*Merge.
--HG-- branch : trunk
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+5
-5
@@ -51,12 +51,12 @@ m_declinedname(NULL)
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m_regenTimer = 4000;
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// pets always have a charminfo, even if they are not actually charmed
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CharmInfo* charmInfo = InitCharmInfo(this);
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CharmInfo* charmInfo = InitCharmInfo();
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if(type == MINI_PET || type == POSSESSED_PET) // always passive
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charmInfo->SetReactState(REACT_PASSIVE);
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SetReactState(REACT_PASSIVE);
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else if(type == GUARDIAN_PET) // always aggressive
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charmInfo->SetReactState(REACT_AGGRESSIVE);
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SetReactState(REACT_AGGRESSIVE);
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//m_isActive = true;
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}
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@@ -213,7 +213,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
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SetCreatorGUID(owner->GetGUID());
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m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
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SetReactState( ReactStates( fields[6].GetUInt8() ));
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uint32 savedhealth = fields[11].GetUInt32();
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uint32 savedmana = fields[12].GetUInt32();
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@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
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<< GetNativeDisplayId() << ", "
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<< getLevel() << ", "
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<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
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<< uint32(m_charmInfo->GetReactState()) << ", "
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<< uint32(GetReactState()) << ", "
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<< uint32(GetFreeTalentPoints()) << ", "
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<< uint32(mode) << ", '"
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<< name.c_str() << "', "
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