Core/Battlefield: Cleanup

This commit is contained in:
thomas33
2012-08-20 13:49:17 -04:00
committed by Kandera
parent c44a723ca0
commit 7988edda1c
2 changed files with 16 additions and 16 deletions
+9 -9
View File
@@ -810,15 +810,15 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
}
//Create creature
Creature* pCreature = new Creature;
if (!pCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
sLog->outError("Can't create creature entry: %u", entry);
delete pCreature;
delete creature;
return NULL;
}
pCreature->SetHomePosition(x, y, z, o);
creature->SetHomePosition(x, y, z, o);
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
@@ -827,14 +827,14 @@ Creature *Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
return NULL;
}
// force using DB speeds -- do we really need this?
pCreature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
pCreature->SetSpeed(MOVE_RUN, cinfo->speed_run);
creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
// Set creature in world
map->AddToMap(pCreature);
pCreature->setActive(true);
map->AddToMap(creature);
creature->setActive(true);
return pCreature;
return creature;
}
// Method for spawning gameobject on map
+7 -7
View File
@@ -253,23 +253,23 @@ class go_wg_vehicle_teleporter : public GameObjectScript
if (uiCheckTimer <= diff)
{
for (uint8 i = 0; i < 4; i++)
if (Creature* pVehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true))
if (!pVehicle->HasAura(SPELL_VEHICLE_TELEPORT))
if (Creature* vehicle = go->FindNearestCreature(Vehicules[i], 3.0f, true))
if (!vehicle->HasAura(SPELL_VEHICLE_TELEPORT))
{
if (pVehicle->GetVehicle())
if (vehicle->GetVehicle())
{
if (Unit* player = pVehicle->GetVehicle()->GetPassenger(0))
if (Unit* player = vehicle->GetVehicle()->GetPassenger(0))
{
uint32 gofaction = go->GetUInt32Value(GAMEOBJECT_FACTION);
uint32 plfaction = player->getFaction();
if (gofaction == plfaction)
{
pVehicle->CastSpell(pVehicle, SPELL_VEHICLE_TELEPORT, true);
if (Creature* TargetTeleport = pVehicle->FindNearestCreature(23472, 100.0f, true))
vehicle->CastSpell(vehicle, SPELL_VEHICLE_TELEPORT, true);
if (Creature* TargetTeleport = vehicle->FindNearestCreature(23472, 100.0f, true))
{
float x, y, z, o;
TargetTeleport->GetPosition(x, y, z, o);
pVehicle->GetVehicle()->TeleportVehicle(x, y, z, o);
vehicle->GetVehicle()->TeleportVehicle(x, y, z, o);
}
}
}