*Set react passive for passiveAI creatures.
--HG-- branch : trunk
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@@ -24,10 +24,10 @@
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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class TRINITY_DLL_DECL PassiveAI : public CreatureAI
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class TRINITY_DLL_SPEC PassiveAI : public CreatureAI
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{
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public:
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explicit PassiveAI(Creature *c) : CreatureAI(c) {}
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explicit PassiveAI(Creature *c);
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void MoveInLineOfSight(Unit *) {}
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void AttackStart(Unit *) {}
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