Anub'Arak: more cleansing & instance event support
--HG-- branch : trunk
This commit is contained in:
@@ -49,19 +49,20 @@ enum Spells
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};
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};
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// not in db
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// not in db
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//Yell
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enum Yells
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#define SAY_INTRO -1601010
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{
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#define SAY_AGGRO -1601000
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SAY_INTRO = -1601010,
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#define SAY_SLAY_1 -1601001
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SAY_AGGRO = -1601000,
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#define SAY_SLAY_2 -1601002
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SAY_SLAY_1 = -1601001,
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#define SAY_SLAY_3 -1601003
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SAY_SLAY_2 = -1601002,
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#define SAY_LOCUST_1 -1601005
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SAY_SLAY_3 = -1601003,
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#define SAY_LOCUST_2 -1601006
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SAY_LOCUST_1 = -1601005,
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#define SAY_LOCUST_3 -1601007
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SAY_LOCUST_2 = -1601006,
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#define SAY_SUBMERGE_1 -1601008
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SAY_LOCUST_3 = -1601007,
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#define SAY_SUBMERGE_2 -1601009
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SAY_SUBMERGE_1 = -1601008,
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#define SAY_DEATH -1601004
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SAY_SUBMERGE_2 = -1601009,
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SAY_DEATH = -1601004
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};
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#define SPAWNPOINT_Z 224.3
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#define SPAWNPOINT_Z 224.3
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float SpawnPoint[2][2] =
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float SpawnPoint[2][2] =
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@@ -75,7 +76,6 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
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boss_anub_arakAI(Creature *c) : ScriptedAI(c)
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boss_anub_arakAI(Creature *c) : ScriptedAI(c)
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{
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{
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pInstance = c->GetInstanceData();
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pInstance = c->GetInstanceData();
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HeroicMode = c->GetMap()->IsHeroic();
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}
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}
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ScriptedInstance* pInstance;
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ScriptedInstance* pInstance;
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@@ -112,13 +112,18 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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m_creature->RemoveAura(SPELL_SUBMERGE);
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m_creature->RemoveAura(SPELL_SUBMERGE);
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if (pInstance)
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pInstance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED);
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}
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}
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/* void EnterCombat(Unit* who)
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void EnterCombat(Unit* who)
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{
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{
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DoScriptText(SAY_AGGRO, m_creature);
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DoScriptText(SAY_AGGRO, m_creature);
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}*/
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if (pInstance)
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pInstance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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@@ -270,22 +275,21 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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}
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}
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/*void JustDied(Unit* killer)
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void JustDied(Unit* killer)
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{
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{
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DoScriptText(SAY_DEATH, m_creature);
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DoScriptText(SAY_DEATH, m_creature);
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}*/
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if (pInstance)
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pInstance->SetData(DATA_ANUBARAK_EVENT, DONE);
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}
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void KilledUnit(Unit *victim)
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void KilledUnit(Unit *victim)
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{
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{
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if (victim == m_creature)
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if (victim == m_creature)
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return;
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return;
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/* switch(rand()%3)
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
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{
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case 0: DoScriptText(SAY_SLAY_1, m_creature);break;
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case 1: DoScriptText(SAY_SLAY_2, m_creature);break;
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case 2: DoScriptText(SAY_SLAY_3, m_creature);break;
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}*/
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}
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}
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};
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};
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