Core/Misc:
- Replace emote magic number by enum - Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed. - Correct a spell used in AQ Closes #3787 Closes #5095
This commit is contained in:
@@ -1286,9 +1286,9 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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// Hmmmm dont like this emotes client must by self do all animations
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if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
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victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
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victim->HandleEmoteCommand(EMOTE_ONESHOT_WOUND_CRITICAL);
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if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
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victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
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victim->HandleEmoteCommand(EMOTE_ONESHOT_PARRY_SHIELD);
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if (damageInfo->TargetState == VICTIMSTATE_PARRY)
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{
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@@ -95,6 +95,7 @@ enum Races
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// Class value is index in ChrClasses.dbc
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enum Classes
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{
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CLASS_NONE = 0,
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CLASS_WARRIOR = 1,
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CLASS_PALADIN = 2,
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CLASS_HUNTER = 3,
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@@ -1502,6 +1503,7 @@ enum GameObjectDestructibleState
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GO_DESTRUCTIBLE_REBUILDING = 3,
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};
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// EmotesText.dbc
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enum TextEmotes
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{
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TEXT_EMOTE_AGREE = 1,
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@@ -1665,7 +1667,7 @@ enum TextEmotes
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TEXT_EMOTE_ATTACKMYTARGET = 307,
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TEXT_EMOTE_OOM = 323,
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TEXT_EMOTE_FOLLOW = 324,
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TEXT_EMOTE_HELP = 325,
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TEXT_EMOTE_WAIT = 325,
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TEXT_EMOTE_HEALME = 326,
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TEXT_EMOTE_OPENFIRE = 327,
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TEXT_EMOTE_FLIRT = 328,
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@@ -1674,7 +1676,7 @@ enum TextEmotes
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TEXT_EMOTE_WINK = 363,
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TEXT_EMOTE_PAT = 364,
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TEXT_EMOTE_SERIOUS = 365,
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TEXT_EMOTE_MOUNTSPECIAL = 366,
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TEXT_EMOTE_MOUNT_SPECIAL = 366,
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TEXT_EMOTE_GOODLUCK = 367,
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TEXT_EMOTE_BLAME = 368,
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TEXT_EMOTE_BLANK = 369,
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@@ -1687,6 +1689,7 @@ enum TextEmotes
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TEXT_EMOTE_ENEMY = 376,
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TEXT_EMOTE_EYEBROW = 377,
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TEXT_EMOTE_TOAST = 378,
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TEXT_EMOTE_FAIL = 379,
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TEXT_EMOTE_HIGHFIVE = 380,
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TEXT_EMOTE_ABSENT = 381,
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TEXT_EMOTE_ARM = 382,
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@@ -1741,6 +1744,7 @@ enum TextEmotes
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TEXT_EMOTE_SNEEZE = 436,
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TEXT_EMOTE_SNORT = 437,
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TEXT_EMOTE_SQUEAL = 438,
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TEXT_EMOTE_STOPATTACK = 439,
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TEXT_EMOTE_SUSPICIOUS = 440,
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TEXT_EMOTE_THINK = 441,
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TEXT_EMOTE_TRUCE = 442,
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@@ -1756,6 +1760,7 @@ enum TextEmotes
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TEXT_EMOTE_YW = 453,
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};
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// Emotes.dbc
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enum Emote
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{
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EMOTE_ONESHOT_NONE = 0,
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@@ -1783,44 +1788,44 @@ enum Emote
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EMOTE_ONESHOT_SHY = 24,
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EMOTE_ONESHOT_POINT = 25,
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EMOTE_STATE_STAND = 26,
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EMOTE_STATE_READYUNARMED = 27,
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EMOTE_STATE_READY_UNARMED = 27,
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EMOTE_STATE_WORK_SHEATHED = 28,
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EMOTE_STATE_POINT = 29,
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EMOTE_STATE_NONE = 30,
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EMOTE_ONESHOT_WOUND = 33,
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EMOTE_ONESHOT_WOUNDCRITICAL = 34,
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EMOTE_ONESHOT_ATTACKUNARMED = 35,
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EMOTE_ONESHOT_WOUND_CRITICAL = 34,
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EMOTE_ONESHOT_ATTACK_UNARMED = 35,
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EMOTE_ONESHOT_ATTACK1H = 36,
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EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
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EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
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EMOTE_ONESHOT_PARRYUNARMED = 39,
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EMOTE_ONESHOT_PARRYSHIELD = 43,
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EMOTE_ONESHOT_READYUNARMED = 44,
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EMOTE_ONESHOT_ATTACK2H_LOOSE = 38,
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EMOTE_ONESHOT_PARRY_UNARMED = 39,
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EMOTE_ONESHOT_PARRY_SHIELD = 43,
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EMOTE_ONESHOT_READY_UNARMED = 44,
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EMOTE_ONESHOT_READY1H = 45,
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EMOTE_ONESHOT_READYBOW = 48,
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EMOTE_ONESHOT_SPELLPRECAST = 50,
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EMOTE_ONESHOT_SPELLCAST = 51,
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EMOTE_ONESHOT_BATTLEROAR = 53,
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EMOTE_ONESHOT_READY_BOW = 48,
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EMOTE_ONESHOT_SPELL_PRECAST = 50,
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EMOTE_ONESHOT_SPELL_CAST = 51,
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EMOTE_ONESHOT_BATTLE_ROAR = 53,
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EMOTE_ONESHOT_SPECIALATTACK1H = 54,
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EMOTE_ONESHOT_KICK = 60,
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EMOTE_ONESHOT_ATTACKTHROWN = 61,
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EMOTE_ONESHOT_ATTACK_THROWN = 61,
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EMOTE_STATE_STUN = 64,
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EMOTE_STATE_DEAD = 65,
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EMOTE_ONESHOT_SALUTE = 66,
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EMOTE_STATE_KNEEL = 68,
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EMOTE_STATE_USESTANDING = 69,
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EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
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EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
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EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
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EMOTE_STATE_STUN_NOSHEATHE = 93,
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EMOTE_STATE_USE_STANDING = 69,
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EMOTE_ONESHOT_WAVE_NO_SHEATHE = 70,
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EMOTE_ONESHOT_CHEER_NO_SHEATHE = 71,
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EMOTE_ONESHOT_EAT_NO_SHEATHE = 92,
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EMOTE_STATE_STUN_NO_SHEATHE = 93,
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EMOTE_ONESHOT_DANCE = 94,
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EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
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EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
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EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
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EMOTE_ONESHOT_SALUTE_NO_SHEATH = 113,
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EMOTE_STATE_USE_STANDING_NO_SHEATHE = 133,
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EMOTE_ONESHOT_LAUGH_NO_SHEATHE = 153,
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EMOTE_STATE_WORK = 173,
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EMOTE_STATE_SPELLPRECAST = 193,
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EMOTE_ONESHOT_READYRIFLE = 213,
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EMOTE_STATE_READYRIFLE = 214,
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EMOTE_STATE_SPELL_PRECAST = 193,
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EMOTE_ONESHOT_READY_RIFLE = 213,
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EMOTE_STATE_READY_RIFLE = 214,
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EMOTE_STATE_WORK_MINING = 233,
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EMOTE_STATE_WORK_CHOPWOOD = 234,
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EMOTE_STATE_APPLAUD = 253,
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@@ -1831,12 +1836,12 @@ enum Emote
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EMOTE_ONESHOT_LAND = 293,
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EMOTE_STATE_AT_EASE = 313,
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EMOTE_STATE_READY1H = 333,
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EMOTE_STATE_SPELLKNEELSTART = 353,
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EMOTE_STATE_SPELL_KNEEL_START = 353,
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EMOTE_STATE_SUBMERGED = 373,
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EMOTE_ONESHOT_SUBMERGE = 374,
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EMOTE_STATE_READY2H = 375,
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EMOTE_STATE_READYBOW = 376,
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EMOTE_ONESHOT_MOUNTSPECIAL = 377,
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EMOTE_STATE_READY_BOW = 376,
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EMOTE_ONESHOT_MOUNT_SPECIAL = 377,
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EMOTE_STATE_TALK = 378,
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EMOTE_STATE_FISHING = 379,
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EMOTE_ONESHOT_FISHING = 380,
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@@ -1848,29 +1853,29 @@ enum Emote
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EMOTE_STATE_HOLD_THROWN = 386,
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EMOTE_ONESHOT_DROWN = 387,
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EMOTE_ONESHOT_STOMP = 388,
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EMOTE_ONESHOT_ATTACKOFF = 389,
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EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
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EMOTE_ONESHOT_ATTACK_OFF = 389,
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EMOTE_ONESHOT_ATTACK_OFF_PIERCE = 390,
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EMOTE_STATE_ROAR = 391,
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EMOTE_STATE_LAUGH = 392,
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EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
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EMOTE_ONESHOT_JUMPLANDRUN = 394,
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EMOTE_ONESHOT_JUMPEND = 395,
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EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
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EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
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EMOTE_ONESHOT_TALK_NO_SHEATHE = 396,
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EMOTE_ONESHOT_POINT_NO_SHEATHE = 397,
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EMOTE_STATE_CANNIBALIZE = 398,
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EMOTE_ONESHOT_JUMPSTART = 399,
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EMOTE_STATE_DANCESPECIAL = 400,
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EMOTE_ONESHOT_DANCESPECIAL = 401,
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EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
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EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
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EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
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EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
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EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
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EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
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EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
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EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
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EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
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EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
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EMOTE_ONESHOT_CUSTOM_SPELL_01 = 402,
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EMOTE_ONESHOT_CUSTOM_SPELL_02 = 403,
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EMOTE_ONESHOT_CUSTOM_SPELL_03 = 404,
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EMOTE_ONESHOT_CUSTOM_SPELL_04 = 405,
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EMOTE_ONESHOT_CUSTOM_SPELL_05 = 406,
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EMOTE_ONESHOT_CUSTOM_SPELL_06 = 407,
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EMOTE_ONESHOT_CUSTOM_SPELL_07 = 408,
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EMOTE_ONESHOT_CUSTOM_SPELL_08 = 409,
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EMOTE_ONESHOT_CUSTOM_SPELL_09 = 410,
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EMOTE_ONESHOT_CUSTOM_SPELL_10 = 411,
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EMOTE_STATE_EXCLAIM = 412,
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EMOTE_STATE_DANCE_CUSTOM = 413,
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EMOTE_STATE_SIT_CHAIR_MED = 415,
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@@ -1890,14 +1895,14 @@ enum Emote
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EMOTE_STATE_SUBMERGED_NEW = 429,
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EMOTE_ONESHOT_COWER = 430,
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EMOTE_STATE_COWER = 431,
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EMOTE_ONESHOT_USESTANDING = 432,
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EMOTE_ONESHOT_USE_STANDING = 432,
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EMOTE_STATE_STEALTH_STAND = 433,
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EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
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EMOTE_ONESHOT_ATTACKBOW = 435,
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EMOTE_ONESHOT_ATTACKRIFLE = 436,
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EMOTE_ONESHOT_ATTACK_BOW = 435,
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EMOTE_ONESHOT_ATTACK_RIFLE = 436,
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EMOTE_STATE_SWIM_IDLE = 437,
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EMOTE_STATE_ATTACK_UNARMED = 438,
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EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
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EMOTE_ONESHOT_SPELL_CAST_W_SOUND = 439,
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EMOTE_ONESHOT_DODGE = 440,
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EMOTE_ONESHOT_PARRY1H = 441,
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EMOTE_ONESHOT_PARRY2H = 442,
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@@ -1908,21 +1913,21 @@ enum Emote
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EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
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EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
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EMOTE_ONESHOT_EMERGE = 449,
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EMOTE_ONESHOT_DRAGONSPIT = 450,
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EMOTE_STATE_SPECIALUNARMED = 451,
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EMOTE_ONESHOT_DRAGON_SPIT = 450,
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EMOTE_STATE_SPECIAL_UNARMED = 451,
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EMOTE_ONESHOT_FLYGRAB = 452,
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EMOTE_STATE_FLYGRABCLOSED = 453,
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EMOTE_ONESHOT_FLYGRABTHROWN = 454,
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EMOTE_STATE_FLY_SIT_GROUND = 455,
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EMOTE_STATE_WALKBACKWARDS = 456,
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EMOTE_STATE_WALK_BACKWARDS = 456,
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EMOTE_ONESHOT_FLYTALK = 457,
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EMOTE_ONESHOT_FLYATTACK1H = 458,
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EMOTE_STATE_CUSTOMSPELL08 = 459,
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EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
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EMOTE_STATE_CUSTOM_SPELL_08 = 459,
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EMOTE_ONESHOT_FLY_DRAGON_SPIT = 460,
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EMOTE_STATE_SIT_CHAIR_LOW = 461,
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EMOTE_ONE_SHOT_STUN = 462,
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EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
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EMOTE_STATE_READYTHROWN = 465,
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EMOTE_ONESHOT_STUN = 462,
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EMOTE_ONESHOT_SPELL_CAST_OMNI = 463,
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EMOTE_STATE_READY_THROWN = 465,
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EMOTE_ONESHOT_WORK_CHOPWOOD = 466,
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EMOTE_ONESHOT_WORK_MINING = 467,
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EMOTE_STATE_SPELL_CHANNEL_OMNI = 468,
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@@ -1930,238 +1935,520 @@ enum Emote
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EMOTE_STAND_STATE_NONE = 470,
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EMOTE_STATE_READYJOUST = 471,
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EMOTE_STATE_STRANGULATE = 473,
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EMOTE_STATE_READYSPELLOMNI = 474,
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EMOTE_STATE_READY_SPELL_OMNI = 474,
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EMOTE_STATE_HOLD_JOUST = 475,
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EMOTE_ONESHOT_CRY_JAINA = 476
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};
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// AnimationData.dbc
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enum Anim
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{
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ANIM_STAND = 0x0,
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ANIM_DEATH = 0x1,
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ANIM_SPELL = 0x2,
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ANIM_STOP = 0x3,
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ANIM_WALK = 0x4,
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ANIM_RUN = 0x5,
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ANIM_DEAD = 0x6,
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ANIM_RISE = 0x7,
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ANIM_STANDWOUND = 0x8,
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ANIM_COMBATWOUND = 0x9,
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ANIM_COMBATCRITICAL = 0xA,
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ANIM_SHUFFLE_LEFT = 0xB,
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ANIM_SHUFFLE_RIGHT = 0xC,
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ANIM_WALK_BACKWARDS = 0xD,
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ANIM_STUN = 0xE,
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ANIM_HANDS_CLOSED = 0xF,
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ANIM_ATTACKUNARMED = 0x10,
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ANIM_ATTACK1H = 0x11,
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ANIM_ATTACK2HTIGHT = 0x12,
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ANIM_ATTACK2HLOOSE = 0x13,
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ANIM_PARRYUNARMED = 0x14,
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ANIM_PARRY1H = 0x15,
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ANIM_PARRY2HTIGHT = 0x16,
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ANIM_PARRY2HLOOSE = 0x17,
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ANIM_PARRYSHIELD = 0x18,
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ANIM_READYUNARMED = 0x19,
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ANIM_READY1H = 0x1A,
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ANIM_READY2HTIGHT = 0x1B,
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ANIM_READY2HLOOSE = 0x1C,
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ANIM_READYBOW = 0x1D,
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ANIM_DODGE = 0x1E,
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ANIM_SPELLPRECAST = 0x1F,
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ANIM_SPELLCAST = 0x20,
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ANIM_SPELLCASTAREA = 0x21,
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ANIM_NPCWELCOME = 0x22,
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ANIM_NPCGOODBYE = 0x23,
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ANIM_BLOCK = 0x24,
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ANIM_JUMPSTART = 0x25,
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ANIM_JUMP = 0x26,
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ANIM_JUMPEND = 0x27,
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ANIM_FALL = 0x28,
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ANIM_SWIMIDLE = 0x29,
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ANIM_SWIM = 0x2A,
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ANIM_SWIM_LEFT = 0x2B,
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ANIM_SWIM_RIGHT = 0x2C,
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ANIM_SWIM_BACKWARDS = 0x2D,
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ANIM_ATTACKBOW = 0x2E,
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ANIM_FIREBOW = 0x2F,
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ANIM_READYRIFLE = 0x30,
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ANIM_ATTACKRIFLE = 0x31,
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ANIM_LOOT = 0x32,
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ANIM_SPELL_PRECAST_DIRECTED = 0x33,
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ANIM_SPELL_PRECAST_OMNI = 0x34,
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ANIM_SPELL_CAST_DIRECTED = 0x35,
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ANIM_SPELL_CAST_OMNI = 0x36,
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ANIM_SPELL_BATTLEROAR = 0x37,
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ANIM_SPELL_READYABILITY = 0x38,
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ANIM_SPELL_SPECIAL1H = 0x39,
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ANIM_SPELL_SPECIAL2H = 0x3A,
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ANIM_SPELL_SHIELDBASH = 0x3B,
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ANIM_EMOTE_TALK = 0x3C,
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ANIM_EMOTE_EAT = 0x3D,
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ANIM_EMOTE_WORK = 0x3E,
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ANIM_EMOTE_USE_STANDING = 0x3F,
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ANIM_EMOTE_EXCLAMATION = 0x40,
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ANIM_EMOTE_QUESTION = 0x41,
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ANIM_EMOTE_BOW = 0x42,
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ANIM_EMOTE_WAVE = 0x43,
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ANIM_EMOTE_CHEER = 0x44,
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ANIM_EMOTE_DANCE = 0x45,
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ANIM_EMOTE_LAUGH = 0x46,
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ANIM_EMOTE_SLEEP = 0x47,
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ANIM_EMOTE_SIT_GROUND = 0x48,
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ANIM_EMOTE_RUDE = 0x49,
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ANIM_EMOTE_ROAR = 0x4A,
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ANIM_EMOTE_KNEEL = 0x4B,
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ANIM_EMOTE_KISS = 0x4C,
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ANIM_EMOTE_CRY = 0x4D,
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ANIM_EMOTE_CHICKEN = 0x4E,
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ANIM_EMOTE_BEG = 0x4F,
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ANIM_EMOTE_APPLAUD = 0x50,
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ANIM_EMOTE_SHOUT = 0x51,
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ANIM_EMOTE_FLEX = 0x52,
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ANIM_EMOTE_SHY = 0x53,
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ANIM_EMOTE_POINT = 0x54,
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ANIM_ATTACK1HPIERCE = 0x55,
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ANIM_ATTACK2HLOOSEPIERCE = 0x56,
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ANIM_ATTACKOFF = 0x57,
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ANIM_ATTACKOFFPIERCE = 0x58,
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ANIM_SHEATHE = 0x59,
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ANIM_HIPSHEATHE = 0x5A,
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ANIM_MOUNT = 0x5B,
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ANIM_RUN_LEANRIGHT = 0x5C,
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ANIM_RUN_LEANLEFT = 0x5D,
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ANIM_MOUNT_SPECIAL = 0x5E,
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ANIM_KICK = 0x5F,
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ANIM_SITDOWN = 0x60,
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ANIM_SITTING = 0x61,
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ANIM_SITUP = 0x62,
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ANIM_SLEEPDOWN = 0x63,
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ANIM_SLEEPING = 0x64,
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ANIM_SLEEPUP = 0x65,
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ANIM_SITCHAIRLOW = 0x66,
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ANIM_SITCHAIRMEDIUM = 0x67,
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ANIM_SITCHAIRHIGH = 0x68,
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||||
ANIM_LOADBOW = 0x69,
|
||||
ANIM_LOADRIFLE = 0x6A,
|
||||
ANIM_ATTACKTHROWN = 0x6B,
|
||||
ANIM_READYTHROWN = 0x6C,
|
||||
ANIM_HOLDBOW = 0x6D,
|
||||
ANIM_HOLDRIFLE = 0x6E,
|
||||
ANIM_HOLDTHROWN = 0x6F,
|
||||
ANIM_LOADTHROWN = 0x70,
|
||||
ANIM_EMOTE_SALUTE = 0x71,
|
||||
ANIM_KNEELDOWN = 0x72,
|
||||
ANIM_KNEELING = 0x73,
|
||||
ANIM_KNEELUP = 0x74,
|
||||
ANIM_ATTACKUNARMEDOFF = 0x75,
|
||||
ANIM_SPECIALUNARMED = 0x76,
|
||||
ANIM_STEALTHWALK = 0x77,
|
||||
ANIM_STEALTHSTAND = 0x78,
|
||||
ANIM_KNOCKDOWN = 0x79,
|
||||
ANIM_EATING = 0x7A,
|
||||
ANIM_USESTANDINGLOOP = 0x7B,
|
||||
ANIM_CHANNELCASTDIRECTED = 0x7C,
|
||||
ANIM_CHANNELCASTOMNI = 0x7D,
|
||||
ANIM_WHIRLWIND = 0x7E,
|
||||
ANIM_BIRTH = 0x7F,
|
||||
ANIM_USESTANDINGSTART = 0x80,
|
||||
ANIM_USESTANDINGEND = 0x81,
|
||||
ANIM_HOWL = 0x82,
|
||||
ANIM_DROWN = 0x83,
|
||||
ANIM_DROWNED = 0x84,
|
||||
ANIM_FISHINGCAST = 0x85,
|
||||
ANIM_FISHINGLOOP = 0x86,
|
||||
ANIM_FLY = 0x87,
|
||||
ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
|
||||
ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
|
||||
ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
|
||||
ANIM_SPELL_SLEEP_DOWN = 0x8B,
|
||||
ANIM_SPELL_KNEEL_START = 0x8C,
|
||||
ANIM_SPELL_KNEEL_LOOP = 0x8D,
|
||||
ANIM_SPELL_KNEEL_END = 0x8E,
|
||||
ANIM_SPRINT = 0x8F,
|
||||
ANIM_IN_FIGHT = 0x90,
|
||||
|
||||
ANIM_GAMEOBJ_SPAWN = 145,
|
||||
ANIM_GAMEOBJ_CLOSE = 146,
|
||||
ANIM_GAMEOBJ_CLOSED = 147,
|
||||
ANIM_GAMEOBJ_OPEN = 148,
|
||||
ANIM_GAMEOBJ_OPENED = 149,
|
||||
ANIM_GAMEOBJ_DESTROY = 150,
|
||||
ANIM_GAMEOBJ_DESTROYED = 151,
|
||||
ANIM_GAMEOBJ_REBUILD = 152,
|
||||
ANIM_GAMEOBJ_CUSTOM0 = 153,
|
||||
ANIM_GAMEOBJ_CUSTOM1 = 154,
|
||||
ANIM_GAMEOBJ_CUSTOM2 = 155,
|
||||
ANIM_GAMEOBJ_CUSTOM3 = 156,
|
||||
ANIM_GAMEOBJ_DESPAWN = 157,
|
||||
ANIM_STAND = 0,
|
||||
ANIM_DEATH = 1,
|
||||
ANIM_SPELL = 2,
|
||||
ANIM_STOP = 3,
|
||||
ANIM_WALK = 4,
|
||||
ANIM_RUN = 5,
|
||||
ANIM_DEAD = 6,
|
||||
ANIM_RISE = 7,
|
||||
ANIM_STAND_WOUND = 8,
|
||||
ANIM_COMBAT_WOUND = 9,
|
||||
ANIM_COMBAT_CRITICAL = 10,
|
||||
ANIM_SHUFFLE_LEFT = 11,
|
||||
ANIM_SHUFFLE_RIGHT = 12,
|
||||
ANIM_WALK_BACKWARDS = 13,
|
||||
ANIM_STUN = 14,
|
||||
ANIM_HANDS_CLOSED = 15,
|
||||
ANIM_ATTACK_UNARMED = 16,
|
||||
ANIM_ATTACK1H = 17,
|
||||
ANIM_ATTACK2H = 18,
|
||||
ANIM_ATTACK2HL = 19,
|
||||
ANIM_PARRY_UNARMED = 20,
|
||||
ANIM_PARRY1H = 21,
|
||||
ANIM_PARRY2H = 22,
|
||||
ANIM_PARRY2HL = 23,
|
||||
ANIM_SHIELD_BLOCK = 24,
|
||||
ANIM_READY_UNARMED = 25,
|
||||
ANIM_READY1H = 26,
|
||||
ANIM_READY2H = 27,
|
||||
ANIM_READY2HL = 28,
|
||||
ANIM_READY_BOW = 29,
|
||||
ANIM_DODGE = 30,
|
||||
ANIM_SPELL_PRECAST = 31,
|
||||
ANIM_SPELL_CAST = 32,
|
||||
ANIM_SPELL_CAST_AREA = 33,
|
||||
ANIM_NPC_WELCOME = 34,
|
||||
ANIM_NPC_GOODBYE = 35,
|
||||
ANIM_BLOCK = 36,
|
||||
ANIM_JUMP_START = 37,
|
||||
ANIM_JUMP = 38,
|
||||
ANIM_JUMP_END = 39,
|
||||
ANIM_FALL = 40,
|
||||
ANIM_SWIM_IDLE = 41,
|
||||
ANIM_SWIM = 42,
|
||||
ANIM_SWIM_LEFT = 43,
|
||||
ANIM_SWIM_RIGHT = 44,
|
||||
ANIM_SWIM_BACKWARDS = 45,
|
||||
ANIM_ATTACK_BOW = 46,
|
||||
ANIM_FIRE_BOW = 47,
|
||||
ANIM_READY_RIFLE = 48,
|
||||
ANIM_ATTACK_RIFLE = 49,
|
||||
ANIM_LOOT = 50,
|
||||
ANIM_READY_SPELL_DIRECTED = 51,
|
||||
ANIM_READY_SPELL_OMNI = 52,
|
||||
ANIM_SPELL_CAST_DIRECTED = 53,
|
||||
ANIM_SPELL_CAST_OMNI = 54,
|
||||
ANIM_BATTLE_ROAR = 55,
|
||||
ANIM_READY_ABILITY = 56,
|
||||
ANIM_SPECIAL1H = 57,
|
||||
ANIM_SPECIAL2H = 58,
|
||||
ANIM_SHIELD_BASH = 59,
|
||||
ANIM_EMOTE_TALK = 60,
|
||||
ANIM_EMOTE_EAT = 61,
|
||||
ANIM_EMOTE_WORK = 62,
|
||||
ANIM_EMOTE_USE_STANDING = 63,
|
||||
ANIM_EMOTE_TALK_EXCLAMATION = 64,
|
||||
ANIM_EMOTE_TALK_QUESTION = 65,
|
||||
ANIM_EMOTE_BOW = 66,
|
||||
ANIM_EMOTE_WAVE = 67,
|
||||
ANIM_EMOTE_CHEER = 68,
|
||||
ANIM_EMOTE_DANCE = 69,
|
||||
ANIM_EMOTE_LAUGH = 70,
|
||||
ANIM_EMOTE_SLEEP = 71,
|
||||
ANIM_EMOTE_SIT_GROUND = 72,
|
||||
ANIM_EMOTE_RUDE = 73,
|
||||
ANIM_EMOTE_ROAR = 74,
|
||||
ANIM_EMOTE_KNEEL = 75,
|
||||
ANIM_EMOTE_KISS = 76,
|
||||
ANIM_EMOTE_CRY = 77,
|
||||
ANIM_EMOTE_CHICKEN = 78,
|
||||
ANIM_EMOTE_BEG = 79,
|
||||
ANIM_EMOTE_APPLAUD = 80,
|
||||
ANIM_EMOTE_SHOUT = 81,
|
||||
ANIM_EMOTE_FLEX = 82,
|
||||
ANIM_EMOTE_SHY = 83,
|
||||
ANIM_EMOTE_POINT = 84,
|
||||
ANIM_ATTACK1H_PIERCE = 85,
|
||||
ANIM_ATTACK2H_LOOSE_PIERCE = 86,
|
||||
ANIM_ATTACK_OFF = 87,
|
||||
ANIM_ATTACK_OFF_PIERCE = 88,
|
||||
ANIM_SHEATHE = 89,
|
||||
ANIM_HIP_SHEATHE = 90,
|
||||
ANIM_MOUNT = 91,
|
||||
ANIM_RUN_RIGHT = 92,
|
||||
ANIM_RUN_LEFT = 93,
|
||||
ANIM_MOUNT_SPECIAL = 94,
|
||||
ANIM_KICK = 95,
|
||||
ANIM_SIT_GROUND_DOWN = 96,
|
||||
ANIM_SIT_GROUND = 97,
|
||||
ANIM_SIT_GROUND_UP = 98,
|
||||
ANIM_SLEEP_DOWN = 99,
|
||||
ANIM_SLEEP = 100,
|
||||
ANIM_SLEEP_UP = 101,
|
||||
ANIM_SIT_CHAIR_LOW = 102,
|
||||
ANIM_SIT_CHAIR_MED = 103,
|
||||
ANIM_SIT_CHAIR_HIGH = 104,
|
||||
ANIM_LOAD_BOW = 105,
|
||||
ANIM_LOAD_RIFLE = 106,
|
||||
ANIM_ATTACK_THROWN = 107,
|
||||
ANIM_READY_THROWN = 108,
|
||||
ANIM_HOLD_BOW = 109,
|
||||
ANIM_HOLD_RIFLE = 110,
|
||||
ANIM_HOLD_THROWN = 111,
|
||||
ANIM_LOAD_THROWN = 112,
|
||||
ANIM_EMOTE_SALUTE = 113,
|
||||
ANIM_KNEEL_START = 114,
|
||||
ANIM_KNEEL_LOOP = 115,
|
||||
ANIM_KNEEL_END = 116,
|
||||
ANIM_ATTACK_UNARMED_OFF = 117,
|
||||
ANIM_SPECIAL_UNARMED = 118,
|
||||
ANIM_STEALTH_WALK = 119,
|
||||
ANIM_STEALTH_STAND = 120,
|
||||
ANIM_KNOCKDOWN = 121,
|
||||
ANIM_EATING_LOOP = 122,
|
||||
ANIM_USE_STANDING_LOOP = 123,
|
||||
ANIM_CHANNEL_CAST_DIRECTED = 124,
|
||||
ANIM_CHANNEL_CAST_OMNI = 125,
|
||||
ANIM_WHIRLWIND = 126,
|
||||
ANIM_BIRTH = 127,
|
||||
ANIM_USE_STANDING_START = 128,
|
||||
ANIM_USE_STANDING_END = 129,
|
||||
ANIM_CREATURE_SPECIAL = 130,
|
||||
ANIM_DROWN = 131,
|
||||
ANIM_DROWNED = 132,
|
||||
ANIM_FISHING_CAST = 133,
|
||||
ANIM_FISHING_LOOP = 134,
|
||||
ANIM_FLY = 135,
|
||||
ANIM_EMOTE_WORK_NO_SHEATHE = 136,
|
||||
ANIM_EMOTE_STUN_NO_SHEATHE = 137,
|
||||
ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 138,
|
||||
ANIM_SPELL_SLEEP_DOWN = 139,
|
||||
ANIM_SPELL_KNEEL_START = 140,
|
||||
ANIM_SPELL_KNEEL_LOOP = 141,
|
||||
ANIM_SPELL_KNEEL_END = 142,
|
||||
ANIM_SPRINT = 143,
|
||||
ANIM_IN_FIGHT = 144,
|
||||
ANIM_SPAWN = 145,
|
||||
ANIM_CLOSE = 146,
|
||||
ANIM_CLOSED = 147,
|
||||
ANIM_OPEN = 148,
|
||||
ANIM_OPENED = 149,
|
||||
ANIM_DESTROY = 150,
|
||||
ANIM_DESTROYED = 151,
|
||||
ANIM_REBUILD = 152,
|
||||
ANIM_CUSTOM_0 = 153,
|
||||
ANIM_CUSTOM_1 = 154,
|
||||
ANIM_CUSTOM_2 = 155,
|
||||
ANIM_CUSTOM_3 = 156,
|
||||
ANIM_DESPAWN = 157,
|
||||
ANIM_HOLD = 158,
|
||||
ANIM_DECAY = 159,
|
||||
ANIM_BOWPULL = 160,
|
||||
ANIM_BOWRELEASE = 161,
|
||||
ANIM_SHIPSTART = 162,
|
||||
ANIM_SHIPMOVEING = 163,
|
||||
ANIM_SHIPSTOP = 164,
|
||||
ANIM_GROUPARROW = 165,
|
||||
ANIM_BOW_PULL = 160,
|
||||
ANIM_BOW_RELEASE = 161,
|
||||
ANIM_SHIP_START = 162,
|
||||
ANIM_SHIP_MOVING = 163,
|
||||
ANIM_SHIP_STOP = 164,
|
||||
ANIM_GROUP_ARROW = 165,
|
||||
ANIM_ARROW = 166,
|
||||
ANIM_CORPSEARROW = 167,
|
||||
ANIM_GUIDEARROW = 168,
|
||||
ANIM_CORPSE_ARROW = 167,
|
||||
ANIM_GUIDE_ARROW = 168,
|
||||
ANIM_SWAY = 169,
|
||||
ANIM_DRUIDCATPOUNCE = 170,
|
||||
ANIM_DRUIDCATRIP = 171,
|
||||
ANIM_DRUIDCATRAKE = 172,
|
||||
ANIM_DRUIDCATRAVAGE = 173,
|
||||
ANIM_DRUIDCATCLAW = 174,
|
||||
ANIM_DRUIDCATCOWER = 175,
|
||||
ANIM_DRUIDBEARSWIPE = 176,
|
||||
ANIM_DRUIDBEARBITE = 177,
|
||||
ANIM_DRUIDBEARMAUL = 178,
|
||||
ANIM_DRUIDBEARBASH = 179,
|
||||
ANIM_DRAGONTAIL = 180,
|
||||
ANIM_DRAGONSTOMP = 181,
|
||||
ANIM_DRAGONSPIT = 182,
|
||||
ANIM_DRAGONSPITHOVER = 183,
|
||||
ANIM_DRAGONSPITFLY = 184,
|
||||
ANIM_EMOTEYES = 185,
|
||||
ANIM_EMOTENO = 186,
|
||||
ANIM_JUMPLANDRUN = 187,
|
||||
ANIM_LOOTHOLD = 188,
|
||||
ANIM_LOOTUP = 189,
|
||||
ANIM_STANDHIGH = 190,
|
||||
ANIM_DRUID_CAT_POUNCE = 170,
|
||||
ANIM_DRUID_CAT_RIP = 171,
|
||||
ANIM_DRUID_CAT_RAKE = 172,
|
||||
ANIM_DRUID_CAT_RAVAGE = 173,
|
||||
ANIM_DRUID_CAT_CLAW = 174,
|
||||
ANIM_DRUID_CAT_COWER = 175,
|
||||
ANIM_DRUID_BEAR_SWIPE = 176,
|
||||
ANIM_DRUID_BEAR_BITE = 177,
|
||||
ANIM_DRUID_BEAR_MAUL = 178,
|
||||
ANIM_DRUID_BEAR_BASH = 179,
|
||||
ANIM_DRAGON_TAIL = 180,
|
||||
ANIM_DRAGON_STOMP = 181,
|
||||
ANIM_DRAGON_SPIT = 182,
|
||||
ANIM_DRAGON_SPIT_HOVER = 183,
|
||||
ANIM_DRAGON_SPIT_FLY = 184,
|
||||
ANIM_EMOTE_YES = 185,
|
||||
ANIM_EMOTE_NO = 186,
|
||||
ANIM_JUMP_LAND_RUN = 187,
|
||||
ANIM_LOOT_HOLD = 188,
|
||||
ANIM_LOOT_UP = 189,
|
||||
ANIM_STAND_HIGH = 190,
|
||||
ANIM_IMPACT = 191,
|
||||
ANIM_LIFTOFF = 192,
|
||||
ANIM_HOVER = 193,
|
||||
ANIM_SUCCUBUSENTICE = 194,
|
||||
ANIM_EMOTETRAIN = 195,
|
||||
ANIM_EMOTEDEAD = 196,
|
||||
ANIM_EMOTEDANCEONCE = 197,
|
||||
ANIM_SUCCUBUS_ENTICE = 194,
|
||||
ANIM_EMOTE_TRAIN = 195,
|
||||
ANIM_EMOTE_DEAD = 196,
|
||||
ANIM_EMOTE_DANCE_ONCE = 197,
|
||||
ANIM_DEFLECT = 198,
|
||||
ANIM_EMOTEEATNOSHEATHE = 199,
|
||||
ANIM_EMOTE_EAT_NO_SHEATHE = 199,
|
||||
ANIM_LAND = 200,
|
||||
ANIM_SUBMERGE = 201,
|
||||
ANIM_SUBMERGED = 202,
|
||||
ANIM_CANNIBALIZE = 203,
|
||||
ANIM_ARROWBIRTH = 204,
|
||||
ANIM_GROURARROWBIRTH = 205,
|
||||
ANIM_CORPSEARROWBIRTH = 206,
|
||||
ANIM_GUIDEARROWBIRTH = 207,
|
||||
ANIM_EMOTETALKNOSHEATHE = 208,
|
||||
ANIM_EMOTEPOINTNOSHEATHE = 209,
|
||||
ANIM_EMOTESALUTENOSHEATHE = 210,
|
||||
ANIM_EMOTEDANCESPECIAL = 211,
|
||||
ANIM_ARROW_BIRTH = 204,
|
||||
ANIM_GROUP_ARROW_BIRTH = 205,
|
||||
ANIM_CORPSE_ARROW_BIRTH = 206,
|
||||
ANIM_GUIDE_ARROW_BIRTH = 207,
|
||||
ANIM_EMOTE_TALK_NO_SHEATHE = 208,
|
||||
ANIM_EMOTE_POINT_NO_SHEATHE = 209,
|
||||
ANIM_EMOTE_SALUTE_NO_SHEATHE = 210,
|
||||
ANIM_EMOTE_DANCE_SPECIAL = 211,
|
||||
ANIM_MUTILATE = 212,
|
||||
ANIM_CUSTOMSPELL01 = 213,
|
||||
ANIM_CUSTOMSPELL02 = 214,
|
||||
ANIM_CUSTOMSPELL03 = 215,
|
||||
ANIM_CUSTOMSPELL04 = 216,
|
||||
ANIM_CUSTOMSPELL05 = 217,
|
||||
ANIM_CUSTOMSPELL06 = 218,
|
||||
ANIM_CUSTOMSPELL07 = 219,
|
||||
ANIM_CUSTOMSPELL08 = 220,
|
||||
ANIM_CUSTOMSPELL09 = 221,
|
||||
ANIM_CUSTOMSPELL10 = 222,
|
||||
ANIM_StealthRun = 223
|
||||
ANIM_CUSTOM_SPELL_01 = 213,
|
||||
ANIM_CUSTOM_SPELL_02 = 214,
|
||||
ANIM_CUSTOM_SPELL_03 = 215,
|
||||
ANIM_CUSTOM_SPELL_04 = 216,
|
||||
ANIM_CUSTOM_SPELL_05 = 217,
|
||||
ANIM_CUSTOM_SPELL_06 = 218,
|
||||
ANIM_CUSTOM_SPELL_07 = 219,
|
||||
ANIM_CUSTOM_SPELL_08 = 220,
|
||||
ANIM_CUSTOM_SPELL_09 = 221,
|
||||
ANIM_CUSTOM_SPELL_10 = 222,
|
||||
ANIM_STEALTH_RUN = 223,
|
||||
ANIM_EMERGE = 224,
|
||||
ANIM_COWER = 225,
|
||||
ANIM_GRAB = 226,
|
||||
ANIM_GRAB_CLOSED = 227,
|
||||
ANIM_GRAB_THROWN = 228,
|
||||
ANIM_FLY_STAND = 229,
|
||||
ANIM_FLY_DEATH = 230,
|
||||
ANIM_FLY_SPELL = 231,
|
||||
ANIM_FLY_STOP = 232,
|
||||
ANIM_FLY_WALK = 233,
|
||||
ANIM_FLY_RUN = 234,
|
||||
ANIM_FLY_DEAD = 235,
|
||||
ANIM_FLY_RISE = 236,
|
||||
ANIM_FLY_STAND_WOUND = 237,
|
||||
ANIM_FLY_COMBAT_WOUND = 238,
|
||||
ANIM_FLY_COMBAT_CRITICAL = 239,
|
||||
ANIM_FLY_SHUFFLE_LEFT = 240,
|
||||
ANIM_FLY_SHUFFLE_RIGHT = 241,
|
||||
ANIM_FLY_WALK_BACKWARDS = 242,
|
||||
ANIM_FLY_STUN = 243,
|
||||
ANIM_FLY_HANDS_CLOSED = 244,
|
||||
ANIM_FLY_ATTACK_UNARMED = 245,
|
||||
ANIM_FLY_ATTACK1H = 246,
|
||||
ANIM_FLY_ATTACK2H = 247,
|
||||
ANIM_FLY_ATTACK2HL = 248,
|
||||
ANIM_FLY_PARRY_UNARMED = 249,
|
||||
ANIM_FLY_PARRY1H = 250,
|
||||
ANIM_FLY_PARRY2H = 251,
|
||||
ANIM_FLY_PARRY2HL = 252,
|
||||
ANIM_FLY_SHIELD_BLOCK = 253,
|
||||
ANIM_FLY_READY_UNARMED = 254,
|
||||
ANIM_FLY_READY1H = 255,
|
||||
ANIM_FLY_READY2H = 256,
|
||||
ANIM_FLY_READY2HL = 257,
|
||||
ANIM_FLY_READY_BOW = 258,
|
||||
ANIM_FLY_DODGE = 259,
|
||||
ANIM_FLY_SPELL_PRECAST = 260,
|
||||
ANIM_FLY_SPELL_CAST = 261,
|
||||
ANIM_FLY_SPELL_CAST_AREA = 262,
|
||||
ANIM_FLY_NPC_WELCOME = 263,
|
||||
ANIM_FLY_NPC_GOODBYE = 264,
|
||||
ANIM_FLY_BLOCK = 265,
|
||||
ANIM_FLY_JUMP_START = 266,
|
||||
ANIM_FLY_JUMP = 267,
|
||||
ANIM_FLY_JUMP_END = 268,
|
||||
ANIM_FLY_FALL = 269,
|
||||
ANIM_FLY_SWIM_IDLE = 270,
|
||||
ANIM_FLY_SWIM = 271,
|
||||
ANIM_FLY_SWIM_LEFT = 272,
|
||||
ANIM_FLY_SWIM_RIGHT = 273,
|
||||
ANIM_FLY_SWIM_BACKWARDS = 274,
|
||||
ANIM_FLY_ATTACK_BOW = 275,
|
||||
ANIM_FLY_FIRE_BOW = 276,
|
||||
ANIM_FLY_READY_RIFLE = 277,
|
||||
ANIM_FLY_ATTACK_RIFLE = 278,
|
||||
ANIM_FLY_LOOT = 279,
|
||||
ANIM_FLY_READY_SPELL_DIRECTED = 280,
|
||||
ANIM_FLY_READY_SPELL_OMNI = 281,
|
||||
ANIM_FLY_SPELL_CAST_DIRECTED = 282,
|
||||
ANIM_FLY_SPELL_CAST_OMNI = 283,
|
||||
ANIM_FLY_SPELL_BATTLE_ROAR = 284,
|
||||
ANIM_FLY_READY_ABILITY = 285,
|
||||
ANIM_FLY_SPECIAL1H = 286,
|
||||
ANIM_FLY_SPECIAL2H = 287,
|
||||
ANIM_FLY_SHIELD_BASH = 288,
|
||||
ANIM_FLY_EMOTE_TALK = 289,
|
||||
ANIM_FLY_EMOTE_EAT = 290,
|
||||
ANIM_FLY_EMOTE_WORK = 291,
|
||||
ANIM_FLY_USE_STANDING = 292,
|
||||
ANIM_FLY_EMOTE_TALK_EXCLAMATION = 293,
|
||||
ANIM_FLY_EMOTE_TALK_QUESTION = 294,
|
||||
ANIM_FLY_EMOTE_BOW = 295,
|
||||
ANIM_FLY_EMOTE_WAVE = 296,
|
||||
ANIM_FLY_EMOTE_CHEER = 297,
|
||||
ANIM_FLY_EMOTE_DANCE = 298,
|
||||
ANIM_FLY_EMOTE_LAUGH = 299,
|
||||
ANIM_FLY_EMOTE_SLEEP = 300,
|
||||
ANIM_FLY_EMOTE_SIT_GROUND = 301,
|
||||
ANIM_FLY_EMOTE_RUDE = 302,
|
||||
ANIM_FLY_EMOTE_ROAR = 303,
|
||||
ANIM_FLY_EMOTE_KNEEL = 304,
|
||||
ANIM_FLY_EMOTE_KISS = 305,
|
||||
ANIM_FLY_EMOTE_CRY = 306,
|
||||
ANIM_FLY_EMOTE_CHICKEN = 307,
|
||||
ANIM_FLY_EMOTE_BEG = 308,
|
||||
ANIM_FLY_EMOTE_APPLAUD = 309,
|
||||
ANIM_FLY_EMOTE_SHOUT = 310,
|
||||
ANIM_FLY_EMOTE_FLEX = 311,
|
||||
ANIM_FLY_EMOTE_SHY = 312,
|
||||
ANIM_FLY_EMOTE_POINT = 313,
|
||||
ANIM_FLY_ATTACK1H_PIERCE = 314,
|
||||
ANIM_FLY_ATTACK2H_LOOSE_PIERCE = 315,
|
||||
ANIM_FLY_ATTACK_OFF = 316,
|
||||
ANIM_FLY_ATTACK_OFF_PIERCE = 317,
|
||||
ANIM_FLY_SHEATH = 318,
|
||||
ANIM_FLY_HIP_SHEATH = 319,
|
||||
ANIM_FLY_MOUNT = 320,
|
||||
ANIM_FLY_RUN_RIGHT = 321,
|
||||
ANIM_FLY_RUN_LEFT = 322,
|
||||
ANIM_FLY_MOUNT_SPECIAL = 323,
|
||||
ANIM_FLY_KICK = 324,
|
||||
ANIM_FLY_SIT_GROUND_DOWN = 325,
|
||||
ANIM_FLY_SIT_GROUND = 326,
|
||||
ANIM_FLY_SIT_GROUND_UP = 327,
|
||||
ANIM_FLY_SLEEP_DOWN = 328,
|
||||
ANIM_FLY_SLEEP = 329,
|
||||
ANIM_FLY_SLEEP_UP = 330,
|
||||
ANIM_FLY_SIT_CHAIR_LOW = 331,
|
||||
ANIM_FLY_SIT_CHAIR_MED = 332,
|
||||
ANIM_FLY_SIT_CHAIR_HIGH = 333,
|
||||
ANIM_FLY_LOAD_BOW = 334,
|
||||
ANIM_FLY_LOAD_RIFLE = 335,
|
||||
ANIM_FLY_ATTACK_THROWN = 336,
|
||||
ANIM_FLY_READY_THROWN = 337,
|
||||
ANIM_FLY_HOLD_BOW = 338,
|
||||
ANIM_FLY_HOLD_RIFLE = 339,
|
||||
ANIM_FLY_HOLD_THROWN = 340,
|
||||
ANIM_FLY_LOAD_THROWN = 341,
|
||||
ANIM_FLY_EMOTE_SALUTE = 342,
|
||||
ANIM_FLY_KNEEL_START = 343,
|
||||
ANIM_FLY_KNEEL_LOOP = 344,
|
||||
ANIM_FLY_KNEEL_END = 345,
|
||||
ANIM_FLY_ATTACK_UNARMED_OFF = 346,
|
||||
ANIM_FLY_SPECIAL_UNARMED = 347,
|
||||
ANIM_FLY_STEALTH_WALK = 348,
|
||||
ANIM_FLY_STEALTH_STAND = 349,
|
||||
ANIM_FLY_KNOCKDOWN = 350,
|
||||
ANIM_FLY_EATING_LOOP = 351,
|
||||
ANIM_FLY_USE_STANDING_LOOP = 352,
|
||||
ANIM_FLY_CHANNEL_CAST_DIRECTED = 353,
|
||||
ANIM_FLY_CHANNEL_CAST_OMNI = 354,
|
||||
ANIM_FLY_WHIRLWIND = 355,
|
||||
ANIM_FLY_BIRTH = 356,
|
||||
ANIM_FLY_USE_STANDING_START = 357,
|
||||
ANIM_FLY_USE_STANDING_END = 358,
|
||||
ANIM_FLY_CREATURE_SPECIAL = 359,
|
||||
ANIM_FLY_DROWN = 360,
|
||||
ANIM_FLY_DROWNED = 361,
|
||||
ANIM_FLY_FISHING_CAST = 362,
|
||||
ANIM_FLY_FISHING_LOOP = 363,
|
||||
ANIM_FLY_FLY = 364,
|
||||
ANIM_FLY_EMOTE_WORK_NO_SHEATHE = 365,
|
||||
ANIM_FLY_EMOTE_STUN_NO_SHEATHE = 366,
|
||||
ANIM_FLY_EMOTE_USE_STANDING_NO_SHEATHE = 367,
|
||||
ANIM_FLY_SPELL_SLEEP_DOWN = 368,
|
||||
ANIM_FLY_SPELL_KNEEL_START = 369,
|
||||
ANIM_FLY_SPELL_KNEEL_LOOP = 370,
|
||||
ANIM_FLY_SPELL_KNEEL_END = 371,
|
||||
ANIM_FLY_SPRINT = 372,
|
||||
ANIM_FLY_IN_FLIGHT = 373,
|
||||
ANIM_FLY_SPAWN = 374,
|
||||
ANIM_FLY_CLOSE = 375,
|
||||
ANIM_FLY_CLOSED = 376,
|
||||
ANIM_FLY_OPEN = 377,
|
||||
ANIM_FLY_OPENED = 378,
|
||||
ANIM_FLY_DESTROY = 379,
|
||||
ANIM_FLY_DESTROYED = 380,
|
||||
ANIM_FLY_REBUILD = 381,
|
||||
ANIM_FLY_CUSTOM_0 = 382,
|
||||
ANIM_FLY_CUSTOM_1 = 383,
|
||||
ANIM_FLY_CUSTOM_2 = 384,
|
||||
ANIM_FLY_CUSTOM_3 = 385,
|
||||
ANIM_FLY_DESPAWN = 386,
|
||||
ANIM_FLY_HOLD = 387,
|
||||
ANIM_FLY_DECAY = 388,
|
||||
ANIM_FLY_BOW_PULL = 389,
|
||||
ANIM_FLY_BOW_RELEASE = 390,
|
||||
ANIM_FLY_SHIP_START = 391,
|
||||
ANIM_FLY_SHIP_MOVING = 392,
|
||||
ANIM_FLY_SHIP_STOP = 393,
|
||||
ANIM_FLY_GROUP_ARROW = 394,
|
||||
ANIM_FLY_ARROW = 395,
|
||||
ANIM_FLY_CORPSE_ARROW = 396,
|
||||
ANIM_FLY_GUIDE_ARROW = 397,
|
||||
ANIM_FLY_SWAY = 398,
|
||||
ANIM_FLY_DRUID_CAT_POUNCE = 399,
|
||||
ANIM_FLY_DRUID_CAT_RIP = 400,
|
||||
ANIM_FLY_DRUID_CAT_RAKE = 401,
|
||||
ANIM_FLY_DRUID_CAT_RAVAGE = 402,
|
||||
ANIM_FLY_DRUID_CAT_CLAW = 403,
|
||||
ANIM_FLY_DRUID_CAT_COWER = 404,
|
||||
ANIM_FLY_DRUID_BEAR_SWIPE = 405,
|
||||
ANIM_FLY_DRUID_BEAR_BITE = 406,
|
||||
ANIM_FLY_DRUID_BEAR_MAUL = 407,
|
||||
ANIM_FLY_DRUID_BEAR_BASH = 408,
|
||||
ANIM_FLY_DRAGON_TAIL = 409,
|
||||
ANIM_FLY_DRAGON_STOMP = 410,
|
||||
ANIM_FLY_DRAGON_SPIT = 411,
|
||||
ANIM_FLY_DRAGON_SPIT_HOVER = 412,
|
||||
ANIM_FLY_DRAGON_SPIT_FLY = 413,
|
||||
ANIM_FLY_EMOTE_YES = 414,
|
||||
ANIM_FLY_EMOTE_NO = 415,
|
||||
ANIM_FLY_JUMP_LAND_RUN = 416,
|
||||
ANIM_FLY_LOOT_HOLD = 417,
|
||||
ANIM_FLY_LOOT_UP = 418,
|
||||
ANIM_FLY_STAND_HIGH = 419,
|
||||
ANIM_FLY_IMPACT = 420,
|
||||
ANIM_FLY_LIFTOFF = 421,
|
||||
ANIM_FLY_HOVER = 422,
|
||||
ANIM_FLY_SUCCUBUS_ENTICE = 423,
|
||||
ANIM_FLY_EMOTE_TRAIN = 424,
|
||||
ANIM_FLY_EMOTE_DEAD = 425,
|
||||
ANIM_FLY_EMOTE_DANCE_ONCE = 426,
|
||||
ANIM_FLY_DEFLECT = 427,
|
||||
ANIM_FLY_EMOTE_EAT_NO_SHEATHE = 428,
|
||||
ANIM_FLY_LAND = 429,
|
||||
ANIM_FLY_SUBMERGE = 430,
|
||||
ANIM_FLY_SUBMERGED = 431,
|
||||
ANIM_FLY_CANNIBALIZE = 432,
|
||||
ANIM_FLY_ARROW_BIRTH = 433,
|
||||
ANIM_FLY_GROUP_ARROW_BIRTH = 434,
|
||||
ANIM_FLY_CORPSE_ARROW_BIRTH = 435,
|
||||
ANIM_FLY_GUIDE_ARROW_BIRTH = 436,
|
||||
ANIM_FLY_EMOTE_TALK_NO_SHEATHE = 437,
|
||||
ANIM_FLY_EMOTE_POINT_NO_SHEATHE = 438,
|
||||
ANIM_FLY_EMOTE_SALUTE_NO_SHEATHE = 439,
|
||||
ANIM_FLY_EMOTE_DANCE_SPECIAL = 440,
|
||||
ANIM_FLY_MUTILATE = 441,
|
||||
ANIM_FLY_CUSTOM_SPELL_01 = 442,
|
||||
ANIM_FLY_CUSTOM_SPELL_02 = 443,
|
||||
ANIM_FLY_CUSTOM_SPELL_03 = 444,
|
||||
ANIM_FLY_CUSTOM_SPELL_04 = 445,
|
||||
ANIM_FLY_CUSTOM_SPELL_05 = 446,
|
||||
ANIM_FLY_CUSTOM_SPELL_06 = 447,
|
||||
ANIM_FLY_CUSTOM_SPELL_07 = 448,
|
||||
ANIM_FLY_CUSTOM_SPELL_08 = 449,
|
||||
ANIM_FLY_CUSTOM_SPELL_09 = 450,
|
||||
ANIM_FLY_CUSTOM_SPELL_10 = 451,
|
||||
ANIM_FLY_STEALTH_RUN = 452,
|
||||
ANIM_FLY_EMERGE = 453,
|
||||
ANIM_FLY_COWER = 454,
|
||||
ANIM_FLY_GRAB = 455,
|
||||
ANIM_FLY_GRAB_CLOSED = 456,
|
||||
ANIM_FLY_GRAB_THROWN = 457,
|
||||
ANIM_TO_FLY = 458,
|
||||
ANIM_TO_HOVER = 459,
|
||||
ANIM_TO_GROUND = 460,
|
||||
ANIM_FLY_TO_FLY = 461,
|
||||
ANIM_FLY_TO_HOVER = 462,
|
||||
ANIM_FLY_TO_GROUND = 463,
|
||||
ANIM_SETTLE = 464,
|
||||
ANIM_FLY_SETTLE = 465,
|
||||
ANIM_DEATH_START = 466,
|
||||
ANIM_DEATH_LOOP = 467,
|
||||
ANIM_DEATH_END = 468,
|
||||
ANIM_FLY_DEATH_START = 469,
|
||||
ANIM_FLY_DEATH_LOOP = 470,
|
||||
ANIM_FLY_DEATH_END = 471,
|
||||
ANIM_DEATH_END_HOLD = 472,
|
||||
ANIM_FLY_DEATH_END_HOLD = 473,
|
||||
ANIM_STRANGULATE = 474,
|
||||
ANIM_FLY_STRANGULATE = 475,
|
||||
ANIM_READY_JOUST = 476,
|
||||
ANIM_LOAD_JOUST = 477,
|
||||
ANIM_HOLD_JOUST = 478,
|
||||
ANIM_FLY_READY_JOUST = 479,
|
||||
ANIM_FLY_LOAD_JOUST = 480,
|
||||
ANIM_FLY_HOLD_JOUST = 481,
|
||||
ANIM_ATTACK_JOUST = 482,
|
||||
ANIM_FLY_ATTACK_JOUST = 483,
|
||||
ANIM_RECLINED_MOUNT = 484,
|
||||
ANIM_FLY_RECLINED_MOUNT = 485,
|
||||
ANIM_TO_ALTERED = 486,
|
||||
ANIM_FROM_ALTERED = 487,
|
||||
ANIM_FLY_TO_ALTERED = 488,
|
||||
ANIM_FLY_FROM_ALTERED = 489,
|
||||
ANIM_IN_STOCKS = 490,
|
||||
ANIM_FLY_IN_STOCKS = 491,
|
||||
ANIM_VEHICLE_GRAB = 492,
|
||||
ANIM_VEHICLE_THROW = 493,
|
||||
ANIM_FLY_VEHICLE_GRAB = 494,
|
||||
ANIM_FLY_VEHICLE_THROW = 495,
|
||||
ANIM_TO_ALTERED_POST_SWAP = 496,
|
||||
ANIM_FROM_ALTERED_POST_SWAP = 497,
|
||||
ANIM_FLY_TO_ALTERED_POST_SWAP = 498,
|
||||
ANIM_FLY_FROM_ALTERED_POST_SWAP = 499,
|
||||
ANIM_RECLINED_MOUNT_PASSENGER = 500,
|
||||
ANIM_FLY_RECLINED_MOUNT_PASSENGER = 501,
|
||||
ANIM_CARRY2H = 502,
|
||||
ANIM_CARRIED2H = 503,
|
||||
ANIM_FLY_CARRY2H = 504,
|
||||
ANIM_FLY_CARRIED2H = 505
|
||||
};
|
||||
|
||||
enum LockKeyType
|
||||
@@ -2473,8 +2760,8 @@ enum SkillType
|
||||
SKILL_SURVIVAL2 = 142,
|
||||
SKILL_RIDING_HORSE = 148,
|
||||
SKILL_RIDING_WOLF = 149,
|
||||
SKILL_RIDING_RAM = 152,
|
||||
SKILL_RIDING_TIGER = 150,
|
||||
SKILL_RIDING_RAM = 152,
|
||||
SKILL_SWIMING = 155,
|
||||
SKILL_2H_MACES = 160,
|
||||
SKILL_UNARMED = 162,
|
||||
|
||||
@@ -1238,10 +1238,10 @@ public:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
|
||||
break;
|
||||
case 2:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
break;
|
||||
case 3:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
break;
|
||||
case 4:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
|
||||
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
case 2:
|
||||
if (!player->isRessurectRequested())
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
|
||||
DoCast(player, SPELL_REVIVE, true);
|
||||
me->MonsterWhisper(VALK_WHISPER, player->GetGUID());
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ public:
|
||||
case 4:
|
||||
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
|
||||
me->SetSheath(SHEATH_STATE_RANGED);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
|
||||
break;
|
||||
case 7:
|
||||
me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
@@ -141,7 +141,7 @@ public:
|
||||
case 13:
|
||||
SetEquipmentSlots(true);
|
||||
me->SetSheath(SHEATH_STATE_UNARMED);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
|
||||
break;
|
||||
case 17:
|
||||
player->GroupEventHappens(QUEST_TOME_VALOR, me);
|
||||
|
||||
@@ -678,7 +678,7 @@ public:
|
||||
}
|
||||
if (i == LastOverronPos && IsOverrun)
|
||||
{
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
if ((faction == 0 && LastOverronPos == 17) || (faction == 1 && LastOverronPos == 21))
|
||||
{
|
||||
me->setDeathState(DEAD);
|
||||
|
||||
@@ -38,7 +38,7 @@ EndScriptData */
|
||||
|
||||
#define SPELL_ARCANE_EXPLOSION 25679
|
||||
#define SPELL_EARTH_SHOCK 26194
|
||||
#define SPELL_TRUE_FULFILLMENT4 26526
|
||||
#define SPELL_TRUE_FULFILLMENT 785
|
||||
#define SPELL_BLINK 28391
|
||||
|
||||
class ov_mycoordinates
|
||||
|
||||
@@ -84,7 +84,7 @@ public:
|
||||
void UpdateAI(const uint32 uiDiff)
|
||||
{
|
||||
if (work == true)
|
||||
me->HandleEmoteCommand(466);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
|
||||
if (m_uiRebuffTimer <= uiDiff)
|
||||
{
|
||||
DoCast(me, SPELL_BUFF_SLEEP);
|
||||
|
||||
@@ -171,7 +171,7 @@ public:
|
||||
break;
|
||||
case 2:
|
||||
DoScriptText(EMOTE_EAT_LUNCH, me);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
||||
break;
|
||||
case 3:
|
||||
if (Player* unit = Unit::GetPlayer(*me, uiPlayerGUID))
|
||||
|
||||
@@ -512,7 +512,7 @@ public:
|
||||
//creature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32f);
|
||||
//creature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78f);
|
||||
creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
|
||||
creature->HandleEmoteCommand(EMOTE_STATE_READYUNARMED);
|
||||
creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED);
|
||||
EventBigWill = true;
|
||||
Wave_Timer = 1000;
|
||||
}
|
||||
|
||||
+2
-2
@@ -429,7 +429,7 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
case 1130:
|
||||
me->GetMotionMaster()->MovementExpired();
|
||||
DoScriptText(SAY_STAGE_1_03, me);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI);
|
||||
if (Unit* pTrigger = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.69494f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
m_uiTriggerGUID = pTrigger->GetGUID();
|
||||
@@ -446,7 +446,7 @@ class npc_fizzlebang_toc : public CreatureScript
|
||||
m_uiUpdateTimer = 4000;
|
||||
break;
|
||||
case 1134:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST_OMNI);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST_OMNI);
|
||||
if (Creature* pPortal = me->SummonCreature(NPC_WILFRED_PORTAL, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.71239f, TEMPSUMMON_MANUAL_DESPAWN))
|
||||
{
|
||||
pPortal->SetReactState(REACT_PASSIVE);
|
||||
|
||||
@@ -883,7 +883,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
case EVENT_INTRO_TALK_1:
|
||||
Talk(SAY_LK_INTRO_2);
|
||||
// for some reason blizz sends 2 emotes in row here so (we handle one in Talk)
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
|
||||
events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 7000, 0, PHASE_INTRO);
|
||||
events.ScheduleEvent(EVENT_INTRO_EMOTE_1, 13000, 0, PHASE_INTRO);
|
||||
events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 18000, 0, PHASE_INTRO);
|
||||
@@ -893,7 +893,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
DoCast(me, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
|
||||
break;
|
||||
case EVENT_INTRO_EMOTE_1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
|
||||
break;
|
||||
case EVENT_INTRO_CAST_FREEZE:
|
||||
Talk(SAY_LK_INTRO_3);
|
||||
@@ -1043,7 +1043,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
DoCastAOE(SPELL_EMOTE_QUESTION_NO_SHEATH);
|
||||
break;
|
||||
case EVENT_OUTRO_EMOTE_TALK:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
|
||||
break;
|
||||
case EVENT_OUTRO_TALK_3:
|
||||
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING)))
|
||||
@@ -1268,7 +1268,7 @@ class npc_tirion_fordring_tft : public CreatureScript
|
||||
_events.ScheduleEvent(EVENT_INTRO_CHARGE, 5000, 0, PHASE_INTRO);
|
||||
break;
|
||||
case EVENT_INTRO_EMOTE_1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
|
||||
break;
|
||||
case EVENT_INTRO_CHARGE:
|
||||
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
|
||||
|
||||
@@ -477,7 +477,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
|
||||
Talk(SAY_TIRION_INTRO_3);
|
||||
break;
|
||||
case EVENT_LK_INTRO_1:
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NOSHEATHE);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
|
||||
if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _theLichKing))
|
||||
theLichKing->AI()->Talk(SAY_LK_INTRO_1);
|
||||
break;
|
||||
|
||||
@@ -354,7 +354,7 @@ class boss_gothik : public CreatureScript
|
||||
}
|
||||
if (spellId && me->isInCombat())
|
||||
{
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELL_CAST);
|
||||
if (Creature* pRandomDeadTrigger = Unit::GetCreature(*me, DeadTriggerGUID[rand() % POS_DEAD]))
|
||||
me->CastSpell(pRandomDeadTrigger, spellId, true);
|
||||
}
|
||||
|
||||
@@ -668,7 +668,7 @@ class npc_expedition_commander : public CreatureScript
|
||||
break;
|
||||
case 4:
|
||||
for (uint8 n = 0; n < RAID_MODE(2, 4); n++)
|
||||
Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
|
||||
Engineer[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
||||
for (uint8 n = 0; n < 4; ++n)
|
||||
Defender[n]->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
|
||||
me->MonsterYell(SAY_AGGRO_2, LANG_UNIVERSAL, 0);
|
||||
|
||||
@@ -415,7 +415,7 @@ public:
|
||||
// call this each update tick?
|
||||
if (me->FindNearestCreature(TALLHORN_STAG, 0.2f))
|
||||
{
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USESTANDING);
|
||||
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
|
||||
}
|
||||
else
|
||||
if (m_uiPhase)
|
||||
|
||||
@@ -117,7 +117,7 @@ public:
|
||||
{
|
||||
bIsEating = true;
|
||||
EatTimer = 7000;
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user