Core/Misc:
- Replace emote magic number by enum - Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed. - Correct a spell used in AQ Closes #3787 Closes #5095
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@@ -1238,10 +1238,10 @@ public:
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me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
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break;
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case 3:
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
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break;
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case 4:
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me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
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@@ -91,7 +91,7 @@ public:
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case 2:
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if (!player->isRessurectRequested())
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
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me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
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DoCast(player, SPELL_REVIVE, true);
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me->MonsterWhisper(VALK_WHISPER, player->GetGUID());
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}
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@@ -110,7 +110,7 @@ public:
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case 4:
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SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
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me->SetSheath(SHEATH_STATE_RANGED);
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me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 7:
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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@@ -141,7 +141,7 @@ public:
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case 13:
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SetEquipmentSlots(true);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 17:
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player->GroupEventHappens(QUEST_TOME_VALOR, me);
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