diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e412aa4309..42880a4b06 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26014,6 +26014,9 @@ void Player::_SaveTalents(SQLTransaction& trans) for (uint32 tier = 0; tier < MAX_TALENT_TIERS; ++tier) { + if (!talentGroupInfo->Talents[tier]) + continue; + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT); stmt->setUInt64(0, GetGUID().GetCounter()); stmt->setUInt32(1, talentGroupInfo->Talents[tier]);