Core/Misc:
- Replace emote magic number by enum - Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed. - Correct a spell used in AQ Closes #3787 Closes #5095
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@@ -84,7 +84,7 @@ public:
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void UpdateAI(const uint32 uiDiff)
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{
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if (work == true)
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me->HandleEmoteCommand(466);
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me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD);
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if (m_uiRebuffTimer <= uiDiff)
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{
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DoCast(me, SPELL_BUFF_SLEEP);
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