Core/Misc:

- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
This commit is contained in:
Matthew Goff
2012-02-06 01:22:45 +00:00
committed by Nay
parent 5019e9d353
commit 7a117dd429
19 changed files with 713 additions and 426 deletions
@@ -1238,10 +1238,10 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
break;
case 3:
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED);
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK_UNARMED);
break;
case 4:
me->HandleEmoteCommand(EMOTE_ONESHOT_KICK);
@@ -91,7 +91,7 @@ public:
case 2:
if (!player->isRessurectRequested())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01);
DoCast(player, SPELL_REVIVE, true);
me->MonsterWhisper(VALK_WHISPER, player->GetGUID());
}
@@ -110,7 +110,7 @@ public:
case 4:
SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
me->SetSheath(SHEATH_STATE_RANGED);
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
break;
case 7:
me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
@@ -141,7 +141,7 @@ public:
case 13:
SetEquipmentSlots(true);
me->SetSheath(SHEATH_STATE_UNARMED);
me->HandleEmoteCommand(EMOTE_STATE_USESTANDING_NOSHEATHE);
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
break;
case 17:
player->GroupEventHappens(QUEST_TOME_VALOR, me);