--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-06 18:09:01 -06:00
33 changed files with 533 additions and 261 deletions
@@ -901,7 +901,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
if (apply)
{
// Initialize the action bar without the melee attack command
m_creature->InitCharmInfo(m_creature);
m_creature->InitCharmInfo();
m_creature->GetCharmInfo()->InitEmptyActionBar(false);
m_creature->SetReactState(REACT_PASSIVE);
+1
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@@ -271,6 +271,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
+1
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@@ -225,6 +225,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
+4 -36
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@@ -126,7 +126,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
assistant->SetNoCallAssistance(true);
assistant->CombatStart(victim);
if(assistant->AI())
if(assistant->IsAIEnabled)
assistant->AI()->AttackStart(victim);
}
}
@@ -135,7 +135,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature() :
Unit(), i_AI(NULL), i_AI_possessed(NULL),
Unit(), i_AI(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
@@ -164,12 +164,6 @@ Creature::~Creature()
delete i_AI;
i_AI = NULL;
if (i_AI_possessed)
{
delete i_AI_possessed;
i_AI_possessed = NULL;
}
}
void Creature::AddToWorld()
@@ -486,7 +480,7 @@ void Creature::Update(uint32 diff)
if(!isAlive())
break;
if(!IsInEvadeMode() && m_AI_enabled)
if(!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
@@ -603,36 +597,10 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
i_AI = ai ? ai : FactorySelector::selectAI(this);
if (oldAI)
delete oldAI;
m_AI_enabled = true;
IsAIEnabled = true;
return true;
}
void Creature::InitPossessedAI()
{
if (!isPossessed()) return;
if (!i_AI_possessed)
i_AI_possessed = new PossessedAI(this);
// Signal the old AI that it's been disabled
i_AI->OnPossess(true);
if(!(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CHARM_AI))
m_AI_enabled = false;
}
void Creature::DisablePossessedAI()
{
if (!i_AI_possessed) return;
delete i_AI_possessed;
// Signal the old AI that it's been re-enabled
i_AI->OnPossess(false);
m_AI_enabled = true;
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
+2 -5
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@@ -132,7 +132,7 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
//CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted
};
@@ -417,7 +417,6 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
class TRINITY_DLL_SPEC Creature : public Unit
{
CreatureAI *i_AI;
CreatureAI *i_AI_possessed;
public:
@@ -483,11 +482,9 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
void InitPossessedAI();
void DisablePossessedAI();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }
CreatureAI* AI() { return i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
+6
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@@ -36,6 +36,12 @@ void UnitAI::AttackStart(Unit *victim)
}
}
//Enable PlayerAI when charmed
void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; }
void CreatureAI::MoveInLineOfSight(Unit *who)
{
if(!me->getVictim() && me->canStartAttack(who))
+6 -2
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@@ -78,6 +78,9 @@ class TRINITY_DLL_SPEC UnitAI
UnitAI(Unit *u) : me(u) {}
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;
// Called when unit is charmed
virtual void OnCharmed(bool apply) = 0;
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI
@@ -86,6 +89,8 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI
Player *me;
public:
PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {}
void OnCharmed(bool apply);
};
class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI
@@ -140,8 +145,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}
// Called when AI is temporarily replaced or put back when possess is applied or removed
virtual void OnPossess(bool apply) {}
void OnCharmed(bool apply);
// Called at reaching home after evade
virtual void JustReachedHome() {}
+3 -3
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@@ -74,7 +74,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
}
}
@@ -83,13 +83,13 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
{
if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);
}
}
+1 -1
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@@ -4119,7 +4119,7 @@ bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
+8
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@@ -666,6 +666,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
{
sLog.outString( "Re-Loading Access Requirement definitions..." );
objmgr.LoadAccessRequirements();
SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
}
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;
+2 -3
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@@ -97,12 +97,11 @@ struct CreatureMover
struct InstanceTemplate
{
uint32 map;
uint32 parent;
uint32 levelMin;
uint32 levelMax;
uint32 parent;
uint32 maxPlayers;
uint32 maxPlayersHeroic;
uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset.
uint32 access_id;
float startLocX;
float startLocY;
float startLocZ;
+6 -8
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@@ -210,14 +210,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
// TODO: move this to a map dependent location
/*if(i_data && i_data->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}*/
return true;
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
+2 -54
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@@ -856,60 +856,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!at)
return;
if(!GetPlayer()->isGameMaster())
{
uint32 missingLevel = 0;
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
missingLevel = at->requiredLevel;
// must have one or the other, report the first one that's missing
uint32 missingItem = 0;
if(at->requiredItem)
{
if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
(!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
missingItem = at->requiredItem;
}
else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
missingItem = at->requiredItem2;
uint32 missingKey = 0;
uint32 missingHeroicQuest = 0;
if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
{
if(at->heroicKey)
{
if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
(!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
missingKey = at->heroicKey;
}
else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
missingKey = at->heroicKey2;
if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
missingHeroicQuest = at->heroicQuest;
}
uint32 missingQuest = 0;
if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
missingQuest = at->requiredQuest;
if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
{
// TODO: all this is probably wrong
if(missingItem)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
else if(missingHeroicQuest)
SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
else if(missingQuest)
SendAreaTriggerMessage(at->requiredFailedText.c_str());
else if(missingLevel)
SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
return;
}
}
if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
+1 -1
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@@ -1603,7 +1603,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
pCreature->SetHomePosition(x, y, z, ang);
pCreature->Summon(spwtype, despwtime);
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->JustSummoned(pCreature);
if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0])
+122 -74
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@@ -5009,8 +5009,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5037,20 +5037,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
at.requiredLevel = fields[1].GetUInt8();
at.requiredItem = fields[2].GetUInt32();
at.requiredItem2 = fields[3].GetUInt32();
at.heroicKey = fields[4].GetUInt32();
at.heroicKey2 = fields[5].GetUInt32();
at.heroicQuest = fields[6].GetUInt32();
at.heroicQuestFailedText = fields[7].GetCppString();
at.requiredQuest = fields[8].GetUInt32();
at.requiredFailedText = fields[9].GetCppString();
at.target_mapId = fields[10].GetUInt32();
at.target_X = fields[11].GetFloat();
at.target_Y = fields[12].GetFloat();
at.target_Z = fields[13].GetFloat();
at.target_Orientation = fields[14].GetFloat();
at.access_id = fields[1].GetUInt32();
at.target_mapId = fields[2].GetUInt32();
at.target_X = fields[3].GetFloat();
at.target_Y = fields[4].GetFloat();
at.target_Z = fields[5].GetFloat();
at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5058,64 +5050,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
if(at.requiredItem)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
if(!pProto)
{
sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
at.requiredItem = 0;
}
}
if(at.requiredItem2)
{
ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
if(!pProto)
{
sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
at.requiredItem2 = 0;
}
}
if(at.heroicKey)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
if(!pProto)
{
sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
at.heroicKey = 0;
}
}
if(at.heroicKey2)
{
ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
if(!pProto)
{
sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
at.heroicKey2 = 0;
}
}
if(at.heroicQuest)
{
if(!mQuestTemplates[at.heroicQuest])
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
at.heroicQuest = 0;
}
}
if(at.requiredQuest)
{
if(!mQuestTemplates[at.requiredQuest])
{
sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
at.requiredQuest = 0;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if(!mapEntry)
{
@@ -5139,6 +5074,119 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
}
void ObjectMgr::LoadAccessRequirements()
{
mAccessRequirements.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u access requirement definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
++count;
uint32 requiremt_ID = fields[0].GetUInt32();
AccessRequirement ar;
ar.levelMin = fields[1].GetUInt8();
ar.levelMax = fields[2].GetUInt32();
ar.item = fields[3].GetUInt32();
ar.item2 = fields[4].GetUInt32();
ar.heroicKey = fields[5].GetUInt32();
ar.heroicKey2 = fields[6].GetUInt32();
ar.quest = fields[7].GetUInt32();
ar.questFailedText = fields[8].GetCppString();
ar.heroicQuest = fields[9].GetUInt32();
ar.heroicQuestFailedText = fields[10].GetCppString();
if(ar.item)
{
ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
ar.item = 0;
}
}
if(ar.item2)
{
ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
ar.item2 = 0;
}
}
if(ar.heroicKey)
{
ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
ar.heroicKey = 0;
}
}
if(ar.heroicKey2)
{
ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
if(!pProto)
{
sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
ar.heroicKey2 = 0;
}
}
if(ar.heroicQuest)
{
if(!mQuestTemplates[ar.heroicQuest])
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
ar.heroicQuest = 0;
}
}
if(ar.quest)
{
if(!mQuestTemplates[ar.quest])
{
sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
ar.quest = 0;
}
}
mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Loaded %u access requirement definitions", count );
}
/*
* Searches for the areatrigger which teleports players out of the given map
*/
+13 -9
View File
@@ -101,15 +101,7 @@ extern ScriptMapMap sWaypointScripts;
struct AreaTrigger
{
uint8 requiredLevel;
uint32 requiredItem;
uint32 requiredItem2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 heroicQuest;
std::string heroicQuestFailedText;
uint32 requiredQuest;
std::string requiredFailedText;
uint32 access_id;
uint32 target_mapId;
float target_X;
float target_Y;
@@ -327,6 +319,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
@@ -466,6 +460,14 @@ class ObjectMgr
return NULL;
}
AccessRequirement const* GetAccessRequirement(uint32 requirement) const
{
AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
if( itr != mAccessRequirements.end( ) )
return &itr->second;
return NULL;
}
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
@@ -551,6 +553,7 @@ class ObjectMgr
void LoadGossipText();
void LoadAreaTriggerTeleports();
void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
@@ -840,6 +843,7 @@ class ObjectMgr
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
AccessRequirementMap mAccessRequirements;
RepOnKillMap mRepOnKill;
+1 -1
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@@ -56,7 +56,7 @@ void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr)
{
if(m_CapturePointCreature)
if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature))
if(c->AI())
if(c->IsAIEnabled)
c->AI()->MoveInLineOfSight(plr);
}
+5 -5
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@@ -51,12 +51,12 @@ m_declinedname(NULL)
m_regenTimer = 4000;
// pets always have a charminfo, even if they are not actually charmed
CharmInfo* charmInfo = InitCharmInfo(this);
CharmInfo* charmInfo = InitCharmInfo();
if(type == MINI_PET || type == POSSESSED_PET) // always passive
charmInfo->SetReactState(REACT_PASSIVE);
SetReactState(REACT_PASSIVE);
else if(type == GUARDIAN_PET) // always aggressive
charmInfo->SetReactState(REACT_AGGRESSIVE);
SetReactState(REACT_AGGRESSIVE);
//m_isActive = true;
}
@@ -213,7 +213,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGUID(owner->GetGUID());
m_charmInfo->SetReactState(ReactStates(fields[6].GetUInt8()));
SetReactState( ReactStates( fields[6].GetUInt8() ));
uint32 savedhealth = fields[11].GetUInt32();
uint32 savedmana = fields[12].GetUInt32();
@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< GetNativeDisplayId() << ", "
<< getLevel() << ", "
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
<< uint32(m_charmInfo->GetReactState()) << ", "
<< uint32(GetReactState()) << ", "
<< uint32(GetFreeTalentPoints()) << ", "
<< uint32(mode) << ", '"
<< name.c_str() << "', "
+1 -2
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@@ -47,7 +47,6 @@ PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LO
void PetAI::MoveInLineOfSight(Unit *u)
{
if( !i_pet.getVictim() && i_pet.GetCharmInfo() &&
i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) &&
i_pet.IsHostileTo( u ) && i_pet.canAttack(u) &&
u->isInAccessiblePlaceFor(&i_pet))
{
@@ -181,7 +180,7 @@ void PetAI::UpdateAI(const uint32 diff)
}
else if(owner && i_pet.GetCharmInfo())
{
if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
{
AttackStart(owner->getAttackerForHelper());
}
+4 -3
View File
@@ -127,7 +127,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if(pet->GetTypeId() != TYPEID_PLAYER)
{
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
@@ -173,7 +173,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
case REACT_PASSIVE: //passive
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
charmInfo->SetReactState( ReactStates(spellid) );
if(pet->GetTypeId() == TYPEID_UNIT)
((Creature*)pet)->SetReactState( ReactStates(spellid) );
break;
}
break;
@@ -249,7 +250,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if (pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
if (((Creature*)pet)->AI())
if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
+66 -2
View File
@@ -16008,6 +16008,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
}
bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
{
if(!isGameMaster() && ar)
{
uint32 LevelMin = 0;
if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
LevelMin = ar->levelMin;
uint32 LevelMax = 0;
if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
LevelMax = ar->levelMax;
uint32 missingItem = 0;
if(ar->item)
{
if(!HasItemCount(ar->item, 1) &&
(!ar->item2 || !HasItemCount(ar->item2, 1)))
missingItem = ar->item;
}
else if(ar->item2 && !HasItemCount(ar->item2, 1))
missingItem = ar->item2;
uint32 missingKey = 0;
uint32 missingHeroicQuest = 0;
if(GetDifficulty() == DIFFICULTY_HEROIC)
{
if(ar->heroicKey)
{
if(!HasItemCount(ar->heroicKey, 1) &&
(!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
missingKey = ar->heroicKey;
}
else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
missingKey = ar->heroicKey2;
if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
missingHeroicQuest = ar->heroicQuest;
}
uint32 missingQuest = 0;
if(ar->quest && !GetQuestRewardStatus(ar->quest))
missingQuest = ar->quest;
if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
{
if(report)
{
if(missingItem)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
else if(missingKey)
SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY);
else if(missingHeroicQuest)
GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
else if(missingQuest)
GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
else if(LevelMin)
GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
}
return false;
}
}
return true;
}
bool Player::_LoadHomeBind(QueryResult *result)
{
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
@@ -17163,7 +17227,7 @@ void Player::PetSpellInitialize()
data << uint64(pet->GetGUID());
data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
data << uint32(0);
data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
// action bar loop
for(uint32 i = 0; i < 10; i++)
@@ -17300,7 +17364,7 @@ void Player::CharmSpellInitialize()
data << uint32(0x00000000);
data << uint32(0);
if(charm->GetTypeId() != TYPEID_PLAYER)
data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState());
data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
else
data << uint8(0) << uint8(0);
data << uint16(0);
+15
View File
@@ -864,6 +864,20 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
struct AccessRequirement
{
uint8 levelMin;
uint8 levelMax;
uint32 item;
uint32 item2;
uint32 heroicKey;
uint32 heroicKey2;
uint32 quest;
std::string questFailedText;
uint32 heroicQuest;
std::string heroicQuestFailedText;
};
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -2127,6 +2141,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
/*********************************************************/
/*** GROUP SYSTEM ***/
+4 -6
View File
@@ -1164,10 +1164,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
}
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled)
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
@@ -4251,10 +4251,8 @@ uint8 Spell::CanCast(bool strict)
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
if(!instance)
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
if ( instance->levelMin > target->getLevel() )
return SPELL_FAILED_LOWLEVEL;
if ( instance->levelMax && instance->levelMax < target->getLevel() )
return SPELL_FAILED_HIGHLEVEL;
if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
return SPELL_FAILED_BAD_TARGETS;
}
break;
}
+5 -5
View File
@@ -1177,7 +1177,7 @@ void Spell::EffectDummy(uint32 i)
pCreature->SetHealth(health);
((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID());
if (pCreature->AI())
if (pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
return;
@@ -3402,7 +3402,7 @@ void Spell::EffectSummon(uint32 i)
name.append(petTypeSuffix[spawnCreature->getPetType()]);
spawnCreature->SetName( name );
spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
spawnCreature->SetReactState( REACT_DEFENSIVE );
}
void Spell::EffectLearnSpell(uint32 i)
@@ -3617,7 +3617,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
{
// Reveal action + get attack
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
if (((Creature*)unitTarget)->AI())
if (((Creature*)unitTarget)->IsAIEnabled)
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}
}
@@ -4230,9 +4230,9 @@ void Spell::EffectSummonPet(uint32 i)
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
pet->SetReactState(REACT_AGGRESSIVE);
else
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
+1 -1
View File
@@ -176,7 +176,7 @@ void TemporarySummon::UnSummon()
AddObjectToRemoveList();
Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled)
{
((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
}
+46 -20
View File
@@ -75,7 +75,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false)
, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -593,7 +593,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
@@ -906,7 +906,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(!getVictim())
/*{
// if have target and damage pVictim just call AI reaction
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
((Creature*)pVictim)->AI()->AttackedBy(this);
}
else*/
@@ -7622,7 +7622,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
m_attacking = victim;
m_attacking->_addAttacker(this);
//if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
//if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled)
// ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
@@ -9449,7 +9449,7 @@ void Unit::CombatStart(Unit* target)
target->SetStandState(UNIT_STAND_STATE_STAND);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
((Creature*)target)->AI()->AttackStart(this);
SetInCombatWith(target);
@@ -10086,7 +10086,7 @@ void Unit::TauntApply(Unit* taunter)
return;
SetInFront(taunter);
if (((Creature*)this)->AI())
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
m_ThreatManager.tauntApply(taunter);
@@ -10110,7 +10110,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if(m_ThreatManager.isThreatListEmpty())
{
if(((Creature*)this)->AI())
if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterEvadeMode();
return;
}
@@ -10121,7 +10121,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if (target && target != taunter)
{
SetInFront(target);
if (((Creature*)this)->AI())
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(target);
}
}
@@ -10965,21 +10965,43 @@ void Unit::CleanupsBeforeDelete()
RemoveFromWorld();
}
CharmInfo* Unit::InitCharmInfo(Unit *charm)
CharmInfo* Unit::InitCharmInfo()
{
if(!m_charmInfo)
m_charmInfo = new CharmInfo(charm);
m_charmInfo = new CharmInfo(this);
return m_charmInfo;
}
void Unit::DeleteCharmInfo()
{
if(!m_charmInfo)
return;
delete m_charmInfo;
m_charmInfo = NULL;
}
CharmInfo::CharmInfo(Unit* unit)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false)
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
for(int i =0; i<4; ++i)
{
m_charmspells[i].spellId = 0;
m_charmspells[i].active = ACT_DISABLED;
}
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
m_oldReactState = ((Creature*)m_unit)->GetReactState();
((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
}
}
CharmInfo::~CharmInfo()
{
if(m_unit->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_unit)->SetReactState(m_oldReactState);
}
}
void CharmInfo::InitPetActionBar()
@@ -11643,7 +11665,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
if(caster && caster != getVictim() && ((Creature*)this)->AI())
if(caster && caster != getVictim() && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(caster);
}
}
@@ -12405,7 +12427,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
// Call KilledUnit for creatures
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
@@ -12428,11 +12450,11 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// Call creature just died function
if (cVictim->AI())
if (cVictim->IsAIEnabled)
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
@@ -12705,7 +12727,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(GetTypeId() == TYPEID_UNIT)
{
((Creature*)this)->InitPossessedAI();
((Creature*)this)->AI()->OnCharmed(true);
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
@@ -12720,8 +12742,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
// Pets already have a properly initialized CharmInfo, don't overwrite it.
if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
{
CharmInfo *charmInfo = InitCharmInfo(this);
charmInfo->SetReactState(REACT_DEFENSIVE);
CharmInfo *charmInfo = InitCharmInfo();
if(possess)
charmInfo->InitPossessCreateSpells();
else
@@ -12792,8 +12813,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(!((Creature*)this)->isPet())
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
((Creature*)this)->DisablePossessedAI();
if(isAlive() && ((Creature*)this)->AI())
((Creature*)this)->AI()->OnCharmed(false);
if(isAlive() && ((Creature*)this)->IsAIEnabled)
{
if(charmer && !IsFriendlyTo(charmer))
{
@@ -12840,6 +12861,11 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
{
DeleteCharmInfo();
}
if(possess || charmer->GetTypeId() == TYPEID_PLAYER)
{
// Remove pet spell action bar
+12 -6
View File
@@ -778,15 +778,16 @@ struct TRINITY_DLL_SPEC CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
~CharmInfo();
uint32 GetPetNumber() const { return m_petnumber; }
void SetPetNumber(uint32 petnumber, bool statwindow);
void SetCommandState(CommandStates st) { m_CommandState = st; }
CommandStates GetCommandState() { return m_CommandState; }
bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
bool HasReactState(ReactStates state) { return (m_reactState == state); }
//void SetReactState(ReactStates st) { m_reactState = st; }
//ReactStates GetReactState() { return m_reactState; }
//bool HasReactState(ReactStates state) { return (m_reactState == state); }
void InitPossessCreateSpells();
void InitCharmCreateSpells();
@@ -803,9 +804,12 @@ struct TRINITY_DLL_SPEC CharmInfo
UnitActionBarEntry PetActionBar[10];
CharmSpellEntry m_charmspells[4];
CommandStates m_CommandState;
ReactStates m_reactState;
//ReactStates m_reactState;
uint32 m_petnumber;
bool m_barInit;
//for restoration after charmed
ReactStates m_oldReactState;
};
// for clearing special attacks
@@ -1208,7 +1212,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
CharmInfo* GetCharmInfo() { return m_charmInfo; }
CharmInfo* InitCharmInfo(Unit* charm);
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
@@ -1539,6 +1544,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
}
uint32 GetReducedThreatPercent() { return m_reducedThreatPercent; }
Unit *GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; }
bool IsAIEnabled;
protected:
explicit Unit ();
@@ -1594,7 +1601,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
ThreatManager m_ThreatManager;
bool m_AI_enabled;
private:
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
+4 -1
View File
@@ -1270,7 +1270,10 @@ void World::SetInitialWorldSettings()
spellmgr.LoadSpellAreas();
sLog.outString( "Loading AreaTrigger definitions..." );
objmgr.LoadAreaTriggerTeleports(); // must be after item template load
objmgr.LoadAreaTriggerTeleports();
sLog.outString( "Loading Access Requirements..." );
objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
+2 -2
View File
@@ -39,8 +39,8 @@ const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
const char InstanceTemplatesrcfmt[]="iiiiiiiffffs";
const char InstanceTemplatedstfmt[]="iiiiiiiffffi";
const char InstanceTemplatesrcfmt[]="iiiiiiffffs";
const char InstanceTemplatedstfmt[]="iiiiiiffffi";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");