Fix build. Damn.

This commit is contained in:
QAston
2011-08-26 15:40:11 +02:00
parent 265c909666
commit 79427354aa
+1 -1
View File
@@ -2926,7 +2926,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// for example bladestorm aura should be removed on disarm as of patch 3.3.5 // for example bladestorm aura should be removed on disarm as of patch 3.3.5
// channeled periodic spells should be affected by this (arcane missiles, penance, etc) // channeled periodic spells should be affected by this (arcane missiles, penance, etc)
// a possible alternative sollution for those would be validating aura target on unit state change // a possible alternative sollution for those would be validating aura target on unit state change
if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->IsPassive()) if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
{ {
SendChannelUpdate(0); SendChannelUpdate(0);
triggeredByAura->GetBase()->SetDuration(0); triggeredByAura->GetBase()->SetDuration(0);