Core/Misc:

- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
This commit is contained in:
Matthew Goff
2012-02-06 01:22:45 +00:00
committed by Nay
parent 5019e9d353
commit 7a117dd429
19 changed files with 713 additions and 426 deletions
+1 -1
View File
@@ -84,7 +84,7 @@ public:
void UpdateAI(const uint32 uiDiff)
{
if (work == true)
me->HandleEmoteCommand(466);
me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
if (m_uiRebuffTimer <= uiDiff)
{
DoCast(me, SPELL_BUFF_SLEEP);