHB_GREY_I));
|
||||
sLog.outString("White Trade Goods\t%u\tWhite Items\t%u", config->GetItemCounts(AHB_WHITE_TG), config->GetItemCounts(AHB_WHITE_I));
|
||||
sLog.outString("Green Trade Goods\t%u\tGreen Items\t%u", config->GetItemCounts(AHB_GREEN_TG), config->GetItemCounts(AHB_GREEN_I));
|
||||
sLog.outString("Blue Trade Goods\t%u\tBlue Items\t%u", config->GetItemCounts(AHB_BLUE_TG), config->GetItemCounts(AHB_BLUE_I));
|
||||
sLog.outString("Purple Trade Goods\t%u\tPurple Items\t%u", config->GetItemCounts(AHB_PURPLE_TG), config->GetItemCounts(AHB_PURPLE_I));
|
||||
sLog.outString("Orange Trade Goods\t%u\tOrange Items\t%u", config->GetItemCounts(AHB_ORANGE_TG), config->GetItemCounts(AHB_ORANGE_I));
|
||||
sLog.outString("Yellow Trade Goods\t%u\tYellow Items\t%u", config->GetItemCounts(AHB_YELLOW_TG), config->GetItemCounts(AHB_YELLOW_I));
|
||||
}
|
||||
}
|
||||
if (AHBBuyer)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,11 @@
|
||||
|
||||
#include "World.h"
|
||||
#include "Config/ConfigEnv.h"
|
||||
#if CLIENT_VER > 300
|
||||
#include "ace/Vector_T.h"
|
||||
#else if CLIENT_VER > 100
|
||||
#include <vector>
|
||||
#endif
|
||||
|
||||
#define AHB_GREY 0
|
||||
#define AHB_WHITE 1
|
||||
@@ -110,6 +114,22 @@ private:
|
||||
uint32 orangeip;
|
||||
uint32 yellowip;
|
||||
|
||||
uint32 greyTGoods;
|
||||
uint32 whiteTGoods;
|
||||
uint32 greenTGoods;
|
||||
uint32 blueTGoods;
|
||||
uint32 purpleTGoods;
|
||||
uint32 orangeTGoods;
|
||||
uint32 yellowTGoods;
|
||||
|
||||
uint32 greyItems;
|
||||
uint32 whiteItems;
|
||||
uint32 greenItems;
|
||||
uint32 blueItems;
|
||||
uint32 purpleItems;
|
||||
uint32 orangeItems;
|
||||
uint32 yellowItems;
|
||||
|
||||
public:
|
||||
AHBConfig(uint32 ahid)
|
||||
{
|
||||
@@ -876,6 +896,225 @@ public:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
DecItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
DecItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DecItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
--greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
--whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
--greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
--blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
--purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
--orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
--yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
--greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
--whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
--greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
--blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
--purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
--orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
--yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 Class, uint32 Quality)
|
||||
{
|
||||
switch(Class)
|
||||
{
|
||||
case ITEM_CLASS_TRADE_GOODS:
|
||||
IncItemCounts(Quality);
|
||||
break;
|
||||
default:
|
||||
IncItemCounts(Quality + 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IncItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
++greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
++whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
++greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
++blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
++purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
++orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
++yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
++greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
++whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
++greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
++blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
++purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
++orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
++yellowItems;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetItemCounts()
|
||||
{
|
||||
greyTGoods = 0;
|
||||
whiteTGoods = 0;
|
||||
greenTGoods = 0;
|
||||
blueTGoods = 0;
|
||||
purpleTGoods = 0;
|
||||
orangeTGoods = 0;
|
||||
yellowTGoods = 0;
|
||||
|
||||
greyItems = 0;
|
||||
whiteItems = 0;
|
||||
greenItems = 0;
|
||||
blueItems = 0;
|
||||
purpleItems = 0;
|
||||
orangeItems = 0;
|
||||
yellowItems = 0;
|
||||
}
|
||||
|
||||
uint32 TotalItemCounts()
|
||||
{
|
||||
return(
|
||||
greyTGoods +
|
||||
whiteTGoods +
|
||||
greenTGoods +
|
||||
blueTGoods +
|
||||
purpleTGoods +
|
||||
orangeTGoods +
|
||||
yellowTGoods +
|
||||
|
||||
greyItems +
|
||||
whiteItems +
|
||||
greenItems +
|
||||
blueItems +
|
||||
purpleItems +
|
||||
orangeItems +
|
||||
yellowItems);
|
||||
}
|
||||
|
||||
uint32 GetItemCounts(uint32 color)
|
||||
{
|
||||
switch(color)
|
||||
{
|
||||
case AHB_GREY_TG:
|
||||
return greyTGoods;
|
||||
break;
|
||||
case AHB_WHITE_TG:
|
||||
return whiteTGoods;
|
||||
break;
|
||||
case AHB_GREEN_TG:
|
||||
return greenTGoods;
|
||||
break;
|
||||
case AHB_BLUE_TG:
|
||||
return blueTGoods;
|
||||
break;
|
||||
case AHB_PURPLE_TG:
|
||||
return purpleTGoods;
|
||||
break;
|
||||
case AHB_ORANGE_TG:
|
||||
return orangeTGoods;
|
||||
break;
|
||||
case AHB_YELLOW_TG:
|
||||
return yellowTGoods;
|
||||
break;
|
||||
case AHB_GREY_I:
|
||||
return greyItems;
|
||||
break;
|
||||
case AHB_WHITE_I:
|
||||
return whiteItems;
|
||||
break;
|
||||
case AHB_GREEN_I:
|
||||
return greenItems;
|
||||
break;
|
||||
case AHB_BLUE_I:
|
||||
return blueItems;
|
||||
break;
|
||||
case AHB_PURPLE_I:
|
||||
return purpleItems;
|
||||
break;
|
||||
case AHB_ORANGE_I:
|
||||
return orangeItems;
|
||||
break;
|
||||
case AHB_YELLOW_I:
|
||||
return yellowItems;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void SetBidsPerInterval(uint32 value)
|
||||
{
|
||||
buyerBidsPerInterval = value;
|
||||
@@ -891,6 +1130,7 @@ public:
|
||||
class AuctionHouseBot
|
||||
{
|
||||
private:
|
||||
#if CLIENT_VER > 300
|
||||
ACE_Vector<uint32> npcItems;
|
||||
ACE_Vector<uint32> lootItems;
|
||||
ACE_Vector<uint32> greyTradeGoodsBin;
|
||||
@@ -907,6 +1147,7 @@ private:
|
||||
ACE_Vector<uint32> purpleItemsBin;
|
||||
ACE_Vector<uint32> orangeItemsBin;
|
||||
ACE_Vector<uint32> yellowItemsBin;
|
||||
#endif
|
||||
|
||||
bool debug_Out;
|
||||
bool debug_Out_Filters;
|
||||
@@ -937,7 +1178,9 @@ private:
|
||||
|
||||
bool DisableBeta_PTR_Unused;
|
||||
bool DisablePermEnchant;
|
||||
#if CLIENT_VER > 300
|
||||
bool DisableConjured;
|
||||
#endif
|
||||
bool DisableGems;
|
||||
bool DisableMoney;
|
||||
bool DisableMoneyLoot;
|
||||
@@ -995,6 +1238,8 @@ public:
|
||||
void Update();
|
||||
void Initialize();
|
||||
void LoadValues(AHBConfig*);
|
||||
void DecrementItemCounts(AuctionEntry* ah, uint32 item_template);
|
||||
void IncrementItemCounts(AuctionEntry* ah);
|
||||
void Commands(uint32, uint32, uint32, char*);
|
||||
uint32 GetAHBplayerGUID() { return AHBplayerGUID; };
|
||||
};
|
||||
|
||||
@@ -180,10 +180,13 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
return;
|
||||
}
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client send time in minutes, convert to common used sec time
|
||||
etime *= MINUTE;
|
||||
|
||||
sLog.outDebug("WORLD: HandleAuctionSellItem - ETIME: %u", etime);
|
||||
|
||||
// client understand only 3 auction time
|
||||
switch(etime)
|
||||
{
|
||||
@@ -264,9 +267,9 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
|
||||
AH->auctionHouseEntry = auctionHouseEntry;
|
||||
|
||||
sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
|
||||
auctionmgr.AddAItem(it);
|
||||
auctionHouse->AddAuction(AH);
|
||||
|
||||
auctionmgr.AddAItem(it);
|
||||
pl->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
|
||||
|
||||
CharacterDatabase.BeginTransaction();
|
||||
@@ -394,12 +397,10 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
|
||||
auctionmgr.SendAuctionWonMail(auction);
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
|
||||
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction->Id);
|
||||
auction->DeleteFromDB();
|
||||
|
||||
delete auction;
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
CharacterDatabase.BeginTransaction();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
@@ -474,12 +475,12 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
|
||||
// Now remove the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
auction->DeleteFromDB();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
auction->DeleteFromDB();
|
||||
uint32 item_template = auction->item_template;
|
||||
auctionmgr.RemoveAItem(auction->item_guidlow);
|
||||
auctionHouse->RemoveAuction( auction->Id );
|
||||
delete auction;
|
||||
auctionHouse->RemoveAuction(auction, item_template);
|
||||
}
|
||||
|
||||
//called when player lists his bids
|
||||
|
||||
@@ -67,43 +67,34 @@ AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
|
||||
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
|
||||
{
|
||||
uint32 MSV = pItem->GetProto()->SellPrice;
|
||||
double deposit;
|
||||
double faction_pct;
|
||||
int32 deposit;
|
||||
uint32 timeHr = (((time / 60) / 60) / 12);
|
||||
|
||||
if (MSV > 0)
|
||||
{
|
||||
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else
|
||||
{
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(entry->houseId);
|
||||
if(!u_entry)
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
faction_pct = (0.15 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
else
|
||||
faction_pct = (0.75 * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT));
|
||||
}
|
||||
deposit = ((double)MSV * faction_pct * (double)pItem->GetCount()) * (double)(time / MIN_AUCTION_TIME );
|
||||
deposit = (int32)floor((double)MSV * (((double)(entry->depositPercent * 3) / 100.0f * (double)sWorld.getRate(RATE_AUCTION_DEPOSIT) * (double)pItem->GetCount()))) * timeHr;
|
||||
}
|
||||
else
|
||||
{
|
||||
faction_pct = 0.0f;
|
||||
deposit = 0.0f;
|
||||
deposit = 0;
|
||||
}
|
||||
sLog.outDebug("SellPrice:\t\t%u", MSV);
|
||||
sLog.outDebug("Deposit Percent:\t%f", faction_pct);
|
||||
sLog.outDebug("Deposit Percent:\t%f", ((double)entry->depositPercent / 100.0f));
|
||||
sLog.outDebug("Auction Time1:\t\t%u", time);
|
||||
sLog.outDebug("Auction Time2:\t\t%u", MIN_AUCTION_TIME);
|
||||
sLog.outDebug("Auction Time3:\t\t%u", (time / MIN_AUCTION_TIME ));
|
||||
sLog.outDebug("Auction Time3:\t\t%u", timeHr);
|
||||
sLog.outDebug("Count:\t\t\t%u", pItem->GetCount());
|
||||
sLog.outDebug("Deposit:\t\t%f", deposit);
|
||||
if (deposit > 0)
|
||||
return (uint32)deposit;
|
||||
{
|
||||
sLog.outDebug("Deposit:\t\t%u", deposit);
|
||||
return deposit;
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug("Deposit:\t\t0");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction)
|
||||
@@ -112,15 +103,13 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
if (!pItem)
|
||||
return;
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
uint32 bidder_security = 0;
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
|
||||
// data for gm.log
|
||||
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
|
||||
{
|
||||
uint32 bidder_security = 0;
|
||||
std::string bidder_name;
|
||||
if (bidder)
|
||||
{
|
||||
@@ -139,7 +128,6 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
}
|
||||
}
|
||||
|
||||
if (bidder_security > SEC_PLAYER)
|
||||
{
|
||||
std::string owner_name;
|
||||
@@ -152,8 +140,6 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
|
||||
}
|
||||
}
|
||||
else if(!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// receiver exist
|
||||
if (bidder || bidder_accId)
|
||||
@@ -180,28 +166,18 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
|
||||
if (bidder)
|
||||
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
// receiver not exist
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction)
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist (online or offline)
|
||||
if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSalePendingSubject;
|
||||
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
|
||||
@@ -230,11 +206,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
@@ -255,14 +227,13 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
|
||||
uint32 profit = auction->bid + auction->deposit - auctionCut;
|
||||
|
||||
if (owner)
|
||||
{
|
||||
//FIXME: what do if owner offline
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
{
|
||||
owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
|
||||
//send auction owner notification, bidder must be current!
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
}
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY));
|
||||
}
|
||||
}
|
||||
@@ -272,42 +243,25 @@ void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
|
||||
{ //return an item in auction to its owner by mail
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if (!pItem)
|
||||
{
|
||||
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
uint32 owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
// owner exist
|
||||
if (owner || owner_accId)
|
||||
{
|
||||
std::ostringstream subject;
|
||||
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
|
||||
|
||||
if ( owner )
|
||||
if (owner && owner->GetGUIDLow() != auctionbot.GetAHBplayerGUID())
|
||||
owner->GetSession()->SendAuctionOwnerNotification(auction);
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
// owner not found
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctionItems()
|
||||
@@ -569,9 +523,9 @@ void AuctionHouseObject::Update()
|
||||
|
||||
///- In any case clear the auction
|
||||
itr->second->DeleteFromDB();
|
||||
uint32 item_template = itr->second->item_template;
|
||||
auctionmgr.RemoveAItem(itr->second->item_guidlow);
|
||||
delete itr->second;
|
||||
RemoveAuction(itr->first);
|
||||
RemoveAuction(itr->second, item_template);
|
||||
}
|
||||
|
||||
// only check 50 items per update to not peg the CPU
|
||||
@@ -708,13 +662,17 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
|
||||
uint32 AuctionEntry::GetAuctionCut() const
|
||||
{
|
||||
return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.0f);
|
||||
int32 cut = int32(((double)auctionHouseEntry->cutPercent / 100.0f) * (double)sWorld.getRate(RATE_AUCTION_CUT)) * bid;
|
||||
if (cut > 0)
|
||||
return cut;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
{
|
||||
uint32 outbid = (bid / 100) * 5;
|
||||
uint32 outbid = (uint32)((double)bid / 100.0f) * 5;
|
||||
if (!outbid)
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include "AuctionHouseBot.h"
|
||||
|
||||
class Item;
|
||||
class Player;
|
||||
class WorldPacket;
|
||||
@@ -95,6 +97,7 @@ class AuctionHouseObject
|
||||
{
|
||||
ASSERT(ah);
|
||||
AuctionsMap[ah->Id] = ah;
|
||||
auctionbot.IncrementItemCounts(ah);
|
||||
}
|
||||
|
||||
AuctionEntry* GetAuction(uint32 id) const
|
||||
@@ -103,9 +106,10 @@ class AuctionHouseObject
|
||||
return itr != AuctionsMap.end() ? itr->second : NULL;
|
||||
}
|
||||
|
||||
bool RemoveAuction(uint32 id)
|
||||
bool RemoveAuction(AuctionEntry *auction, uint32 item_template)
|
||||
{
|
||||
return AuctionsMap.erase(id) ? true : false;
|
||||
auctionbot.DecrementItemCounts(auction, item_template);
|
||||
return AuctionsMap.erase(auction->Id) ? true : false;
|
||||
}
|
||||
|
||||
void Update();
|
||||
@@ -133,6 +137,7 @@ class AuctionHouseMgr
|
||||
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
||||
|
||||
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
||||
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user