convert Hellfire Ramparts to new format
--HG-- branch : trunk
This commit is contained in:
+62
-38
@@ -25,27 +25,42 @@ EndScriptData */
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#include "ScriptPCH.h"
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#define SAY_AGGRO_1 -1543009
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#define SAY_AGGRO_2 -1543010
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#define SAY_AGGRO_3 -1543011
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#define SAY_SUMMON -1543012
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#define SAY_CURSE -1543013
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#define SAY_KILL_1 -1543014
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#define SAY_DIE -1543015
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#define SAY_WIPE -1543016
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#define SPELL_ORBITAL_STRIKE 30637
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#define SPELL_SHADOW_WHIP 30638
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#define SPELL_TREACHEROUS_AURA 30695
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#define H_SPELL_BANE_OF_TREACHERY 37566
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#define SPELL_DEMONIC_SHIELD 31901
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#define SPELL_SHADOW_BOLT 30686
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#define H_SPELL_SHADOW_BOLT 39297
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#define SPELL_SUMMON_FIENDISH_HOUND 30707
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struct boss_omor_the_unscarredAI : public ScriptedAI
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enum eSays
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{
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boss_omor_the_unscarredAI(Creature *c) : ScriptedAI(c)
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SAY_AGGRO_1 = -1543009,
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SAY_AGGRO_2 = -1543010,
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SAY_AGGRO_3 = -1543011,
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SAY_SUMMON = -1543012,
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SAY_CURSE = -1543013,
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SAY_KILL_1 = -1543014,
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SAY_DIE = -1543015,
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SAY_WIPE = -1543016,
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};
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enum eSpells
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{
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SPELL_ORBITAL_STRIKE = 30637,
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SPELL_SHADOW_WHIP = 30638,
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SPELL_TREACHEROUS_AURA = 30695,
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H_SPELL_BANE_OF_TREACHERY = 37566,
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SPELL_DEMONIC_SHIELD = 31901,
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SPELL_SHADOW_BOLT = 30686,
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H_SPELL_SHADOW_BOLT = 39297,
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SPELL_SUMMON_FIENDISH_HOUND= 30707,
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};
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class boss_omor_the_unscarred : public CreatureScript
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{
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public:
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boss_omor_the_unscarred()
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: CreatureScript("boss_omor_the_unscarred")
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{
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}
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struct boss_omor_the_unscarredAI : public ScriptedAI
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{
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boss_omor_the_unscarredAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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SetCombatMovement(false);
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}
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@@ -116,7 +131,9 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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me->InterruptNonMeleeSpells(false);
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DoCast(me, SPELL_SUMMON_FIENDISH_HOUND);
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Summon_Timer = 15000+rand()%15000;
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} else Summon_Timer -= diff;
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}
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else
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Summon_Timer -= diff;
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}
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if (CanPullBack)
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@@ -135,9 +152,12 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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PlayerGUID = 0;
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ShadowWhip_Timer = 2000;
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CanPullBack = false;
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} else ShadowWhip_Timer -= diff;
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}
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else if (OrbitalStrike_Timer <= diff)
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else
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ShadowWhip_Timer -= diff;
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}
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else
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if (OrbitalStrike_Timer <= diff)
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{
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Unit* temp = NULL;
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if (me->IsWithinMeleeRange(me->getVictim()))
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@@ -153,7 +173,9 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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if (PlayerGUID)
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CanPullBack = true;
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}
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} else OrbitalStrike_Timer -= diff;
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}
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else
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OrbitalStrike_Timer -= diff;
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if ((me->GetHealth()*100) / me->GetMaxHealth() < 20)
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{
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@@ -161,7 +183,9 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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{
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DoCast(me, SPELL_DEMONIC_SHIELD);
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DemonicShield_Timer = 15000;
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} else DemonicShield_Timer -= diff;
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}
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else
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DemonicShield_Timer -= diff;
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}
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if (Aura_Timer <= diff)
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@@ -173,7 +197,9 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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DoCast(pTarget, SPELL_TREACHEROUS_AURA);
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Aura_Timer = 8000+rand()%8000;
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}
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} else Aura_Timer -= diff;
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}
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else
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Aura_Timer -= diff;
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if (Shadowbolt_Timer <= diff)
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{
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@@ -185,24 +211,22 @@ struct boss_omor_the_unscarredAI : public ScriptedAI
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DoCast(pTarget, SPELL_SHADOW_BOLT);
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Shadowbolt_Timer = 4000+rand()%2500;
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}
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} else Shadowbolt_Timer -= diff;
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}
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else
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Shadowbolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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CreatureAI* GetAI_boss_omor_the_unscarredAI(Creature* pCreature)
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{
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return new boss_omor_the_unscarredAI (pCreature);
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}
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CreatureAI* GetAI(Creature* Creature) const
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{
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return new boss_omor_the_unscarredAI (Creature);
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}
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};
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void AddSC_boss_omor_the_unscarred()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_omor_the_unscarred";
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newscript->GetAI = &GetAI_boss_omor_the_unscarredAI;
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newscript->RegisterSelf();
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new boss_omor_the_unscarred();
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}
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+97
-57
@@ -50,6 +50,7 @@ enum eUnits
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ENTRY_REINFORCED_FEL_IRON_CHEST = 185168,
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ENTRY_REINFORCED_FEL_IRON_CHEST_H = 185169,
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};
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enum eSays
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{
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SAY_INTRO = -1543017,
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@@ -70,8 +71,17 @@ const float VazrudenRing[2][3] =
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{-1377, 1760, 112}
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};
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struct boss_nazanAI : public ScriptedAI
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class boss_nazan : public CreatureScript
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{
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public:
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boss_nazan()
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: CreatureScript("boss_nazan")
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{
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}
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struct boss_nazanAI : public ScriptedAI
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{
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boss_nazanAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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VazrudenGUID = 0;
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@@ -123,7 +133,9 @@ struct boss_nazanAI : public ScriptedAI
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if (Unit* pVictim = SelectUnit(SELECT_TARGET_RANDOM,0))
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DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
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Fireball_Timer = urand(4000,7000);
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} else Fireball_Timer -= diff;
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}
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else
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Fireball_Timer -= diff;
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if (flight) // phase 1 - the flight
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{
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@@ -141,7 +153,9 @@ struct boss_nazanAI : public ScriptedAI
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DoStartMovement(me->getVictim());
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DoScriptText(EMOTE, me);
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return;
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} else Fly_Timer -= diff;
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}
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else
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Fly_Timer -= diff;
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if (Turn_Timer <= diff)
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{
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@@ -149,7 +163,9 @@ struct boss_nazanAI : public ScriptedAI
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if (!me->IsWithinDist3d(VazrudenRing[waypoint][0],VazrudenRing[waypoint][1],VazrudenRing[waypoint][2], 5))
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me->GetMotionMaster()->MovePoint(0,VazrudenRing[waypoint][0],VazrudenRing[waypoint][1],VazrudenRing[waypoint][2]);
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Turn_Timer = 10000;
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} else Turn_Timer -= diff;
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}
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else
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Turn_Timer -= diff;
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}
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else // phase 2 - land fight
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{
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@@ -158,22 +174,40 @@ struct boss_nazanAI : public ScriptedAI
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DoCast(me, DUNGEON_MODE(SPELL_CONE_OF_FIRE, SPELL_CONE_OF_FIRE_H));
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ConeOfFire_Timer = 12000;
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Fireball_Timer = 4000;
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} else ConeOfFire_Timer -= diff;
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}
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else
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ConeOfFire_Timer -= diff;
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if (IsHeroic())
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if (BellowingRoar_Timer <= diff)
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{
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DoCast(me, SPELL_BELLOWING_ROAR);
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BellowingRoar_Timer = 45000;
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} else BellowingRoar_Timer -= diff;
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}
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else
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BellowingRoar_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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}
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};
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CreatureAI* GetAI(Creature* Creature) const
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{
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return new boss_nazanAI (Creature);
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}
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};
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struct boss_vazrudenAI : public ScriptedAI
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class boss_vazruden : public CreatureScript
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{
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public:
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boss_vazruden()
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: CreatureScript("boss_vazruden")
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{
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}
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struct boss_vazrudenAI : public ScriptedAI
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{
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boss_vazrudenAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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}
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@@ -218,7 +252,9 @@ struct boss_vazrudenAI : public ScriptedAI
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WipeSaid = true;
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}
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me->DisappearAndDie();
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} else UnsummonCheck -= diff;
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}
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else
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UnsummonCheck -= diff;
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return;
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}
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@@ -227,14 +263,30 @@ struct boss_vazrudenAI : public ScriptedAI
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if (Unit *victim = me->getVictim())
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DoCast(victim, DUNGEON_MODE(SPELL_REVENGE,SPELL_REVENGE_H));
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Revenge_Timer = 5000;
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} else Revenge_Timer -= diff;
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}
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else
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Revenge_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* Creature) const
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{
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return new boss_vazrudenAI (Creature);
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}
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};
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struct boss_vazruden_the_heraldAI : public ScriptedAI
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class boss_vazruden_the_herald : public CreatureScript
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{
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public:
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boss_vazruden_the_herald()
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: CreatureScript("boss_vazruden_the_herald")
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{
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}
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struct boss_vazruden_the_heraldAI : public ScriptedAI
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{
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boss_vazruden_the_heraldAI(Creature* pCreature) : ScriptedAI(pCreature)
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{
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summoned = false;
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@@ -317,7 +369,7 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
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Unit* pVictim = me->getVictim();
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if (pSummoned->GetEntry() == ENTRY_NAZAN)
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{
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CAST_AI(boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
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CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
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pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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pSummoned->SetSpeed(MOVE_FLIGHT, 2.5);
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if (pVictim)
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@@ -361,7 +413,9 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
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phase = 2;
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return;
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}
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} else check -= diff;
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}
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else
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check -= diff;
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break;
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default: // adds do the job now
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if (check <= diff)
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@@ -386,14 +440,30 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
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//me->Kill(me);
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}
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check = 2000;
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} else check -= diff;
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}
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else
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check -= diff;
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break;
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}
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}
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};
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CreatureAI* GetAI(Creature* Creature) const
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{
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return new boss_vazruden_the_heraldAI (Creature);
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}
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};
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struct mob_hellfire_sentryAI : public ScriptedAI
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class mob_hellfire_sentry : public CreatureScript
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{
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public:
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mob_hellfire_sentry()
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: CreatureScript("mob_hellfire_sentry")
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{
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}
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struct mob_hellfire_sentryAI : public ScriptedAI
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{
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mob_hellfire_sentryAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint32 KidneyShot_Timer;
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@@ -408,7 +478,7 @@ struct mob_hellfire_sentryAI : public ScriptedAI
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void JustDied(Unit* who)
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{
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if (Creature *herald = me->FindNearestCreature(ENTRY_VAZRUDEN_HERALD,150))
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CAST_AI(boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(who);
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CAST_AI(boss_vazruden_the_herald::boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(who);
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}
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void UpdateAI(const uint32 diff)
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@@ -421,53 +491,23 @@ struct mob_hellfire_sentryAI : public ScriptedAI
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if (Unit *victim = me->getVictim())
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DoCast(victim, SPELL_KIDNEY_SHOT);
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KidneyShot_Timer = 20000;
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} else KidneyShot_Timer -= diff;
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}
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else
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KidneyShot_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* Creature) const
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{
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return new mob_hellfire_sentryAI (Creature);
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}
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};
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CreatureAI* GetAI_boss_vazruden_the_herald(Creature* pCreature)
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{
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return new boss_vazruden_the_heraldAI (pCreature);
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}
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CreatureAI* GetAI_boss_vazruden(Creature* pCreature)
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{
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return new boss_vazrudenAI (pCreature);
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}
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CreatureAI* GetAI_boss_nazan(Creature* pCreature)
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{
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return new boss_nazanAI (pCreature);
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}
|
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CreatureAI* GetAI_mob_hellfire_sentry(Creature* pCreature)
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{
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||||
return new mob_hellfire_sentryAI (pCreature);
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}
|
||||
|
||||
void AddSC_boss_vazruden_the_herald()
|
||||
{
|
||||
Script *newscript;
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||||
newscript = new Script;
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newscript->Name = "boss_vazruden_the_herald";
|
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newscript->GetAI = &GetAI_boss_vazruden_the_herald;
|
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newscript->RegisterSelf();
|
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|
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newscript = new Script;
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newscript->Name = "boss_vazruden";
|
||||
newscript->GetAI = &GetAI_boss_vazruden;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_nazan";
|
||||
newscript->GetAI = &GetAI_boss_nazan;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "mob_hellfire_sentry";
|
||||
newscript->GetAI = &GetAI_mob_hellfire_sentry;
|
||||
newscript->RegisterSelf();
|
||||
new boss_vazruden_the_herald();
|
||||
new boss_vazruden();
|
||||
new boss_nazan();
|
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new mob_hellfire_sentry();
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||||
}
|
||||
|
||||
|
||||
+48
-30
@@ -25,24 +25,39 @@ EndScriptData */
|
||||
|
||||
#include "ScriptPCH.h"
|
||||
|
||||
#define SAY_TAUNT -1543000
|
||||
#define SAY_HEAL -1543001
|
||||
#define SAY_SURGE -1543002
|
||||
#define SAY_AGGRO_1 -1543003
|
||||
#define SAY_AGGRO_2 -1543004
|
||||
#define SAY_AGGRO_3 -1543005
|
||||
#define SAY_KILL_1 -1543006
|
||||
#define SAY_KILL_2 -1543007
|
||||
#define SAY_DIE -1543008
|
||||
|
||||
#define SPELL_MORTAL_WOUND 30641
|
||||
#define H_SPELL_MORTAL_WOUND 36814
|
||||
#define SPELL_SURGE 34645
|
||||
#define SPELL_RETALIATION 22857
|
||||
|
||||
struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
enum eSays
|
||||
{
|
||||
boss_watchkeeper_gargolmarAI(Creature *c) : ScriptedAI(c)
|
||||
SAY_TAUNT = -1543000,
|
||||
SAY_HEAL = -1543001,
|
||||
SAY_SURGE = -1543002,
|
||||
SAY_AGGRO_1 = -1543003,
|
||||
SAY_AGGRO_2 = -1543004,
|
||||
SAY_AGGRO_3 = -1543005,
|
||||
SAY_KILL_1 = -1543006,
|
||||
SAY_KILL_2 = -1543007,
|
||||
SAY_DIE = -1543008,
|
||||
};
|
||||
|
||||
enum eSpells
|
||||
{
|
||||
SPELL_MORTAL_WOUND = 30641,
|
||||
H_SPELL_MORTAL_WOUND = 36814,
|
||||
SPELL_SURGE = 34645,
|
||||
SPELL_RETALIATION = 22857,
|
||||
};
|
||||
|
||||
class boss_watchkeeper_gargolmar : public CreatureScript
|
||||
{
|
||||
public:
|
||||
|
||||
boss_watchkeeper_gargolmar()
|
||||
: CreatureScript("boss_watchkeeper_gargolmar")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
{
|
||||
boss_watchkeeper_gargolmarAI(Creature* pCreature) : ScriptedAI(pCreature)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -108,7 +123,9 @@ struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_MORTAL_WOUND);
|
||||
MortalWound_Timer = 5000+rand()%8000;
|
||||
} else MortalWound_Timer -= diff;
|
||||
}
|
||||
else
|
||||
MortalWound_Timer -= diff;
|
||||
|
||||
if (Surge_Timer <= diff)
|
||||
{
|
||||
@@ -118,7 +135,9 @@ struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
DoCast(pTarget, SPELL_SURGE);
|
||||
|
||||
Surge_Timer = 5000+rand()%8000;
|
||||
} else Surge_Timer -= diff;
|
||||
}
|
||||
else
|
||||
Surge_Timer -= diff;
|
||||
|
||||
if ((me->GetHealth()*100) / me->GetMaxHealth() < 20)
|
||||
{
|
||||
@@ -126,7 +145,9 @@ struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
{
|
||||
DoCast(me, SPELL_RETALIATION);
|
||||
Retaliation_Timer = 30000;
|
||||
} else Retaliation_Timer -= diff;
|
||||
}
|
||||
else
|
||||
Retaliation_Timer -= diff;
|
||||
}
|
||||
|
||||
if (!YelledForHeal)
|
||||
@@ -140,19 +161,16 @@ struct boss_watchkeeper_gargolmarAI : public ScriptedAI
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_watchkeeper_gargolmarAI(Creature* pCreature)
|
||||
{
|
||||
return new boss_watchkeeper_gargolmarAI (pCreature);
|
||||
}
|
||||
CreatureAI* GetAI(Creature* Creature) const
|
||||
{
|
||||
return new boss_watchkeeper_gargolmarAI (Creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_watchkeeper_gargolmar()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name = "boss_watchkeeper_gargolmar";
|
||||
newscript->GetAI = &GetAI_boss_watchkeeper_gargolmarAI;
|
||||
newscript->RegisterSelf();
|
||||
new boss_watchkeeper_gargolmar();
|
||||
}
|
||||
|
||||
|
||||
+23
-14
@@ -26,9 +26,17 @@ EndScriptData */
|
||||
#include "ScriptPCH.h"
|
||||
#include "hellfire_ramparts.h"
|
||||
|
||||
struct instance_ramparts : public ScriptedInstance
|
||||
class instance_ramparts : public InstanceMapScript
|
||||
{
|
||||
instance_ramparts(Map* pMap) : ScriptedInstance(pMap) {Initialize();}
|
||||
public:
|
||||
instance_ramparts()
|
||||
: InstanceMapScript("instance_ramparts")
|
||||
{
|
||||
}
|
||||
|
||||
struct instance_ramparts_InstanceMapScript : public ScriptedInstance
|
||||
{
|
||||
instance_ramparts_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap) {Initialize();}
|
||||
|
||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
||||
uint64 m_uiChestNGUID;
|
||||
@@ -46,8 +54,12 @@ struct instance_ramparts : public ScriptedInstance
|
||||
{
|
||||
switch(pGo->GetEntry())
|
||||
{
|
||||
case 185168: m_uiChestNGUID = pGo->GetGUID(); break;
|
||||
case 185169: m_uiChestHGUID = pGo->GetGUID(); break;
|
||||
case 185168:
|
||||
m_uiChestNGUID = pGo->GetGUID();
|
||||
break;
|
||||
case 185169:
|
||||
m_uiChestHGUID = pGo->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,18 +81,15 @@ struct instance_ramparts : public ScriptedInstance
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
InstanceData* GetInstanceData_instance_ramparts(Map* pMap)
|
||||
{
|
||||
return new instance_ramparts(pMap);
|
||||
}
|
||||
InstanceData* GetInstanceData(Map* pMap) const
|
||||
{
|
||||
return new instance_ramparts_InstanceMapScript(pMap);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_ramparts()
|
||||
{
|
||||
Script* pNewScript;
|
||||
pNewScript = new Script;
|
||||
pNewScript->Name = "instance_ramparts";
|
||||
pNewScript->GetInstanceData = &GetInstanceData_instance_ramparts;
|
||||
pNewScript->RegisterSelf();
|
||||
new instance_ramparts;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user