[7426] Mounted players now can capture tower point in Eye of Storm. Author: Triply

Renamed function isAllowUseBattleGroundObject to CanUseBattleGroundObject

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-09 18:00:56 -06:00
parent a32382a5ec
commit 7a2f21a0b1
7 changed files with 26 additions and 17 deletions
+2 -2
View File
@@ -156,7 +156,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
++j;
continue;
}
if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
{
//player joined point!
//show progress bar
@@ -199,7 +199,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
++j;
continue;
}
if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))
//move player out of point (add him to players that are out of points
{
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
+2 -2
View File
@@ -1252,7 +1252,7 @@ void GameObject::Use(Unit* user)
Player* player = (Player*)user;
if( player->isAllowUseBattleGroundObject() )
if( player->CanUseBattleGroundObject() )
{
// in battleground check
BattleGround *bg = player->GetBattleGround();
@@ -1277,7 +1277,7 @@ void GameObject::Use(Unit* user)
Player* player = (Player*)user;
if( player->isAllowUseBattleGroundObject() )
if( player->CanUseBattleGroundObject() )
{
// in battleground check
BattleGround *bg = player->GetBattleGround();
+11 -3
View File
@@ -20104,14 +20104,22 @@ void Player::SetFarsightTarget(WorldObject* obj)
SetFarSightGUID(obj->GetGUID());
}
bool Player::isAllowUseBattleGroundObject()
bool Player::CanUseBattleGroundObject()
{
return ( //InBattleGround() && // in battleground - not need, check in other cases
!IsMounted() && // not mounted
!isTotalImmunity() && // not totally immuned
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
!HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup
//TODO player cannot use object when he is invulnerable (immune) - (ice block, divine shield, divine protection, divine intervention ...)
isAlive() // live player
);
}
bool Player::CanCaptureTowerPoint()
{
return ( !HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
isAlive() // live player
);
}
+2 -1
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@@ -1984,8 +1984,9 @@ class TRINITY_DLL_SPEC Player : public Unit
void ClearAfkReports() { m_bgAfkReporter.clear(); }
bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
bool isAllowUseBattleGroundObject();
bool isTotalImmunity();
bool CanUseBattleGroundObject();
bool CanCaptureTowerPoint();
/*********************************************************/
/*** OUTDOOR PVP SYSTEM ***/
+1 -1
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@@ -4070,7 +4070,7 @@ uint8 Spell::CanCast(bool strict)
// In BattleGround players can use only flags and banners
if( ((Player*)m_caster)->InBattleGround() &&
!((Player*)m_caster)->isAllowUseBattleGroundObject() )
!((Player*)m_caster)->CanUseBattleGroundObject() )
return SPELL_FAILED_TRY_AGAIN;
// get the lock entry
+2 -2
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@@ -3135,7 +3135,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
if( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK )
{
//isAllowUseBattleGroundObject() already called in CanCast()
//CanUseBattleGroundObject() already called in CanCast()
// in battleground check
if(BattleGround *bg = player->GetBattleGround())
{
@@ -3147,7 +3147,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
}
else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
{
//isAllowUseBattleGroundObject() already called in CanCast()
//CanUseBattleGroundObject() already called in CanCast()
// in battleground check
if(BattleGround *bg = player->GetBattleGround())
{
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7425"
#define REVISION_NR "7426"
#endif // __REVISION_NR_H__